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  • [LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

    Discussion in 'Archives' started by tmxkn1, Apr 15, 2014.

    1. Sincerely

      Sincerely Member

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      having the same problem I am with many other profiles and the crusader, at the end the bot continues to cast steed charge and does not teleport to town.


      also after that, the bot now joins games opens map cannot go to waypoint, then leaves game.
       
      Last edited: Apr 21, 2014
    2. SpaceBound

      SpaceBound New Member

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      I d/l'd the plugin zip, and dragged and dropped the Plugins file in the demonbuddy folder, and i getting this now. and it wont even let me load your SoEP profile. get the DungeonExpFoundObjOrFullyExped.cs errors.


      Code:
       
      
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(4,15) : error CS0234: The type or namespace name 'DbProvider' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(5,15) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(19,49) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(5,15) : error CS0234: The type or namespace name 'DbProvider' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(6,15) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(12,24) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(28,30) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(73,25) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(178,28) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(20,24) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
      [AutoGear] Initialized.
      [Trinity] Initialized v1.8.25
      [QuestTools] Plugin v1.5.0 Enabled
      [Trinity] OnEnable start
      Setting up Trinity Logging
      [Trinity] Loading BattleTag Settings
      [Trinity] Configuration file loaded
      [Trinity] ENABLED: Trinity v1.8.25 now in action!
      Current bot set to Order Bot
      Loaded profile [Three Musketeers v0.5] Zoltun Kulle+Quest
      Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at ..(XElement , Type )
         at ...(XElement )
         at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         at ..(XElement , PropertyInfo )
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
         at Zeta.Bot.Profile.Profile.Load(String path)
         at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      
      when i tried to load the profile i got this. this was after i dragged the trinityplugin-1.8.25 and up folder to the db folder.

      Code:
      Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at ..(XElement , Type )
         at ...(XElement )
         at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         at ..(XElement , PropertyInfo )
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
         at Zeta.Bot.Profile.Profile.Load(String path)
         at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0">
        <AlternateActors>
          <AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
        </AlternateActors>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0">
        <AlternateActors>
          <AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
        </AlternateActors>
      </DungeonExpFoundObjOrFullyExped>) Line 29
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at ..(XElement , Type )
         at ...(XElement )
         at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         at ..(XElement , PropertyInfo )
         at ..(PropertyInfo , XElement , Object )
         at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
         at Zeta.Bot.Profile.Profile.Load(String path)
         at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      
       
      Last edited: Apr 21, 2014
    3. roroli

      roroli Member

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      Profile seems to be working ok, no sign of any drops yet though, is this a good way to farm these? :)

      Only after SOEP. Thanks!
       
    4. Hitori

      Hitori New Member

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      For me it takes the WP and then logout :/

      Using Waypoint to Sewers
      Using Waypoint Waypoint-71 Number:1
      Leaving game, reason: Done
      Profile completed
       
    5. Hitori

      Hitori New Member

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      Did increase the waittimer after portal to 2000 sec and now it explore the dungeon but when it find the objective he just stand there doing nothing and even if i summon the boss he kills it and do nothing and then the bot think its stuck :/

      Feels like an alpha profile that should not be released yet :D way to many bugs, 0% afk proof.
       
    6. Cyp

      Cyp Member

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      Doesn't destroy destructibles and gets stuck all the time. Is this a issue with the newest Trinity or profile?
       
    7. jade

      jade New Member

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      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0">
      <AlternateActors>
      <AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
      </AlternateActors>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


      How i can fix it? dbbeta 394 trinity 25
       
    8. Sincerely

      Sincerely Member

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      getting this error, I followed everything in the instructions, and it was working for maybe an hour yesterday, now I get this error




      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="80447" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)




      now im getting this


      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
      at Trinity.XmlTags.TrinityTownPortal.<CreateBehavior>b__13(Object ret)
      at Zeta.TreeSharp.WaitContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()




      Also is there any fix to crusaders using steed charge, and not TPING out?
       
      Last edited: Apr 21, 2014
    9. dthien0511

      dthien0511 New Member

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      Still getting this even though I did everything the first post said. I even deleted the Compiled folder like a guy mentioned but no luck.
       
    10. tscan

      tscan New Member

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      I've been running this now for about 2 hours and it hasn't messed up once. Super efficient, awesome profile. Thanks alot man.

      For people having problems, make sure you're copying the files to the correct folders in Plugins > Trinity and that you restart DB and then load the profile. You can't just uncheck Trinity and recheck it, it won't work (this is what I did and I was getting errors).

      Also, make sure you're on Trinity .24, so many people posting problems with profiles today and they're all on Trinity .25 which is totally and completely broken right now.
       
      Last edited: Apr 21, 2014
    11. dottzor

      dottzor Member

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      The profile is working as it shud. Been running it for several days.
      For people that can't get it to work - you are doing something wrong.
       
    12. ausguy81

      ausguy81 New Member

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      I managed to get this working after finding a copy of Trinity .24 here

      Hope this helps.
       
    13. bleander

      bleander New Member

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      Working rly good man ,thx alot 4 this profile :)
       
    14. Gorm

      Gorm Member

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      Hello thanks for making the profile.

      I think this will make the run faster.

       
    15. SpaceBound

      SpaceBound New Member

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      It wont TP out of the sewers, no matter what character I use. just sit there and starts to cast TP, then casts a spell. over and over again.
       
      Last edited: Apr 21, 2014
    16. Rabbid

      Rabbid Member

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      /delete
       
      Last edited: Apr 22, 2014
    17. StMoses

      StMoses New Member

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      Hello, I want to run this profile with WD but as you said, Wd has no skill to break objects which blocks the path somehow.
      I just learnt a new solution this, There's a skill -(Spirit Barrage - Manitou) that skill breaks everything around). But my char doesnt cast it when there are no enemies.

      Is there any way to force-cast it eventhough there are no enemies around? I tried generic combat routine option, but it thinks that spell as a combat-ability not a buff, so it looks for an enemy to cast. It does so even I chose 'Cast Manitou every 5 s' option in combat log.

      The OP, adviced to a DH how to use chakram whenever he was at town and wrote down some codes. Can you do that for a WD - Manitou?

      And where to write that code?

      In short, "Is there a way for a WD to use Manitou every 10s eventhough there are no enemies?"

      Thank you in-advance.
       
      Last edited: Apr 22, 2014
    18. tmxkn1

      tmxkn1 New Member

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      This sounds like a Trinity problem - did you say you were having this problem when using other profiles? Have you reported this to rrix? I'm not playing a crusader at this moment, sorry cannot help if that is a Trinity problem.

      Which Trinity verision were you using? Do you still have the same problem with the newest Trinity? Did you receive any exception or compiler errors in the log window?

      Besides, I wouldn't say this profile is in an alpha phase because I've tested the newest version on my computer which ran smoothly for almost 10 hours, giving me around 20 of each components - I would say it is a successful profile for me at least. Also with over 700 downloads of the newest version up to the time of this reply, I've only received 2-3 pages of feedback on bugs.

      This profile needs an addon to Trinity which indeed causes many inconvenience and troubles if the bot isn't correctly set - a lot of bug reports are exceptions and compiler errors. This is either due to an update newer version of Trinity/DB in which the author deleted some methods/namespaces, or a wrong set up on the user's end. For former, I will try my best to keep updating the addon until Trinity implements them; for latter, I will try reproducing those errors and write a trouble shooting section; you see, sharing a profile is difficult, I have to be responsible to it, taking all the bug report, solving user's problems although I will very likely never use this profile ever again...However, it kinda kills some time when I'm free or I would staring at the bot :D.

      You need a skill that is cast once, keeps on you like a buff and can automatically cast aoe to surrounding environment. These skills are for example:
      • Ice Armor (Frozen Storm) for Wizard
      • Sprint (Gangway) for Barb
      • Chakram (Shuriken Cloud) for DH
      • Sweeping Wind for Monk

      Hey thanks for your suggestion. I may study this or I may not because I need to put some time in updating the item rules.

      Can you be more specific? Did the bot trying to TP out of the sewer when the bot just got in sewer, the exploration was done or the boss fight was done? Did you say the bot cast a spell interrupted TP? Was there any trash mobs around or was the bot trying to kill something? What DB/Trinity version are you using?
      I can hardly think of any mistakes in the profile/addon would possibly casting spell to interrupt TP, but it is possible if there is any mobs in-sight; the bot will first clear trashes within certain radius then TP out; the radius is equal to the killing range in DB/profile setting.
       
    19. tmxkn1

      tmxkn1 New Member

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      I think this is a good afkable place, not necessarily the most efficient place, but I'm able to get 20 of those in almost 10 hours.

      Hey, thank both of you :D. Thanks for the trouble shooting from tscan and thanks for the link from ausguy81!

      Hello, for WD, use
      Code:
      <UsePower questId="1" powerId="108506" />
      The modified code will look like this:

      Code:
      <If condition="CurrentLevelAreaId == 168314">
      <UsePower questId="1" powerId="108506" />
      <UseWaypoint actorId="6442" questId="1" waypointNumber="1"/>
      <WaitTimer questId="1" waitTime="200" stepId="1"/>
      </If>
       
    20. tmxkn1

      tmxkn1 New Member

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      For all other people getting exceptions/compiler errors, please:
      1. Go to DB\Plugins\Trinity\XmlTags, make sure a file named "DungeonExpFoundObjOrFullyExped.cs" is in there.
      2. Go to DB\Plugins\Trinity\Movement, make sure a file named "TmxkMiniMapMarker.cs" is in there.
      3. Make sure you restarted DB after you copy the addon to DB folder.
      4. Make sure you loaded profile version 1.4, not any old profiles.
      5. Make sure you aren't using Trinity 1.8.25, since it is broken.
       

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