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  • [LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

    Discussion in 'Archives' started by tmxkn1, Apr 15, 2014.

    1. Farix

      Farix Member

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      I have a glowing ore farming profile that I've attached to some other personal profiles I have. I'll be releasing some later in the next couple weeks, if you're interested PM me and I'll provide you with more information.
       
    2. Gorm

      Gorm Member

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      I tried the newest version with ignoring sceneids and it doesn't seem to work for me.

      I'm going back to using my sceneNames.
       
    3. DanielMahan

      DanielMahan Member

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      Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
      <IgnoreScenes>
      <!-- Ignoring dead end for EoTS event -->
      <IgnoreScene sceneId="31034" />
      <!-- Ignoring waypoints -->
      <IgnoreScene sceneId="31035" />
      <IgnoreScene sceneId="31027" />
      <!-- Ignoring unwanted dead ends and exits -->
      <IgnoreScene sceneId="31036" />
      <IgnoreScene sceneId="31008" />
      <IgnoreScene sceneId="174054" />
      <IgnoreScene sceneId="174055" />
      <IgnoreScene sceneId="174056" />
      <IgnoreScene sceneId="174057" />
      </IgnoreScenes>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
      <IgnoreScenes>
      <!-- Ignoring dead end for EoTS event -->
      <IgnoreScene sceneId="31034" />
      <!-- Ignoring waypoints -->
      <IgnoreScene sceneId="31035" />
      <IgnoreScene sceneId="31027" />
      <!-- Ignoring unwanted dead ends and exits -->
      <IgnoreScene sceneId="31036" />
      <IgnoreScene sceneId="31008" />
      <IgnoreScene sceneId="174054" />
      <IgnoreScene sceneId="174055" />
      <IgnoreScene sceneId="174056" />
      <IgnoreScene sceneId="174057" />
      </IgnoreScenes>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


      Getting this in DB client... followed settings 100% in original post
       
    4. DanielMahan

      DanielMahan Member

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      Any help to get this working would be greatly appriciated :( Want my Aughilds set D:
       
    5. DanielMahan

      DanielMahan Member

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      OOOOoooOOOOOo got it working :) Had plugin in wong spot :D
       
    6. DanielMahan

      DanielMahan Member

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      Ok problem im seeing now,

      When it opens the chest, and the ghost flys away it black lists it, and then it leaves game (even while ghost is right next to me)

      Running JUST the Shard profile.
       
    7. DanielMahan

      DanielMahan Member

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      Confirmed, this profile will NOT WORK. (Just for Shards)

      It BLACKLISTS the ghost that drops the Shard as soon as the ghost runs for cover, and then it telleports to town and leaves game.
       
      Last edited: Apr 24, 2014
    8. BuddyHunter

      BuddyHunter New Member

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      Something is definitely wrong.

      For some reason the 1.4 version isn't working for me and I haven't changed anything in the past day. The 2.0 version seems to skip a lot and it won't even talk to the guy before the Raziel Question (for Shard). Looks like it's just Zoltun Kulle tonight.
       
    9. feifei

      feifei New Member

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      why i cant not run it...


      19:15:07.324 INFO ProfileManager Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
      <AlternateActors>
      <AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
      </AlternateActors>
      <IgnoreScenes>
      <!-- Ignoring waypoints -->
      <IgnoreScene sceneId="31035" />
      <IgnoreScene sceneId="31027" />
      <!-- Ignoring unwanted dead ends and exits -->
      <IgnoreScene sceneId="31036" />
      <IgnoreScene sceneId="31008" />
      <IgnoreScene sceneId="174054" />
      <IgnoreScene sceneId="174055" />
      <IgnoreScene sceneId="174056" />
      <IgnoreScene sceneId="174057" />
      </IgnoreScenes>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      19:15:07.324 ERROR ProfileManager System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
      <AlternateActors>
      <AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
      </AlternateActors>
      <IgnoreScenes>
      <!-- Ignoring waypoints -->
      <IgnoreScene sceneId="31035" />
      <IgnoreScene sceneId="31027" />
      <!-- Ignoring unwanted dead ends and exits -->
      <IgnoreScene sceneId="31036" />
      <IgnoreScene sceneId="31008" />
      <IgnoreScene sceneId="174054" />
      <IgnoreScene sceneId="174055" />
      <IgnoreScene sceneId="174056" />
      <IgnoreScene sceneId="174057" />
      </IgnoreScenes>
      </DungeonExpFoundObjOrFullyExped>) Line 29
      在 ..(PropertyInfo , XElement , Object )
      在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      在 ..(XElement , Type )
      在 ...(XElement )
      在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      在 ..(XElement , PropertyInfo )
      在 ..(PropertyInfo , XElement , Object )
      在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      在 Zeta.Bot.Profile.Profile.Load(String path)
      在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    10. killalot

      killalot New Member

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      Make sure you the trinity add-on installed correctly on the first page. It is just under the 2.0 profile download.
       
    11. Minseok

      Minseok Member

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      You need to download tinity .24 and put those trinity files from the original thread. I tried this on trinity on .26 and it didn't work.
       
    12. killalot

      killalot New Member

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      Hmmm. I am running Trinity .26 and DB Beta .391 and its working just fine.
       
    13. tmxkn1

      tmxkn1 New Member

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      I have no idea why this happended to you guys while I can still run the profile flawlessly with DB 1.1.1816.394 + Trinity 1.8.26. I just tried it with two successful shard runs. It talked to the NPC, opened the chest, waited for the ghost to come by, looted everything on the ground and left the game as soon as got in town...

      You may try a fresh install of DB/Trinity, make sure you have the addons in the folder.
       
    14. tmxkn1

      tmxkn1 New Member

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      As killalot said, Trinity .26 works and I can confirm this too. But since .24 is working for you, it should be ok :D.
       
      Last edited: Apr 25, 2014
    15. cheezshop

      cheezshop New Member

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      I cant find both DungeonExpFoundObjOrFullyExped.cs and TmxkMiniMapMarker.cs
      U have some sort to dowmload it?
       
    16. tmxkn1

      tmxkn1 New Member

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      They are in the main thread:trinity addon
       
    17. cheezshop

      cheezshop New Member

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      it dont go to act2(both EoTS nad SoEP),he do all skill open the map and relog only, how to fix it?
       
      Last edited: Apr 27, 2014
    18. daxmagex

      daxmagex New Member

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      start quest 5.1 before starting bot
       
    19. cheezshop

      cheezshop New Member

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      it will repeat automatically ?
      sorry for inconvenience and ty for ans my question
       
      Last edited: Apr 27, 2014
    20. dain

      dain Member

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      Profile not loaded, many errors from Trinity, try with .24 and .27.
       

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