when i enter arena the CC spams lifebloom Code: [05:59:58.409 N] 58:408 - HP: 100% - Mana: 100% - Druid - 0y - 100% hp - Lifebloom [05:59:58.409 D] [Cast] Lifebloom 33763 [05:59:58.422 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [05:59:59.607 N] 59:607 - HP: 100% - Mana: 100% - Rogue - 7y - 100% hp - Lifebloom [05:59:59.607 D] [Cast] Lifebloom 33763 [05:59:59.608 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:00:00.993 N] 00:993 - HP: 100% - Mana: 100% - Druid - 0y - 100% hp - Lifebloom [06:00:00.993 D] [Cast] Lifebloom 33763 [06:00:00.994 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:00:02.432 N] 02:432 - HP: 100% - Mana: 100% - Druid - 0y - 100% hp - Lifebloom [06:00:02.432 D] [Cast] Lifebloom 33763 [06:00:02.433 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:01:24.783 D] NearbyUnFriendlyPlayers: Shaman dispeller detected [06:01:25.276 N] 25:276 - HP: 100% - Mana: 100% - Rogue - 8y - 99% hp - Lifebloom [06:01:25.276 D] [Cast] Lifebloom 33763 [06:01:25.278 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:01:25.900 D] NearbyUnFriendlyPlayers: Shaman dispeller detected [06:01:26.685 N] 26:685 - HP: 100% - Mana: 100% - Rogue - 7y - 98% hp - Lifebloom [06:01:26.685 D] [Cast] Lifebloom 33763 [06:01:26.686 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:01:28.108 N] 28:107 - HP: 100% - Mana: 100% - Druid - 0y - 100% hp - Lifebloom [06:01:28.108 D] [Cast] Lifebloom 33763 [06:01:28.109 D] [CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 51 [06:01:29.530 N] 29:530 - HP: 100% - Mana: 100% - Paladin - 14y - 100% hp - Moonfire [06:01:29.530 D] [Cast] Moonfire 8921 [06:01:29.531 D] [CGSpellBook::CastSpell] Override ID: 8921, KnownIndex: 58 [06:01:29.832 N] 29:832 - HP: 100% - Mana: 100% - Druid - 0y - 100% hp - Lifebloom
It tries to buff up everyone and stack lifebloom before arena starts... but it's not supposed to do that. Still looking for a way to hold the rotation in the quee time. For now i'd say pause the cc or go in prowl -> it'll hold all action. There's no HB Api known to check for quee time in arena >.< So I either have to recode lifebloom so it'll only buff in combat or ask dev to code it in HB.
Yah I started just prowling. I feel like honor buddy is making the cc act funny. I will randomly get errors when I hit edit for lazy raider. Some times i seem to just stand around not doing anything then all of a sudden when my partner is about dead it starts healing back to full health usually. And raid bot just stands there and does nothing for me. Idk if its me or what. But thanks a lot.
Hmm do u have a log ? Temporary Fix =] PHP: !Me.ActiveAuras.ContainsKey("Arena Preparation") // Arena!Me.ActiveAuras.ContainsKey("Preparation") // Battleground
I have so many logs. I'm probably not going to be able to find the actual one and time where I had issue. I'm going to whipe my logs and do more arena tomorrow and if I have any issues ill post a full log. Bed time now tho. Thanks for your work.
Okey, I'm doing a huge speed improvement on detection etc atm.. Not sure when done hope tonight... but might take longer
dosnt seem to be shape shifting like it use to in order to avoid CC and survive View attachment drood1.txt
Had a problem, but I can't post a log remotely, so ill try to describe it. It was stuck in the city trying to heal someone with lifebloom. I'm using BGbuddy, and it wouldn't queue. It seems like the BG ended but it bugged out and tried to continue healing instead of queuing again. I can't post a log for a few hours though.
My apologies, the latest public version didn't contain the extra checks for health. All those had been adressed in developer version for testing. Update in 5 min.
working much better now, the cc is not using travle forum to break snairs like chains of ice, it is using bear and cat foum ( displacer beast ) well. in bear forum it seems to kinda just hang out for a bit before it pops back out and keeps healing even when my arena partner is at very low health, i have to shape shift out of it manually usually. also just noticed the CC stops casting ill just throw out a lifebloom or something and then it will start up again like normal. that seems to happen after i manually cast a cyclone or root. im not sure ** KEEP UP THE GREAT WORK!! i would uplaod the log but its just 50 megabites of this... Code: [05:25:35.807 D] Cleared POI - Reason Exception in Root.Tick() [05:25:35.807 D] Cleared POI [05:25:35.852 D] System.NullReferenceException: Object reference not set to an instance of an object. at MAD.Helpers.MathHelper.GetPredictedHealth(WoWUnit unit, Boolean includeMyHeals) in c:\Users\howardiv\Desktop\hb\Routines\MAD\Helpers\MathHelper.cs:line 19 at MAD.Helpers.MathHelper.GetPredictedHealthPercent(WoWUnit unit, Boolean includeMyHeals) in c:\Users\howardiv\Desktop\hb\Routines\MAD\Helpers\MathHelper.cs:line 32 at MAD.Classname.<get_GetUnitHeal>b__f4(WoWUnit unit) in c:\Users\howardiv\Desktop\hb\Routines\MAD\MADAdvanced.cs:line 519 at System.Linq.Enumerable.WhereListIterator`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at MAD.Classname.<get_GetUnitHeal>b__f3(Object ) in c:\Users\howardiv\Desktop\hb\Routines\MAD\MADAdvanced.cs:line 518 at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() [05:25:35.852 D] Cleared POI - Reason Exception in Root.Tick() [05:25:35.852 D] Cleared POI
Thankyou, this is caused by a null reference. Going to fix asap. Yes, it goes like this. Travel Form : My Health percent above Urgent Heal -> Am I Rooted/Snared -> Travel Form, goes back up to priority tree. and hits Cancel Travel Form. Bear Form: My Health percent below, Bear (LB+RJ) Settings -> Getting hit by melee, or someone in melee range -> My Rejuv & LB time is above 6 seconds, Go bear form for surivival. Going to add a extra check for bear form if partner is above "Priority Heal Settings"
For some reason it keeps healing people even outside of battlegrounds (people who aren't even in my party/raid group). Also, it works VERY slow in battlegrouds, heals like every 5 seconds, same goes for movement.
I did very well in my dungeon i tried this in, but i kept running around like crazy (i used dungeonbuddy) Should i use this with dungeonbuddy, as i did? Or with Lazyraider etc? If it is with dungeonbuddy, is there a way to disable movement within db?