Oh man sorry. Shame on me! I was just now posting a feedback to Wulf on the Oracle thread, sry Thanks for the response anyway!
Pretty good, it's got the same minor pausing/slowness that all routines are suffering from at the moment, but not too severe. It's fixed now -> update. Arcane is running much, much nicer for me. [08/Oct/2013] - [Arcane] Changed Arcane Blast to help prevent it casting a 5th AB in a row (an accidental one). - [Arcane] If we've started casting a 5th Arcane Blast (by accident) it'll only cancel if mana below 85%. - [Arcane] Fixed Arcane Blast with Alter Time from being cancelled. - [Arcane] Increased priority of mage bombs. - Fixed Deep Freeze and PoM with experimental CanCast setting. - Self buffs no longer need a target to cast. - Added Potion of the Jade Serpent support.
Can anyone share settings they use when going frost? I have a 526 ilvl, but cant seem to get it over 120k dps where other people are hitting nigh 200k dps with less ilvl.
Hello Millz, CC is performing great in BGs and I love the blink responsivesness, it saved me several times from being one-shotted by a rogue ambush (nothing I could ever do by myself), clean and fast and I can't wait to see what this can do when DEVs will fix the responsivesness bug of HB, it'll probably blow my mind! Thing is, it blinks right away from the incoming threat and that's ok, but it happens several times it blinks just into a crowd of enemy players, destroying the very purpose of blink itself as I easily become target of multiple enemies. Is it possible to add a logic, a check perhaps, so the blink will be actually over the safest spot? Thanks!
Due to how blink is reacting, it needs to be cast super quick and without doing any checks (which is why you'll see it try to cast blink even if it's on cooldown). You can change the setting to blink towards party member, but for some methods of escape (like when it's attempting to escape BEFORE the stun/root lands) it needs to work instantly - and working out where the least populated area is, and then turning the character to face that area - it just wouldn't work.
What should work (and I haven't tested it so don't hold me to it) is the 2 charge blink glyph - you'd still end up getting stunned, but you'll be ~20 yards away from the person that stunned you.
Not yet was just hoping you were going to DL and try it out soon, Then will prolly end up getting the paid version but I like to get a good test in first. Thanks for taking the time to make your CC's
Sure - I keep the free version updated, but for new features/logic - they're saved for the premium version.
First congratulations for your great work. Any chance of giving more priority to polymorph? (In rbgs the polymorphs are few) Icy veins I always though this unchecked casts
Hey Millz, Mage still suffers from casting Evocation over and over and over, when selecting a target out of combat. (in my case a Heroic Dummy). It's casting Evocation for 1 sec, then again, again, again. It only stops when I deselect my target. The log does not record this, so it might be the "HB memory read" bug that's still haunting you and others. If you do need a log, I can get you one tonight (in about 4-6 hours). It's the pre-combat behaviour. Mana gem, Water Elemental and Conjure Food work fine. Evocation (invocation talent) is the last to do, and I need to make sure I do not have a target before entering combat or it will cast continuously. Using Tyrael and Premium btw, no "continuous healing mode" and I do use both anti-lag settings and CanCast.