I'm comming back to my beloved Mage. You've got any tips about itemization? Im thinking about Frost spec since it allows me to have better movement... Anyways, playing with this CR with a 550 mage doing tries on Garrosh N, which is better?
I don't really follow the theorycrafting behind stat priorities, it's too easy to use askmrrobot.com and let it deal with everything (the addon is super lazy mode!).
Btw Millz, just a heads up, Fire Mage is turning out to be THE top DPS spec for mages. Frost is really lagging behind and not scaling well with the ilvl, fire on the other hand is being a beast, hitting harder than arcane.
Interesting, not seen anyone playing Fire this patch. Pushed update; [27/11/2013] - Dismount code will now activate when movement is enabled, rather than it being decided by which botbase is in use, but is disabled for Questing. - Added toggles for Addon usage, and printing out in-game text (disabling these may fix Honorbuddy hanging when toggling settings with hotkeys).
Well Raidbots tells a different story pal. Top100 and all parses Arcane is Top Specc. Ah M?llz, IMO is the refresh timer for invokers energy too early. I?ll lose ~3 Global cooldowns every minute. I?ve 16k Haste now. Perhaps the Mage is faster as you thought. And a Setting for max Dot Targets would be nice. Usually I max out 4-5 Targets for Nether Tempest. Sometimes its better to do more focus damage on one target, but dotting a little bit around is ok, Dotting everything around is not ok, Dotting nothing dito.
Fire is hitting harder than arcane in lots of fights, also, Frost is way down there. Just check it for yourself Spec Score 25H - DPS Bot - RaidBots - Web Tools for WoW Nerds Edit: Btw, talking about 10m Heroic here, Fire > Arcane > Frost.
How longs the cast time on Evocation for you? It's set to <= 6s at the moment, but yeah you're right that's not good. Got anything to back up Nether Tempest to stop dotting at a certain value ? SimulationCraft only has details for Living Bomb.
Mhm to compare speccs I look at all parses. Top 100 is oc fire good cause of lucky tries The unlucky tries you do not see and you?ll have bad tries even with 70+ Crit for pyro. What I see is that all three specs are close together (~10%). And Frost benefits more from the routine cause of the two proccs and the fast usage of them. A normal player will lose a lot more Proccs than the cc will do. Cause of that "we" are better with frost then raidbots will tell us. @Millz: Unbuffed 2.05 Seconds channeling time. With nether tempest I don?t think that there is a simcraft number. It demands on your equip, the living time of the Mobs, if they are separated or not. The bombs don?t benefit from Mastery and with higher Ilvl you cap haste. More than 15832 is very uncommon. Thats the +7 tick and a bit more than Hastecap for Frostbolt WITH Metaprocc or Heroism. I would max out nether tempest at five targets, but thats not a "hard" number.
Invocation - In full PvP gear my cast time is 2.4s, so I've changed it from <= 6s to <= 3s Might put a limit on NT, maybe do something similar to how it's handled in Demonic and Insanity (minimum HP to cast against, number of units to cast on etc).
Don't know how hard this is to fix but during questing the CC tanks the mobs. It even frost nova's the mob(s) but then it does not take a few steps away. Frost is about control and safety at leveling. Mages are not locks They HAVE to be away from mobs.
Ha it's not easy, that's the point. It's easy to make it turn around and run away, but who, when playing manually, turns around and runs away, then turns to face the mob again - it looks super botty. I've been playing around with movement stuff, but it just takes a lot of time to do. I'll get there eventually.
Yeah I thought so. How about strafing? Well that requires too much as well... One more suggestion is using Greater invisibility when death seems inevitable.
Strafing has the same problem - running into more mobs etc, running into walls either side of us... you get the idea. Invis - Isn't really a way to code that - the routine can't make decisions like those.
As Arcane, a little bug with routine, as soon as fight starts and routine starts to lineup all cooldowns than when routine starts Alter Time, routine does not cast anything until Alter time has finished, not sure if this is intented or its bugged
Hey Millz, I noticed some of the text is cutting into the selection boxes and making things difficult to read. I'm using 1920x1080 resolution, not sure if that's the issue or what might be happening. Thanks for looking into this.
Fire may well be top in recorded charts but the truth of the matter is for the fire mage to get a topping score the sun,moon and stars has to be aligned. With arcane & frost the numbers are always the most equal between encounters. I get the feeling ppl want to play one spec and be competitive in every fight, truth is no one spec is dominating SoO currently. Frost is the best spec for lots of adds by far, arcane is best for single and cleave 1-2 adds fire can beat the other 2 specs in all fights if you get the proc gods to shine on you and when it does it's great but in all honestly it's to few and far between for progress fights the other 2 spec's are a better choice esp when you have damage that needs to go on a target when it appears. So bottom line is if you want reliable damage arcane/frost if your a gambler go fire they are all fun to play atm. Thats my 2 cents anyway. Edit* Fire need's 40%+ crit which can be hard to get until higher gear levels about 559 of the top of my head with the right crit gear, I expected to see fire come up the charts now a lot of guilds are farming content and having fun.