It's ignoring both left and right mouse buttons. Raids -> it's because in a raid it's having to do a lot more stuff than it does when fighting dummies, so each loop of the routine is slightly longer. If you mash the button very quick, the routine might not detect it in time. Press and hold the key for slightly longer than you normally would? I use all of my routines in both raids and PvP.
what kind of pvp do you do with the routine millz? idk what my issue is but i suck with it in arena maybe a tutorial vid or something? that would be the bomb diggity!
Mostly battlegrounds for testing stuff. Less focus on what I'm doing etc. Mage's need a reasonable amount of manual control to work well - i.e. blink, frost nova, polymorph etc. No clicking bladestorm and killing everyone with no required skill
Heya Millz What I was on about with the mouse buttons what that when I am using the left mouse button to look I noticed that the odd time it was pausing so what I was wondering was if the pause on mouse was set to activate from left and right button clicks or both pressed together. I have tried all types of button presses to test but thats besides the point as it would be hard to hold a key down for any lenght, The very nature of using blink for example is that you need it used right away. Maybe having a hot key for blink would be better than trying to mash a button or hold it for a long time?
Hmm. I explicitly blacklisted the left and right mouse buttons. Shouldn't make any difference if both are pressed together. Remember, you cant use the manual cast with modifiers. If you want to blink, you need to have it on a non-modified key.. 1, 2, 3.. not alt+1, ctrl+2, or shift+3. Other than that, it should be working fine.
Heya, Any idea why doesn't the premium version work with lazyboxer's combat following? The free version, which does not have any movement in it works and the bot will always be couple of feets from my master character when moving. Even with the premium versions movement turned off the bot just stays in one place doing its rotation, not moving at all during combat. After the combat is over the bot starts following again. I know Lazyboxer doesn't like combat routines that have movements in it, so turning off Portals movement should in theory work, but it does not. -Sniikki
Hello Millz, could you PM me the price of your Warlock & Mage routines and any others you have that i haven't found yet, I have tuanhas full collection and you seem to be on the same level as him, maybe better and you provide CRs for my alts that he doesn't so I want to give you a try.
There's the log with the free version which works just fine and the non-working premium version. While trying to figure out what could be the problem i noticed that disabling HB's framelock and portals two different framelocks i got some kind of movement out of the bot. But it takes very long to get the bot moving, like 5-10 seconds after i have moved to a safe spot. During that time the bot gets hit but ground aoe.
Sent you a PM. As for what's going on - not sure, but the log files weren't complete, so can't see all of the detail I'd need. If movement isn't enabled, then there's no movement (or stop moving) code at all activated. Disabling framelock just slows everything down - it shouldn't change the routines behavior. You need to report the issue that I've PM'd you about before posting any more logs though
I use lazyboxer, isnt it designed to assist the leader when combat is started? Maybe I'm misunderstanding, but it sounds like its working to me. If you dont want combat there should be settings you could change in Lazyboxer. Under targeting change it to manual targeting then turn off targeting under Portal maybe. Also make sure force combat start is never. If you are talking about the bot taking a minute to get back to following you after combat. It does that to me too when using custom routines. I would use singular. I believe some of fpswares' behaviors conflict with custom routines that handle movement and combat initilization.
Im quite terrible explaining things especially in english, so i made a little video to show what's happening. It does seem to have something to do with the framelock, anti-lag stage 1 and 2. Maybe the routine just doesn't work with lazyboxer. [video=youtube_share;0xlD9gu4Sqk]http://youtu.be/0xlD9gu4Sqk[/video]
I assume it's because the botbase wont move if you're busy casting, but the way the casting work differs between the 2 versions. The premium versions queues spells up and casts super fast, so the wow client/HB never see's a break in the cast. Enabling anti-lag #1 will help, but that's an issue of the bot base, not the routine.
It looks like i got it working, at least with playing around target dummies. Disabled Portals movement, targetings and facing and anti-lag systems. Set up Lazyboxer do all targeting and movement with 30fps framelock. Also made HB to use 30fps framelock. It keeps following me and the response time is pretty good. Gonna see how it works in "real life".
Hello. When I activate movement, it would be great if the CC would try to move away from melee classes. Blink, nova and everything works great. But it looks a bit strange if a warrior or rogue is hitting me, I nova him and then just keep standing at the same position where he still can hit me. Any progress on this one Millz?
Hey Millz, just wanted to say thank you for all the great work you've done. Portal is working better then ever and you have been one of the most responsive and helpful devs I' be ever dealt with. This CR destroys people thanks again
so one more thing to have you take a look at millz is this. and unfortunately logs wont really help with explaining and it may be a tad hard for you to test as well.. but here it is... when you have 3 or more targets stacked together portal changes the Arc rotation so that it doesnt complete. what it does is AB>AB>ABarr>AB>AB>ABarr. and repeats this until there are less than 3 targets stacked together. sometimes it will throw in a third AB, but im not seeing any consistent pattern with when it does that. basically my point is that Portal shouldn't care how many targets there are it should follow the same rotation regardless. if you could take a look at that for me when you get a min it would be greatly appreciated.
Perhaps someone could help me out. I'm not sure what the mechanic is, but I attempt to use this in raids and during boss fights my mage will arbitrarily Blink forward. Obnoxious and breaks rotation as I replace myself to where I should be. The group I run with tends to use a lot of stacking methods, so it becomes apparent fast that something's not quite right and have to turn it off. Is there a way to disable the Blink that happens?
Hey - As the PM - I've looked into it before, and it's still on my list of things to implement, but kiting good with a bot isn't easy. It's easy enough to say turn around and run back x yards, but it's taking into account walls, game objects and LoS etc. It would look even worse if you started fighting a warrior and you turn around and start running into a building instead of fighting back. Thanks I got that from here; Arcane Mage DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.4) - Icy Veins As IceMannn says, disable the setting in the class abilities tab. If you're still having issues after disabling that setting, please post a log file.