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    Discussion in 'Combat Routines' started by Exmortem, Mar 28, 2014.

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    1. Exmortem

      Exmortem Community Developer

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      Thanks guys, slowly but surely the routine is going to improve.
       
    2. exaccuss

      exaccuss Active Member

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      since bard is your main, with interrupting w/ blunt arrow, say for turn 2 etc do you just put high voltage in there and not manually use blunt arrow at all, or do you prefer to manually control blunt arrow?
       
    3. Exmortem

      Exmortem Community Developer

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      I let Magitek use blunt arrow. I keep the settings window as the topmost and I uncheck interrupt if it's not gonna be my turn to interrupt.
       
    4. exaccuss

      exaccuss Active Member

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      Ok thankyou. Also with the archer (basic routines i think its called) it tends to use quick nock even though i have it set as 9999. Can an option to not use aoe on archer be added?
       
    5. Exmortem

      Exmortem Community Developer

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      Updated with bug fixes to paladin flash and circle of scorn, warrior flash and overpower. Both classes should function properly now.
       
    6. Kiljaedon

      Kiljaedon New Member

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      Awesome work man. Keep up the good work and I will try to donate to you regularly for all of your work you put into starting the ball on Reborn buddy.
       
    7. exaccuss

      exaccuss Active Member

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      with the setting to use riot blade if below a certain mp percentage, it seems to just spam riot blade. Also with the flash thing, how does it work? i set it to flash in the settings and have set it as 2 enemies to aoe, but it doesn't seem to use flash at all.
       
    8. Herculezz

      Herculezz New Member

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      You are doing an excellent job ex, the BLM routine is top notch I absolutely love it, granted you need to be 50 and have your blm quests done but it really does do a great job. Keep up the good work.

      P.S. In real life, Thank you for your service.
       
    9. Astyre

      Astyre Member

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      Hello Exmortem, Just writing in with a potential idea to include in your routine. My primary job is a summoner, but I'm also a scholar that way I can heal if need be. With this being the case all of my attribute points have been dumped into int instead of mind. So I figured my way past this would be to use the conjurer skill "cleric stance" which swaps your int and mind stats thus in my case making my heals more effective. However every time I use your routine it automatically cancels cleric stance making my heals pretty weak. I looked around in the settings, but couldn't find a way to make the routine stop cancelling cleric stance. So maybe if you included that as a checkbox inside the routine to turn it off or on just like protect it would be a little more usable for people in my situation. Other than that I'm loving the routine.

      Thank You
       
    10. Exmortem

      Exmortem Community Developer

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      I'm sorry, i'm a little confused, summoner cannot use the cleric stance ability so i'm going to assume you're talking about Scholar. If you want to control cleric stance with the scholar you can use the Solo Mode setting found in the healing manager, with solo mode enabled it will keep cleric stance up.

      Maybe you mean that you're below level 30 and wanna use cleric stance as a conjurer? I can add that. I don't think Arcanist can use cleric stance.
       
      Last edited: May 27, 2014
    11. Exmortem

      Exmortem Community Developer

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      Thanks for the report, Riot Blade should be fixed. Did you change the Flash mp percent? I think the default is 80, drop it down to like 20 or something - also, Flash has a 5 yard radius so the mobs need to be pretty close to you for it to work. Uploaded a new version.
       
    12. Astyre

      Astyre Member

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      I mean when I'm group healing as a scholar I would like to use cleric stance, if I use solo mode it won't heal the group correct?
       
      Last edited: May 27, 2014
    13. exaccuss

      exaccuss Active Member

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      Yes, i put it as 20, but still did not use it at all. I even set the number of enemies to aoe to 1, but it didnt use it at all. The enemies were pretty much right next to me
       
    14. Exmortem

      Exmortem Community Developer

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      Thanks, I'll look into it with more testing when I get home.
       
    15. Exmortem

      Exmortem Community Developer

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      So i've been testing it and the current code works for me, is your Paladin level 50? For some reason there's skills that won't work if the character is under 50 even though the name of the skill is exactly the same.

      Edit: I've also noticed that if I set my AOE to 1 it won't use it on just 1 target, I have to set the AOE to 0 for it to work. This is happening even though I have the code set to greater than or equal to, i'm not sure why.
       
      Last edited: May 28, 2014
    16. exaccuss

      exaccuss Active Member

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      Mine was 32, i suppose that explains why. Frustrating, but i can live with that. Thanks for looking into it anyway.
       
    17. Azoth

      Azoth Member

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      Running into an error in Turn 9. Bot will throw the error and perform no action for a couple seconds, before continuing. It seems to be the same problem that used to show up in the new 2.2 dungeons before you fixed it. I know that there are some reports of line of sight problems on the Turn 9 map, particularly with ground targeted aoe's. Flaming Arrow does indeed run into issues often, similar to how it is in Brayflox when trying to cast into the water areas where the bot will keep trying to spam FA, throwing the error, and getting animation locked. I can turn off auto-FA for this fight and use the ability manually, but the other error is a little less avoidable.

      Here is a partial log; it usually doesn't happen as frequently as this.

      Code:
      [03:37:56.044 N] [Magitek] Casting Straight Shot
      [03:37:56.044 D] DoAction Spell 98 0x40006177
      [03:37:57.828 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at ff14bot.Objects.SpellCastInfo.get_Name()
         at Magitek.Rotations.Bard.<CreateCombat>b__6c(Object r) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Rotations\Bard.cs:line 221
         at Magitek.Helpers.Casting.<>c__DisplayClass3.<Cast>b__0(Object ret) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Helpers\Casting.cs:line 30
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at ..()
      [03:38:02.123 N] [Magitek] Casting Heavy Shot
      [03:38:02.123 D] DoAction Spell 97 0x40006177
      [03:38:03.440 N] [Magitek] Casting Bloodletter
      [03:38:03.440 D] DoAction Spell 110 0x40006177
      [03:38:05.127 N] [Magitek] Casting Heavy Shot
      [03:38:05.127 D] DoAction Spell 97 0x40006177
      [03:38:05.812 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at ff14bot.Objects.SpellCastInfo.get_Name()
         at Magitek.Rotations.Bard.<CreateCombat>b__6c(Object r) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Rotations\Bard.cs:line 221
         at Magitek.Helpers.Casting.<>c__DisplayClass3.<Cast>b__0(Object ret) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Helpers\Casting.cs:line 30
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at ..()
      [03:38:08.761 N] [Magitek] Casting Windbite
      [03:38:08.761 D] DoAction Spell 113 0x40006177
      [03:38:11.165 N] [Magitek] Casting Venomous Bite
      [03:38:11.165 D] DoAction Spell 100 0x40006177
      [03:38:13.445 N] [Magitek] Casting Heavy Shot
      [03:38:13.445 D] DoAction Spell 97 0x40006177
      [03:38:15.725 N] [Magitek] Casting Straight Shot
      [03:38:15.725 D] DoAction Spell 98 0x40006177
      [03:38:16.423 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at ff14bot.Objects.SpellCastInfo.get_Name()
         at Magitek.Rotations.Bard.<CreateCombat>b__6c(Object r) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Rotations\Bard.cs:line 221
         at Magitek.Helpers.Casting.<>c__DisplayClass3.<Cast>b__0(Object ret) in c:\Users\***\Documents\FFARR\Rebornbuddy\Routines\Magitek\Helpers\Casting.cs:line 30
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__0.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at ..()
      [03:38:19.009 N] [Magitek] Casting Bloodletter
      [03:38:19.009 D] DoAction Spell 110 0x40006177
      [03:38:19.029 N] [Magitek] Casting Bloodletter
      [03:38:19.029 D] DoAction Spell 110 0x40006177
       
    18. Prodiniz

      Prodiniz Member

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      I'm suddenly encountering a problem with the Monk routine. The routine is broken and will consistently only use Bootshine from the front positional. It will use other skills if you are in the correct position on the mob. Additionally it will not use any of the offensive buffs that I currently have at level 31. It will use the defensive buff Featherfoot, but I haven't seen it use any others.

      Here is the first log.
      Magitek_LVL31_Monk_Log01 - Pastebin.com

      My game and RB had been running for about 80 something hours so I wanted to make sure it wasn't an issue on my end so I restarted my machine and ran another log. Here is the 2nd one:
      Magitek_LVL31_Monk_Log - Pastebin.com
       
    19. Exmortem

      Exmortem Community Developer

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      Azoth, is the error only happening on Turn 9? The error is happening when it's trying to cast Blunt Arrow.
       
    20. Exmortem

      Exmortem Community Developer

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      Thanks for the report, I didn't find anything wrong with the actual Monk routine but I did find something wrong with the auto targeting and combat initiating, I had "Boot Shine" instead of "Bootshine". Hopefully this fixed your problem.
       
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