Compiler Error: x:Honorbuddy 2.5.6948.557\Routines\Mark I\Extensions\Spell.cs(137,25) : error CS0117: 'MarkI.Extensions.Context' does not contain a definition for 'CurrentWoWContext'
Apologies, I was updating the entire routine at that point to cleanup the code and increase maintainability. I finished Beast Mastery PvE and increased the efficiency but than my coding time ran out. I expected falldown to finish it but unfortunately time is not on his side too.. As requested by him he did not want me to branch it to a different branch thus the last svn update is in-complete and won't work or compile at all. I advise to revert back 1-2 revisions, to a point where it works. I will do my best to roll out a stable update within 1-3 days. Again, my apologies for the inconvenience.
I'm afraid I'm not sure what Ur asking. Will commit the new revision incl. fixes in my college lunchbreak. ( 14:20 GMT+1 )
Developer Update - Complete Overhaul V2.0.0 [HR][/HR] Caching system for Units & Auras implemented # PureRotation Core restructuring # leaves Removed spell queeing system, will not act on latency Seperated all checks in their right specialization to remove a lot of double checks. Links in gui now link to the right thread and changelog Unbound settings in gui are now properly bound. Removed redundant aura checks New Cast methods, supposed to be faster Framelock support increased Logging style changed PredictFocus has been replaced by Lua.PlayerPower Methods converted to extensions Overal code cleanup Lifeblood usage fixed ( When Target.Health > Our.Health ) Compiler errors fixed #Best performance with Tyrael 40TPS + Framelock. #Sometimes requires a restart to work properly. #Please delete Ur entire folder when updating, there have been some major changes in folder structure. #It's no longer needed to set ur custom lag tolerance to 400ms. Set it to 10ms above ur default latency for best results.
It's on the developer svn, or on the above .zip. https://subversion.assembla.com/svn/mark-i/branches/dev/Mark I/
public version works great, like before. developer version stopped the rotation in ToT trash, switched to the public version. no log, will test it again later.
Public revision 2.0 works like charm for me Did 12/12 ToT normal mode on wedensday without any issues. The improvement made gave me a huge dps increase compared to previous revision. Keep up the good work
Good, Public Note on v2.0.0 : I completely rewrote and changed some core things but there seems to be a issue when u start the routine with a target already... Or it just doesn't work without restarting WoW + HB.. Looking into it.
Alright guys I'm back for 4 days and I'll be working on the new version 2.0 (all credit for the new changes go to Mirabis, please +rep and like his update ;D) Right now it seems that you need to completely shut down and restart HB when you switch specs. HB loads all spells that it needs to know based on your current spec when you start the bot. It used to be enough to just stop and start the bot to make it load and know all the specific spells it needs to. This is probably why some of you are experiencing the bot not casting black arrow for example (it being a survival only spell.) And as mirabis has said, with this new bot framelocking and setting your custom lag tolerance to low is recommended over the old method of spell queueing. (I have a fairly high latency, around 150 and I still set my custom lag tolerance around 60ms which seems to work quite fast for me, at least on a dummy.) Just experiment whatever works best for you and let us know the results Except frequent updates in the following few days, I'll be adding the few fixes I made for the old version in to 2.0 and making sure all new features work. After that it's back to business as usual, adding more support and new features
I've been testing on a dummy for a bit. As SV with 2.0, I'm able to do 10mil damage in 90 second fairly consistently. This is in average ilvl of 520 gear, without using stamepede. This is a big increase from before as SV but previously I did not use frame lock. Currently using suggested settings of tyrael, 40 ticks, framelock. Previously was using lazyraider 60 fps, no framelock.
I liked the interface(GUI) of your versions .. : | This is not as simple as yours was. I will try this later..
What exactly do u find harder to understand ? Anything u'd like to have different ? All I could think off is : Pro's: - Smaller GUI - Possibility for more settings - Better Maintainability - Dedicated description area for every possible setting Con's: - Less Styling options - Less Buttons, more toggles
I agree that the old, more visual GUI, was 'easier' to use perhaps, but in the later versions of that I had to make several tabs for all the settings and to maintain the code took a LOT of effort. The new GUI is fairly fast when you learn where all the settings you need to change are, and if you make custom presets switching between what you need is really fast. This practically requires 1/10 of the code that the old one did and serves just as well. Ultimately I hope it comes down to performance rather than the GUI
Falldown. always use your CC.. but atm i can do more dps with Tuanha CC..I think yours is slower.. :|i will try with other update.