It's not a mesh problem. It's HB that's not opening the correct gates in the mesh. Post it on the bugtracker please.
1. Description of problem (where is the character located; is it jumping, standing around?) Walking against the invisible wall, which is strange since it doesnt even need to go there to go to the last boss. 2. Location of problem (press the 'My Location' button on HB). <Hotspot X="517.498" Y="-714.377" Z="-21.98279" /> 3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location.
location, and issue, tries to get to the hotspot by going down the sewer stairs through walll, instead of taking the middle entrance to violet citadel. hotspot used by this --->>> http://www.thebuddyforum.com/honorb...ts/8420-[pet]-higher-learning-achievment.html
1. Description of problem (where is the character located; is it jumping, standing around?) He is not moving directly to the ramp of the drilling tower but swims somwhere around the barrels and then is not close enough to the ramp and cant go straight up, sometimes hits the plants for ages until it moves a bit back and forth and hits the ramp, doesnt look human to me. 2. Location of problem (press the 'My Location' button on HB). <Hotspot X="-11949.63" Y="-494.67" Z="8.64181" /> 3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location.
1. Description of problem (where is the character located; is it jumping, standing around?) trying to get somewhere, moving from and back to the location, and jumping, in dalaran. 2. Location of problem (press the 'My Location' button on HB). <Hotspot X="5763.433" Y="606.3609" Z="650.4128" /> 3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location.
1. Description of problem (where is the character located; is it jumping, standing around?) Trying to go undearneath the bridge, maybe I should level a gnome 2. Location of problem (press the 'My Location' button on HB). <Hotspot X="134.9679" Y="6111.822" Z="18.26423" /> 3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location. http://img337.imageshack.us/img337/1118/bugg1.png http://img163.imageshack.us/img163/1060/bugg2v.png
Missing Mesh This mesh continually comes up as missing Expansion01\Expansion01_26_24 This is in The Heap in Netherstorm. <Hotspot X="2691.801" Y="3718.619" Z="143.8081" /> Standing or fighting/walking. Log attached. Sorry for posting in the wrong spot the first time around Tony.
1. Description of problem (where is the character located; is it jumping, standing around?) My lvl 15 warlock run between two hotspots, back and forth in Lock Modan (Silver stream mine) on top of a hill. Ive tried to move the character, but it always end up back there. Useing the 1-60 profile. 2. Location of problem (press the 'My Location' button on HB). <Hotspot X="-4952.481" Y="-2987.579" Z="351.833" /> 3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location. Uploaded with ImageShack.us Uploaded with ImageShack.us
<Hotspot X="5448.869" Y="4888.806" Z="-197.9201" /> (on or around) Sholazar Basin @ River's Heart by stupid log I was out fishing and it likes to get stuck here, no errors though, so I don't know if its HB or auto angler I also get these errors: Generated path from <5485.453, 4792.194, -197.9198> to <5446.229, 4887.261, -199.9201> in 437 ms (0.44 seconds) Could not generate full path from {X:5486.042 Y:4795.446 Z:-197.92} to {X:5446.229 Y:4887.261 Z:-199.9201} (distance from end point to destination: 2.660693 yards)! Loaded new tiled mesh for map "Northrend". <--- i stopped and restarted bot Could not generate full path from {X:5399.256 Y:4867.03 Z:-197.92} to {X:5446.229 Y:4887.261 Z:-199.9201} (distance from end point to destination: 2.660693 yards)! Generated path from <5485.536, 4792.57, -200.3557> to <5446.229, 4887.261, -199.9201> in 421 ms (0.42 seconds) Could not generate full path from {X:5485.923 Y:4794.712 Z:-200.3557} to {X:5446.229 Y:4887.261 Z:-199.9201} (distance from end point to destination: 2.660693 yards)! I also get this on 2 of the pulls in River's Heart and I can clearly get at them manually (w/o floating): No Path Found to Nettlefish School, Blacklisting for 10mins No Path Found to Nettlefish School, Blacklisting for 10mins
Main, can you please run this profile [Auto Angler] to see the full effect of what I mean by the Navmesh I'm experiencing for Bittertide lake (1 post up, the big lake NW from it) picture and profile included Note: I have drawn on the picture to show you the "problem" and what it should be doing. Problem is red, solution is blue Note2: I have made this profile myself
Outland, Netherwing Ledge. Loaded new tiled mesh for map "Expansion01". Could not generate full path from {X:-5093.389 Y:465.817 Z:-8.263816} to {X:-4997.584 Y:438.2807 Z:-7.428356} (distance from end point to destination: 1.224567 yards)! Loaded new tiled mesh for map "Expansion01". <Hotspot X="-5252.844" Y="625.1165" Z="49.74945" /> It's the area to the left and right of the mine entrance, he slides back down right as he gets to the pestal (sp?) (top beam of the mine entrance). Do <Blackspots> even work? They don't really appear to.
The bot runs extremely close to the edge of the cliff in Maraudon when your going up the hill to 'Landslide' and when your walking over the bridge before the hill.
While trying to rn my priest as a healbot in EotS and in ZG I get this: 12:05:58 PM:62] Activity: Moving to leader [12:05:58 PM:156] System.NullReferenceException: Object reference not set to an instance of an object. at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY) at cm.TileExists(Int32 tileX, Int32 tileY) at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2) at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys) at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point) at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination) at Bots.CombatAssist.CombatAssist.g() at Bots.CombatAssist.CombatAssist.o(Object A_0) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b() [12:05:58 PM:156] Cleared POI [12:05:58 PM:265] Stop Button pressed. User has stopped the bot. Along with this: Received error code from mesh server when attempting to get tile map for Zul'gurub: Invalid session Loaded new tiled mesh for map "Zul'gurub". Received error code from mesh server when attempting to get tile map for Zul'gurub: Invalid session Loaded new tiled mesh for map "Zul'gurub". After about 10 minutes in ZG the mesh looks like it finally went through. But still no movement by the bot. As long as I kept my DPSer in range, he healed him normally, but he would not foillow him.