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  • Mob DB

    Discussion in 'Archives' started by nET, Jan 16, 2010.

    1. nET

      nET Member

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      You can always get the speed up even with smaller subsets if the DB is coded right, in this case its not needed the way i'm doing it, but I always like to think ahead of possible expansions out

      For example,

      MobCharacteristics, with MobId (unique)
      MobInfo, with MobId and MobName (unique)
      MobLocations, with MobId (non-unique)
      MobQuestTable, MobId

      Basically on quest checkup we see what mob we are looking for, we use their name from the MobInfo table to get their ID, we get the location based of the MobId, its just a cleaner way of Indexing without puting in shit loads of data into one table.
      Atm im only dealing with mobs but just a half assed example of how questing could link in later so needs to be made now in such a way so the DB doesn't have to be wiped on new versions :)

      So yea can be small dataset but needs to be designed properly.
       
    2. j0achim

      j0achim New Member

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      I'm very excited about this, cant wait to play some with this.
       
    3. nET

      nET Member

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      It's unpredictable how well it will work out, it could be good or might not work at all, but remember none of the other CC Dev's may use this, so not sure how much you'll get to play with this.

      I may start a new CC for another class that can take advantage of this a bit better than a DK though, but that wont be for a while as want my DK code stable and complete which is far from being atm
       
    4. khurune

      khurune Member

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      Ok, after reading thou all this (and i kinda understand most of it) I have a sore head..... But from what i can work out, This should be good. And as for other CC devs not using this. That would be silly, I think when most know what to do with it and impliment it this will be one of the best things to hit HB it awhile, And its good that your thinking ahead about how it could be used as in questing aswell. And j0 seems to know what he's taking about, so I wish you good luck on this as you seem to be putting alot of time into it. So 6days later, hows it looking ?
       
    5. nET

      nET Member

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      After I get it working internally I might release something that the DEV's can call without actually having to impliment the code (i.e. it doesn't need additional libraries installed nor have to be compiled), I'll pass them out the code so they can tweak and alter as requierd, but at the minute its all testing for me to do and then i'll push to fpsware to see what he can do with it (his suggestion so he is gonna be forced to test it ;))
       
    6. fpsware

      fpsware Community Developer

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      Works for me :p

      I'm so pleased you've been able to run with it.
       
    7. nET

      nET Member

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      hopefully have something you can work with on sunday, let me know your latest class and I might be able to get a basic test going on it to make sure it actually works outside of my own
       
    8. fpsware

      fpsware Community Developer

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      You say that like I have dozens :) LOL

      The mage is flavour of the minute. But there is very little a mage can do in regards to runners or pull type. Basically cast a spell.... wait for mob :) Its the Druid I'd like to add some additional smarts to.
       
    9. nET

      nET Member

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      btw im working today or i'd get it done now, im technically working right now infact lol

      so earliest sunday if nothing pops up, or later tonight depending on how much of a clusterfuck today is, and btw, >1 is alot ;)
       

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