dismounting alot when i dont have poisons in bag. (new version).. and it work good now with poisons in bags! ill test abit more and see
Have to Agree xvii! Great CC - Thanks for all you do, and keep up the great work! Hit 80 with a mixed mode, going for full pvp gear Cant wait to try the newest release!!
I appreciate it. Has anyone tested usage with lower rank poisons? Or poisons of varying ranks? (Deadly only remember)
Im having some problems with people running away from me, my rogue just stands there, it still tries to face them but doesnt run after them. Also, in PvE it sometimes stops using abilities if it gets adds, thou this seems to be a problem related to HB itself since i had the same problems with stabbystabby Thanks alot for your CC btw enjoying it alot
Apply wound MH/deadly oh The file uploaded below is Mut Mut v2.3 with essentially the old poison logic put back into it. This will apply Wound to your Main Hand and Deadly to your offhand. For me this is very important, because even though envenom is a must, wound poison is also a must must have in pvp. The old MutMut used this same logic minus the fact that it was applying deadly to mh/wound to oh; switched it around so deadly will be on the 1.4 speed dagger you should have in your OH anyways. Hope you don't mind me uploading an edited version of your CC, but i'm sure i'm not the only one who could use this .
The reason I removed the duel separate poison feature was because you can't properly check poison entry ID's to see if you have x rank of the poison. In other words, you can only use max rank poisons. Which is fine for most, however not everyone has max rank of both poisons. Unless of course you've actually found a fix in which it properly looks for the ranks of poisons (each kind) and applies what ever rank you have. However looking at your code, its going to fail just like my old code did (You've written it almost exactly how I had it written at one point a long time ago when I was trying to get it to work.) Also wound off hand deadly main hand is the proper setup for a pvp rogue. You shouldn't have a 1.4 off hand if your a proper pvp rogue. Edit: Also in this version if you don't have poisons in bags it will endlessly loop trying to apply poisons. IE: Dismounting you and trying to apply them over and over every 10 seconds or so making botting with this CC impossible. Of course thats only if you don't have poisons in your bags.
This shouldn't be a mutmut problem. I'm guessing you don't have the latest HB or for some reason your current HB is bugging out. However I will look into this and we'll see if anyone else reports this problem.
The code in there IS your code, as i said it was copy and paste. Also, you should DEF have a 1.4 OH dagger with deadly on it if you are vs anything but a clothie or a rogue (envenom spec). vs one of these exceptions you should have 1.8/1.8 wound/wound. you never ever put the faster weapon in your MH.
I see. And you shouldn't have a faster weapon, they should both be 1.8 lol. Then you should have wound in the OH so you can shiv it if necessary.
Not sure if this has been posted or not: BUG - Deadly Poison VIII , was not in the list for debuffcheck therefore no Evnenom would be cast if you were using that rank. I edited my file to include Rank 8 Deadly. Just passing this on to anyone who might need it.
he doesnt apply Poisons to my weapons (Deadly Poison III) is this a known bug? or am I doing it wrong?
Ok. I read your latest update post, and it says Poisons is fixed But it wont apply Deadly on my weapons :/ I have Rank 4 Deadly poison in my bags
Couldnt tell you whats wrong, nobody else seems to have that issue, I cant find any reason why it should't work.