it now stops, dismounts, checking if poisons aer there (does not try to reapply, because it knows there are poisons), remounts, after 20 sec the same thing again...i did now modif the poison check timer in the code but thats not a good solution
I want to really like this cc, as it is the only pvp one, but there is too much going wrong, I had to step in halfway through an AB becuase it was just performing horendously. It stops to check for poisans every few feet, it rarely stealths, it will at times ride its mount while getting killed with out dismounting and fighting back. over all it looks VERY bottish.
yeah, but if I use your profile it just wants to reapply poison to my heirloom daggers (if i use 2 green daggers it owrks perfecttly but i do no dmg)..can you fix this?
Doesnt use envenom, keeps spamming that there is no deadly poison on the target and, even if there is 5 stacks, it keeps using eviscerate instead. im using the deadly/deadly CC for the sub lvl 80 (currently 78)
For some reason he wont use evis on 5 combo points, he just stands there and hit it with white damage He open with cheapshot > Rupture with 2 combo points > Use multilate untill 5 combo points, kills the mob with 100% energy and white damage
I know it very well, in my version that works like a charm.. but i decided no share it because i bother and receive negative comments..
Updated for the upcoming releases, WoWItem got a drastic change and some cc's break im updating all the forum cc's. Here you go
Combat works great when it's in range, but the second a target moves out of range, and you don't have deadly throw, the rogue just stands there. Any way to fix this?
Until this is properly updated, or fpsware releases his OneCC, I've updated a few things for the sub 80 profile. Credit is due to the original authors as well +Added Rupture before Slice and Dice +Added Hunger for Blood +Fixed Eviscerate Bug on 5-combo (I commented out Envenom. If you're 62+ just uncomment it and comment out Eviscerate) Busy fixing the movement logic now for when an enemy runs and the toon just sits there. Had it working before but didnt save.
I have managed to fix the movement code that deals with runners and being out of melee range. For anyone else that had these problems please try the attached CC and let me know if it works for you too. Thanks to Hawker for an example by which to fix these issues.
Im for sure going to test this out, Update log amazes me ^^ looks like you have spent alot of time on this Thank you
Thank you so much for the time and effort you put into making this how great it is, it works amazingly.
This CC is fantastic! One thing I can't seem to work out how to change though and thats prioritising Envenom over Evis? Other than that though you guys have put together a fucking great CC I'm so chuffed with it
There is no 'guys' that put this together lmao, it was me. Then some douchebags came in here making random versions of it for specific specs for people etc etc and didn't give credit to the author of this CC.