Weischbier will this be raiding only? Or will it have some cool tricks for pvp? I really need a CC I can framelock for pvp since the one I have dosnt work well with framelock and is kinda slow.
This is not yet implemented in this version. It'll be in next update! But I have a fucked up work week atm...I hope to get it pushed until the weekend. Or a small push with some fixes only. Depends on the time i will have at my hands. It's optimized for WoD. In WoD Horn of Winter is 1h long and gives no more RP. It will cast it when the buff remains less than 30 minutes. Yeah...issues over issues. Last time my routine was free now it was 500€...sry for that! This will have both. Still need some PvP'ers for beta! best wishes, Weischbier
Ok using the 30 day trial ver is 1.0.0.9 Alpha time is 9:51am 8/26/2014 toon is on Timeless island pirate boat near frogs what happend is i have the settngs for Death strike set to 80% an use healing potion set at 65% its supposed to use them to heal an such well it didnt even use them log attached hope this helps i looked at the log file myself the % might be abit lower for healing potion but both where never used to heal my toon almost died lol also wanted to no if Raise Dead is supposed to auto use or is it a hot key or even in the Cr lol sorry i keep adding stuff ive noticed it did'nt use i know its a Wod Cr an all the stuff isnt final a all but does it use Pestilence also not using Anti magic shell at any % only trying to help if u need a beta tester message me
As of WoD changes, Synapse Springs will be gone. So I won't add it. Also you're a scumbag who shares with people who destroy what I try to build to pay my cancer meds. So no suport for you anymore! Ty and Good bye... Raise Dead is gone in WoD for Frost and Blood. The rest is bug fixed in next release. I fucked up the spell id of the spell. Health Potions is something I've to look at myself. Thanks for the log. best wishes, Weischbier
I would never guess. I hope you the best on your treatment anyways and thanks for the heads up, haven't played the beta yet.
Good catch man. It amazes me when I see this *****ing occuring on what people are asking to be paid for. Most don't know or understand what they are taking away from though. Some see it as harmless, most forget you aren't stealing from a corporation. You're stealing from an individual, some of which who have decided to invest a significant amount of time into their work, and some of which it pays for things that have a pretty big impact on peoples lives. Good luck with the cancer friend, I, nor most, could possibly imagine what you have been through. I don't use your stuff(not a big HB fan) but I can respect hard work and dedication when I see it.
Alright, next week is big update week. I finally get to have a lot of time on my hands to deliver all the fixes and additions you requested! Sorry for the delay but this week my work schedule is just a mess
i truly think taken out Raise Dead for Frost is a Bullshit move fuck u blizz but overall im happy to say its a good CR get them bugs fixed an ill prob purchase it next month in Oct sense im a broke ass fool with 4 kids 7-8 so money is tight.
It's still subject to change but unlikely. And I'm on the same page with you. Don't worry, I'll keep this price tag until 1 week after WoD I guess. But don't quote me on that. best wishes, Weischbier
I just bought your routine from the Buddy Store and went and did a comparison with Dagradt's CoroFrost. I ran each routine five times at 12 minutes each on the raid dummy in Acherus. I used zero cooldowns and no other buffs (flasks, pots, etc.). These were the results: Necrophilia: 1. 223k 2. 224k 3. 226k 4. 232k 5. 226k Dagradt's CoroFrost: 1. 246k 2. 246k 3. 246k 4. 241k 5. 250k I used Tyrael for the botbase with SoftLock enabled @ 30 TPS. I have provided a log from a 12 minute run that resulted in 226k at the end. I'd appreciate any suggestions I could use to increase the numbers in Necrophilia. However, I have noticed a lack of "smoothness" in the execution of abilities that may have contributed to the lower numbers. I could describe this lack of smoothness by half-second pauses in between spells.
I'll take a look at this gain. Should be fixed though... You didn't read my text carefully enough! This means that all rotation act like WoD rotations with full NP, Defile and BoS support. Ofc it will not put out the numbers that are possible with the current WoW version. I'm sorry for the confusion but I marked it red. Nothing more I can do best wishes, Weischbier
New Version is waiting for approval! Changelog; v1.0.0.14 Alpha - added Blood PvE rotation (WoD) - added Synthesizer (Routine talks now; using Microsofts Synthesizer) - added Path of Frost setting - added Death's Advance setting - added Hotkey status text to GUI - temporary fix for Blood Tap (will shift after pre patch) - fixed some questing rotation issues for Unholy - fixed NumericUpDown max values to 1.000.000 to save IDs properly - fixed silent settings print to save object - fixed GetCombatTimeLeft(WoWUnit u) null exception - fixed movement/targeting with tyrael although settings where ticked off (damn you nom!!!) - fixed some hotkey issues - fixed not releasing body when dead (Temporary) - fixed stupud developer errors (get your shit together Weisch) - fixed DeathBehavior() -disabled some hotkey features that are not yet implemented best wishes, Weischbier
Yeah some specific information would have helped. Maybe adding the word "ONLY" at the end...or stating that it's not meant for use with MoP would have been perfect. Just because it says it's optimized for WoD doesn't necessarily mean that it's not optimized for MoP, too. As a routine such as yours could very well support both MoP and WoD, since as you said, it's just a difference in the routine. Marking it red doesn't make up for the lack of information, sorry. Oh well...at least I have a CR that has the expansion in mind. The transition should be smooth.
New Version up for approval; Changelog: v1.0.0.15 Alpha added Blood PvE rotation (WoD) added Synthesizer added Path of Frost setting added Death's Advance added Hotkey status text to GUI added Raise Dead to Unholy combat rotation added debug text to cast objects temporary fix for Blood Tap (will shift after pre patch) fixed some questing rotation issues for Unholy fixed NumericUpDown max values to 1.000.000 to save IDs properly fixed silent settings print to save object fixed GetCombatTimeLeft(WoWUnit u) null exception fixed movement/targeting with tyrael although settings where ticked off (damn you nom!!!) fixed some hotkey issues fixed wrong Death Strike Spell Id fixed not releasing body when dead (Temporary) fixed Chains of Ice aura check for Chain Fleeing Targets setting fixed UseEquippedItem not awaited bug disabled some hotkey features that are not yet implemented best wishes, Weischbier
Raise dead working on Frost now Alpha 1.0.0.15 not sure its intended to be used in frost right now but its working in frost also if u set it that why tell Wod Ty anyways LOL id like it to stay tell Wod