BG Farmer is an afk botbase... it makes absolutly no fucking sense to disable movement in an afk botbase
true, but you can enable movement in bgfarmer (millz), but for this you have to disable the movement in the cr. dont know if the movement from bgfarmer is an improvement or not but whatever
Hi. I would like in a x1 with this routine my dk move around the enemy , as I do this? Which bot base guys can do that ? This routine dont have movement option?
Not just move, i want it move arround, like i saw some guys doing. My bot just facing the target, but it don't "dance" arround, players know what i mean. My monk with his free routine "dance" arround in x1 pvp. This just stay in front of enemy.
No log no help... Why would I spin around someone? I'll dps him so....stay near to.him without moving. If.it.does not.move for.you,I'll need a.log Move.around someone is nothing we will need. And I dunno which "free" routine u mean or even who "his" is
First up I've been loving your routine. Wepa seems to be referring to tuanHA or another PvP focused routine. He is asking for the routine to make "human like" movement like players tend to do where they circle their target and go back and forth to try and cause line of sight issues. To Wepa quoted from buddystore. This is a PvE focused routine: "Necrophilia is a PvE optimized Combat Routine for the Death Knight class. It supports all specializations and is simply the best out there for all your PvE combat rotation needs!" Does the routine recognize the changing of dual weild and 2hand frost on the fly or do you need to close and open HB again? If so is there an indicator or way to see that the change in dw/2h is recognized? Along the same lines does the routine recognize a change in talents? For instance switching from defile to necrotic plague for tectus. Looking forward to the new core release.
I already put in a request for DW/2h detection or a toggle to switch between rotations a few pages back. I just did some tests and it looks like it has already been implemented. As far as talents are concerned, Necrotic Plague is a passive talent and wouldn't require any assistance through the routine. If you want to use Defile effectively, you will want to set up a hotkey for it in the UI. The routine will never be smart enough to predict boss movements due to discretion of the tanks, so having the routine automatically handle it for you isn't the best choice. Also, if you're using Necrotic Plague, you shouldn't be using Death and Decay unless for AoE purposes...but since the rotation already has DnD/Defile programmed to cast even on single targets, you'll want to have DnD on a hotkey so it doesn't cast since using it on single target is a waste of an Unholy Rune.
you are right the DW/2H detection on the fly was added 2 weeks ago Necrotic Plague is supported and also the switch between talents I'm currently tweaking the AOE of Unholy, there are some minor bugs with, but i can't test it this weekend, my next raid will be on tuesday if nothing changes, so i'll test there The DnD ... i'll change it (and the Defile too) one more time (today or tomorrow), where it will detect if we and/or our target didn't moved for 2secs, so it will cast (when not using the hotkey) only when these conditions are met this should fix the majority of the issues with dnd/defile, i'll also check the rotation again where we have to use defile and where we shouldn't do so (aoe/single target) With theses fixes i'll also add an option to cast dnd on our mouse position instead of our targets position (will only work with hotkey) the interrupt code was also changed slightly since it sometimes casted mind freeze too late. Instead of generating a random value which represents x milliseconds of casttime left, we will no generate a random value which will interrupt between 10 and 90% (for casts that take more than 1.6 seconds) or between 15 and 85% (for casts that are finished (total casttime) in less then 1.5 seconds). these value represents a minimun cast time (since cast started) of 200 ms (which is a good value for human reactions) and a maximum casttime end of 200 ms. ... so basicly we are changing from one random value to another except that we now have: - a self correcting routine (means if calculated value does not fit in the current limits of the cast, we do use some fixed values, but this shouldn't happen, this is a bug with the current public version) - we interrupt a lil bit earlier than before (in the past the routine did in 95% of all cases interrupt in the last 100 ms of a cast, which could lead to cast success and interrupt too late) - a more human like interrupt method to wepa: i'll take a look at the movement, since i was thinking about another "feature" where we could enable the movement while using enyo and other botbases (yeah sometimes i'm lazy and want to place my toon somewhere to kill stuff for me^^), with this change i'll also add some strafing and run behind code (or some "move around" code). but don't expect this to be ready for release before thursday or friday next week (as far as i know, next raid tier starts, and i'll be busy with progress)
upcoming changes (eta expected on monday / tuesday, right before patch hits) - festerblight rotation for unholy (the theory on it is done, have to write the code and do some more tests) - change of interrupt code like described in last post - add interrupt for off-target (every unit that is not our maintarget)
Hey, can you make it not cast death coil during breath of sindragosa? I have to pause the routine to use the spell effectively. Also, can you make it not cast plague strike when we have glyph of outbreak? Usually what happens is, it will plague leech then be out of runic power, then cast plague strike, then outbreak anyways. It's a big waste of runes. Either that or have an option to disable plague leech from the routine. It usually only causes problems. This is in blood spec. I haven't really used necrophilia in an OS.
Why BoS? And why Glyph of Outbreak? Why use RP wasting abilities when you could use the RP on Death Coil for better dps? BoS for more AoE? Kinda pointless when you're already spamming the shit out of Blood Boil. Even Necrotic Plague is a much better option than BoS. I don't get it...do you know something we don't?
that's not the question, the talent exists, and people are using it. but there is no log, so i won't fix anything. The conditions for DC take already BoS into account, if it is not working, it is a bug, if it is a bug, i need a log
One death strike will do more than damage than a plague strike, icy touch, and a death coil combined. When you don't have glyph of outbreak you have to cast all of these unless you're necrotic plague. As for breath of sindragosa, check the top parses for butcher mythic. Everyone uses breath of sindragosa because you can have 50%+ uptime with enough multistrike to give insane rp generation with the runic strikes passive. The uptime is only going to go up with better gear and the nerf to the initial cost of breath of sindragosa. I'll upload a log so you can see how it casts death coil while breath of sindragosa is up.
will take a look into it, since it shouldn't ever happen, PS checks for BP (or NP), which should be already applied by outbreak edit: added a setting to enable / disable plague leech for all speccs, will be pushed with next update fixed with next update
Hi, i was wondering how much dps people are doing with this? i am unholy.. item level 640.. and i can pull about 12-14k, in a raid? is that normal? something i need to do? my talents are 2313112.
Too much variables to answer properly, but with this gear I would still go for 2h frost until something around 650+ 12-14 sounds a lil bit low, it should close to 18k ( but depends on many different things) Personally I would go for 3311111 but that's a more or less personal preference 2311111 is also okay But again your gear seems a bit low for unholy raiding
At 640 you could definitely be doing more than 12-14k...and you will using Necrophilia. Just remember that the stats on your gear will determine which spec will be most effective regarding dps output (Multistrike = UH, Haste = 2h Frost, Mastery = DW Frost) and that your level 100 talents are completely situational.