Well cota so far this morning has done a wizard to 60 in prob 3 hours or so, and now its working on a with doctor, currently 41 in about hour quarter - dropped a few level range legs aswell so making it somewhat easier. Paragon farming might have dropped but still working a dream for levelling them alts before the xp buff vanishes
Yeah I realized that shortly after I posted it. I was so happy to see the numbers I didn't question them lol. Restarting DB fixed the numbers (back down to depressing rates, but better than nothing). ===== Misc Statistics ===== Total tracking time: 0h 33m 44s Total deaths: 0 [0 per hour] Total games (approx): 19 [33.79 per hour] Total XP gained: 226.26 million [402.33 million per hour] Total Gold gained: 106.6 Thousand [189.55 Thousand per hour]
I am so sad.. This was my favorite paragon leveling place with 1,2 bill xp/hour on torment 4 before the nerf.
===== Misc Statistics ===== Total tracking time: 1h 1m 36s Total deaths: 0 [0 per hour] Total games (approx): 33 [32.14 per hour] Total XP gained: 1243.16 million [1210.74 million per hour] Total Gold gained: 199.92 Thousand [194.7 Thousand per hour] Is my new (hopefully more accurate) rates. Still not bad considering my gear and the nerf. That's assuming that DB isn't bugging out again (I have the latest DB and Trinity).
Compared to the videos i've seen of other people, COTA seems to have about 1/4 of the monsters it used to.
~150k Damage ~1.3m Toughness ~40% Lightning Damage ~40% Arcane Damage ~30% Elite Damage I have a Moonlight Ward necklace. I'm running Improved Archon + Spark Arcane Orb + Arc Lightning (Prodigy and Glass Cannon passives). I'm running T3 and Trinity is set to kill Elites. Here's my updated log: ===== Misc Statistics ===== Total tracking time: 1h 28m 46s Total deaths: 0 [0 per hour] Total games (approx): 48 [32.44 per hour] Total XP gained: 1844.33 million [1246.47 million per hour] Total Gold gained: 296.49 Thousand [200.38 Thousand per hour] However, the DB window jumps around between 450m/hr and 900m/hr so I dunno what's accurate at this point.
Watching DB/Trinity for a couple hours and doing some math manually shows that I'm definitely getting around 440m/hr, regardless of what DB/Trinity says. Hopefully that gets fixed soon as that's a rather important feature IMO.
Yea I noticed it's still bugged a few days ago. Trinity log said I was getting 22billion xp an hour, rofl...
hi all yesterday i am still able to run the bot but today after i login and start the bot the bot just stand in town only . below is the log file Zeta.Bot.Pulsator. 2014-03-23 19:06:51,973 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_Gold() at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) Zeta.Bot.Pulsator. 2014-03-23 19:06:52,323 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive() at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot) at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot) at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in d:\Demonbuddy\Plugins\Trinity\Combat\HotbarSkills.cs:line 117 at Trinity.HotbarSkills.Update() in d:\Demonbuddy\Plugins\Trinity\Combat\HotbarSkills.cs:line 54 at Trinity.PlayerInfoCache.RefreshHotbar() in d:\Demonbuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263 at Trinity.Trinity.ResetEverythingNewGame() in d:\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 198 at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 112 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.GameEvents.(Delegate , Object[] ) Zeta.Bot.GameEvents. 2014-03-23 19:13:46,707 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it. at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.Threading.DispatcherObject.VerifyAccess() at System.Windows.Media.Visual.VerifyAPIReadWrite() at System.Windows.Media.VisualCollection.Clear() at Demonbuddy.TerrainVisualHost.ResetBackground() at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.GameEvents.(Delegate , Object[] ) Zeta.Bot.GameEvents. 2014-03-23 19:13:53,252 [Main Bot Thread] ERROR Logger (null) - [Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown Trinity.Technicals.Logger.Log 2014-03-23 19:13:53,262 [Main Bot Thread] ERROR Logger (null) - [Trinity][Behavior] If you get this message frequently, you should consider changing your build Trinity.Technicals.Logger.Log 2014-03-23 19:13:53,262 [Main Bot Thread] ERROR Logger (null) - [Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
I just wanted to say, damn to nerfed exp, damn to best drop rate so far for me: View attachment 121988 350 mil exp/h T3.