Beacon is only problematic on Ultraxion for me. Tank fades, it beacons someone else. Disable beacon or set to Focus would be good. Other than that, oh my god, on heroic spine, this seriously kicks ass.
Can't see much from the logs because they aren't showing any HolyCow errors. Looks like you had max sessions and then you have HB failure to inject. Looks like a problem with you system and HB.
Hey Ama .. Love your work! Can u by any chance add a dismount feature for pvp when in combat or a healing target nearby? .. Regards
Update up... Added dismount settings and change some of the settings that required words. I was going to do some more requests, but the forums are going really slow for me.
Thanks alot Ama I got one more request if u are up for it. Could u by any chance add the human racial for PVP? And i can't see to get the dismount funtion to work for some reason, do i have to delete the holycow folder and redownload it? Edit: Found the setting .. was a bit blind
So there wont be any support for the human racial? Other suggestios for pvp -> Blessing of freedom on any frost novaed,snarred etc -> Trinket support like Ruthless Gladiator's Badge of Dominance - Item - World of Warcraft Setting to disable ress
ok, its up. I don't have a Human, so I cant test that one. I just used the list from my own hunter CC. PHP: public static string[] immobEffects = {"Crippling Poison", "Cyclone", "Hamstring", "Frostbolt", "Concussive Shot", "Freeze", "Psychic Scream", "Mind Flay", "Polymorph", "Sap", "Piercing Howl", "Fear", "Deep Freeze", "Warstomp", "Cheap Shot", "Kidney Shot", "Chains of Ice", "Blind", "Scatter Shot", "Gouge", "Daze", "Deadly Throw", "Psychic Horror", "Mind Control"}; if (Me.Race == WoWRace.Human && (Me.Stunned || Me.Dazed || Me.Rooted || Helpers.HaveImmobEffect()) && Cast.Buff("Every Man for Himself")) return true;
Ok, I since already had stuff in place for this. PHP: public static bool UsePVPImobTrinket() { if ((StyxWoW.Me.Stunned || StyxWoW.Me.Dazed || StyxWoW.Me.Rooted || Helpers.HaveImmobEffect()) && Cast.Trinket("Ruthless Gladiator's Medallion")) return true; else return false; } I called it in HealingCow.cs, so all the Cows can use it. The Cast.Trinket method just looks to see if the trinket name contains what was put in. So should work for all the Ruthless medallion trinkets. No more coding today for me. Off to the gym.
Thanks yet again .. Just did my 1st bg and topped the meter ^^, impressed Edit: It could use Judgement a whole lot more tho, and sometimes it uses divine shield when theres not even no one around
I am hoping there is a way to write some code for casting Cleanse during the Heroic Hagara encounter. I need to cast Cleanse when the player has both the Frostflake and Watery Entrenchment debuffs. If I dispell Frostflake before the player gets into the Watery Entrenchment it leaves a patch of frost in the path of players. Is there any way to insert this into the code? In other words, if the player has the debuff "Frostflake" do nothing. If the player has the debuff "Watery Entrenchment" do nothing. If the player has both debuffs simultaneously, cast cleanse on player. Thanks in advance for your help with this. I find your CC to work superbly for most encounters.