https://subversion.assembla.com/svn/default-routine/ Use those routine its updated some and make sure to grab plugin folder. Its needed for some support of newer classes. This is a stable version I have but have another build soon enough. Walter
Trust me I love other Devs. Quality work is quality work ! Sometimes you have to nudge the crowd into using it at times ha!
we put files in plugins folder to bot plugins folder right? edit: these routine files crashing the bot
Can not upload the file on site. It says invalid file. I copied it to pastebin link below. 2015-05-18 20:43:30,471 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, - Pastebin.com
The combat bot used above simply lets the Combat Routine selected pulse. Not all places have mesh support, so when the combat routine says 'Lets go over there so we can kill that', it'll attempt to find a path, throw an error, and all the while delay the rotation from being performed. Unfortunately this isn't an issue as much with the Combat Routine or the Combat Bot, but an inappropriate relationship between them.
so what can i do? this is another log 2015-05-18 21:06:46,259 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, - Pastebin.com
Until combat routines that support manual control are designed, there's no pretty way to make this work. I can work on something to ease the transition and get in touch with the CombatBot creator for some tweaks, though.
Btw i just noticed... When i pull in stealth(talking about stalker) it doesnt give any errors. But when i pull out of stealth it gives error. Not sure but can you change this code in stalker.cs file and it can pull out of stealth? Code: // Note: All stalker innates, issue stealth. So we really don't care what stance we're in, we just want to get in stealth before we pull. if (!Me.HasBuff("Stealth") && await SelfCast(SpellManager.InnateAbility.Name)) return true;
and can you support manual movement, targeting and facing support for your combat routine? Deathdisguise said it makes some issues with combatbot (lots of errors and crashing) https://www.thebuddyforum.com/wildbuddy-forum/botbases/215814-combatbot.html I just want to play manual (questing etc...) For examle target a mob and it triggers only combat rotation. I do movement and facing
A combat routine is either automated or manual. The Default Routine is built to be automatic(targeting, facing, etc.). Adding manual movement, targeting and facing will break all this functionality. Would negatively affect everyone using the bot to bot. The best solution would be making a new routine specifically made to support manual control, and none of these issues would occur.
Couple of SVN updates, it's now up to version 9. Integrated AMP Manager into the base combat class. Modified Esper, Engineer and Medic routines. Cleaned up some duplicate files in the Plugins folder. Edit: It's now 10, forgot before to finish implementing the AMP check in the Engineer routine.
This is what you're looking for manual control. https://www.thebuddyforum.com/wildbuddy-forum/botbases/216101-agility.html
This sounds made up? Most CC's from honor buddy worked fine with combat bot, the main issue there was if the CC didn't support movement not that it did. Can't see why this cant be fixed to work with it, especially as most (Ok well some ) of us want to use this as a combat bot and not a typical afk bot.
This isn't honorbuddy for one. Unlike WoW, this game doesn't require tab targeting to attack. Default Routine works perfectly fine as a Combat Bot. However, targeting and aiming will be automated. Adjusting the routine to support aiming will require removing this targeting logic. You do that, and the bot will no longer be able to target and aim at mobs, and now is entirely worthless as "a typical afk bot" The routine is either going to be automated or have manual aiming. Default Routine is never going to be changed from being an automated routine. If you want more control, you're going to have to use a different routine. Luckily, there already exists one such routine. https://www.thebuddyforum.com/wildbuddy-forum/botbases/216101-agility.html You can choose when to attack, and where to aim.