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  • [Official] Default Combat Routine

    Discussion in 'Combat Routines' started by Apoc, Dec 11, 2014.

    1. walter

      walter Active Member

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      I have some bad news for you its not made up. You can disable movement in default routine BUT its not DESIGNED FOR FOR COMBAT BOT.

      That's like driving a truck like a sports car. They both are vehicles but preform VERY VERY different. If you combine both truck and sports car you get some crappy crossover. Can't really go off roading and you can't go super fast since by design its not support to excel at either. Just suppose to be "good enough".

      This routine is designed for what most people think of a "leveling" bot as its advertised.

      Also this isn't honorbot at all and far more advanced so please don't ever compare this bot to HB again. Just we have NO PLANS of supporting combat bot since that's not what customers expect in the DEFAULT ROUTINE FOR AFK LEVELING.
       
    2. Majik01

      Majik01 New Member

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      Fair enough. wasn't trying to flame what you said, sorry if it seemed that way, just thought the bots where made by the same people so they would have the similar options, or at least a way to toggle it. I stand corrected if that's the case. Thanks for the update.
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      The core is made by the Bossland team, but the routines, profiles, etc. are typically community generated, besides a massive kick start / guiding hand from the core devs themselves. :)
       
    4. Lukov

      Lukov New Member

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      Updated the Routine to support Charge and Release type abilities, SpellSlinger's Charged Shot should now function properly.
       
    5. Lukov

      Lukov New Member

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      Updated the SVN and added Flask support to the combat routine (Flask of Speed, Flask of Greed, Flask of Experience etc).
      Note in order for the flasks to be activated, they must be slotted anywhere on the toolbars.

      Fixed logic with Medishots so that they will properly activate in combat now.

      If you encounter any bugs, post in this thread.
       
    6. Gualtiero

      Gualtiero New Member

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      How do I activate the default combat routine?
      In the Bot Menu I only have a Profile Bot and no Combat Bot?
       
    7. Lukov

      Lukov New Member

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      Default Combat is a Routine, not a bot.
      Set the bot to Profile Bot, then switch the Routine, directly below it to Default Combat Routine.
       
    8. Gualtiero

      Gualtiero New Member

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      Did it Lukov, but Profile Bot ask me for a profile
       
    9. Eolf

      Eolf New Member

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      Well you have to load a profile for what the bot should do. (Grinding, Questing, etc.)
       
    10. Lukov

      Lukov New Member

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    11. Gualtiero

      Gualtiero New Member

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      Thank you for your help
       
    12. Lukov

      Lukov New Member

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      Updated Engineer with the new Target Acquisition spec as well as Quick Burst not firing.

      Fixed the deprecated ManaPercent calls into FocusPercent, so the routine will properly compile and run.


      Latest updates are found in the SVN here.
      https://subversion.assembla.com/svn/default-routine/
       
    13. arvz16

      arvz16 Member

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      is there any way to manually use interrupts?
      manual targets?
       
      Last edited: Oct 7, 2015
    14. ponds2k

      ponds2k Member

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      I updated the default routine by svn but i always get compiler errors
      Compiler Error] y:\Wildbuddy\WildbuddyBETA-Bot\Routines\Default Routine\Default Routine\Extensions.cs(13,22) : error CS0101: Der Namespace 'Buddy.DefaultRoutine' enthält bereits eine Definition für 'Extensions'.
      [Compiler Error] y:\Wildbuddy\WildbuddyBETA-Bot\Routines\Default Routine\Default Routine\Targeting.cs(12,15) : error CS0101: Der Namespace 'Buddy.DefaultRoutine' enthält bereits eine Definition für 'Targeting'.
       
    15. Rocail

      Rocail New Member

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      Bug report. 3 problems

      Code:
      Buddy.Wildstar.Game.LuaException: [string "?"]:6: unexpected symbol near 'or'
         at Buddy.Wildstar.Game.GameLua.GetReturnValues(String lua)
         at Buddy.Wildstar.Game.GameLua.GetReturnValue[T](String lua, Int32 index)
         at Buddy.Wildstar.Game.GameLuaEvents.Pulse()
      
      1# error at start. ^

      2# Can't detect / use the gadget. ("Dance of Death" is the gadgets name)

      3# Uses the movement ability (urgency) while in combat every time it's up for no reason.

      Log attached
      View attachment Wildbuddy trial.txt

      lvl 50 chua medic

      Using Profile combatbotex link
      with default combat routine.
       
      Last edited: Nov 5, 2015
    16. walter

      walter Active Member

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      This will be looked into ASAP and when fix is up I will let you know. Thanks for the report. I will look into urgency see why its spaming. And I will add Dance of Death to gadgets. They added a lot in Free to Play.


      Thanks
       
    17. theodds

      theodds Member

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      Is there a way to have Interrupt abilities only cast in order to interrupt a cast?
       
    18. walter

      walter Active Member

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      Its possible to do this but it would require modifying the routine quite a bit. The Default routine is designed for leveling and not as much playing content.
       
    19. snue

      snue Member

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      if anyone is interested (probably a good idea to change it in the default routine), very quick and extremely effective to fix the stalker routine (still not perfect, but it at least kills mobs at a decent rate):

      first, to cast punish change the punish logic to:

      instead of !Me.HasBuff("Punish"), which actually means it won't ever cast punish, because you NEED the buff to cast it.

      and to use neutralize, remove the neutralize logic and just add "Neutralize" in the castany list.

      ///additionally, i ran into problems when my character bodypulls stuff. (frequently happens when i interact with something where mobs spawn a few seconds after interacting with it) - i'll get into combat but the bot just stops working. i've narrowed the problem down to the following code in the targeting.cs:
      i'm pretty sure there's a reason to this code, but if i just return the BestTargetCache, it works like a charm, and i think it doesn't really matter since the pulltarget has the highest weight anyway.
       
      Last edited: Nov 10, 2015
    20. Konfettos

      Konfettos New Member

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      Any idea how to stealth stalker while NOT in combat?
       

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