Ive been using your routine yersterday trying to farm some timeless coins on isle. - the bot doesnt notice if he has add/s. - the bot cant cleave against rangemobs / stays away from them where he gets hit and dies. - the bot stays away from target in stealth 10m away and trys to attack before you ask me for the right bot and the right talents. I have exacly your talents and im using grindbot. Allready tested the coinsprofile with an other routine and it works. https://www.dropbox.com/s/huvhfqpsm6...00.45.txt?dl=0 << log
On Aoe pulls, (attacking from prowl), it alway's opens with thrash. Personally i'd prefer it to open with Rake (Glyph of savage roar - Only if buff isn't active) for the extra 40% physical damage
Here ya go! Code: /// <summary> /// [8:07:26 PM] Alisha A [ Level 5]: if i have 4 targets, and 2 of them have same distance from me and its ///[8:08:34 PM] Alisha A [ Level 5]: its for case when i have several targets at same distance of me, i need first get them and than do order by - MyTarget (if there my target also - i will get it by Priority() method) ///[8:09:26 PM] Alisha A [ Level 5]: for clearly - want to get all targets with minimun distance from me, and if there several - i should get all them, not 1 /// </summary> /// <returns>Task<System.Boolean>.</returns> private static async Task<bool> SexyMethodForAlisha() { //Filter out Units first var Targets = (TargetEngine.ActiveEnemies.Where(a => a != null && a.IsValid && a.Attackable) //Order the units, closest first .OrderBy(a => a.Distance) //Select the unit and it's distance, save the first entry's distance as closest .Select(a => new { a, closest = a.Distance }) //Filter out units that are not in the same range .Where(@t => @t.a.Distance <= @t.closest) //sort based on target priority .OrderBy(@t => @t.a.TargetPriority()) //select the unit .Select(@t => @t.a)); return false; }
which profile do u use? have u try to use Quest-Bot instead of Grind bot? If profile written with new style - it can work for Quest bot with moving, but not with Grind bot. also - wait for new build that will come soon.
Ok, so 582 ilvl, simmed at approx 17k dps Pretty decent result, although the uptime on Savage roar could have been much better : imgur: the simple image sharer
This script is amazing now Beta testing last night Only issue i can see at the moment is in pvp sometime it doesn't hit when im close Pulling 14k Dps on a boss only 550 gear not bad
New beta version for Premium pushed 1.4.4.5: - Heal && Protective Engine: -> In Combat heal: -> Auto use Healing Touch on Predatory Swiftness + Health % to use it -> Auto use Healing Touch + Health % to use it -> Auto use Healing Touch + Health % to use it -> Auto use Nature's Vigil + Health % to use it -> Auto use Rejuvenation + Health % to use it -> Auto use Survival Instincts + Health % to use it -> Non Combat Heal: -> Auto use Healing Touch + Health % to use it -> Auto use Rejuvenation + Health % to use it - Auto targeting Engine: -> use AutoTargeting; -> AutoTargeting Distance; -> AutoTargeting in Melee; -> Targets behind by types (All, Boss, Elite, Player); - AOE Engine: -> Allow AOE; -> Multidoting; -> AOE min targets count; - Single Engine: -> Multidoting (if target counts < AOE), use Single Rotation for All targets in Melee range - Avoid AOE for Encounters: -> Klaxxi; -> Garrosh trash; - Avoid Combat for Encounters: -> Nazgrim (need to be tested); - Racial Abilities: -> Troll Berserking; -> Tauren War Stomp; - Pull spell choice: -> Pull with Moonfire (for Best grinding mode effect) Fixes: + Go behind fix + improve (Check for Player\Elite\Boss\All) + Check if me Druid + Check if me at Feral Specialization + Check for prowl if Unit is Hostile + Do not unmount when on Mount and no Bot Control running (need to be checked) + Interface update + AutoInterrupt setting in GUI on\off
version 1.4.4.8 [ premium ] - Small fixes with autotargeting - No multidoting when no AEO mod - Added range for prowl