Hey krone6, This plugin is never going to be pay to use. Never. I've stated it before and will re-state it again. My first released plugin is to help others, and the other side of things, the more botters, the less chance they will hit me. Think of it like this. Small percentage of botters, we'll do random aprox, 1000 botters at once. I run 200~ bots. I have a 20% chance of getting banned, 0.1% per bot( Don't know if math is right, was never my thing). So I want more botters, to filter and canon fodd for me. I know what i'm doing is correct and preventions to avoid getting flagged. The next guy, I don't know, chances are he doesn't. Keep GGG busy, keep my self hidden. ToNyx(I hate that N, it's so weird, like tony), ExVault, jyam, and a few others on an EB Dev group have the latest released plugin. Trust me, it's a whole lot better. The Main reason why I did not release it is, A4 *was* coming, now it probably won't for a bit. So I'll see if I can release something to the public. Every release, there are bugs that get reported and some bugs are already fixed, it's just some people do not read, and expect X and Y to work. I don't have much time to trouble shoot, hence my inactivity, therefore I don't have much time to help on forums either. So yup, there is a better working version, it's just not released *yet* and I'm sorry for that. TL;DR - Read above. Love, XoXo, YzYz, e!=mc^2, GGG reads these forums. dbfly ( I've taken a new name, since it sounds so much cooler, you peons may all refer to me by this now, unless you are tony, then you must call me master dbfly)
Getting this after latest patch. New install of the bot too. Any idea how to fix it? Code: Exception during InvokeEventSystem.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) at System.ComponentModel.TypeConverter.ConvertFromString(String text) at QuestPlugin.QuestPlugin.OnGuiTick(Object sender, GuiTickEventArgs guiTickEventArgs) in c:\Users\Brandon\Desktop\Path of Exile\E_B_R\Plugins\QuestPlugin\QuestPlugin.cs:line 383 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Loki.Game.LokiPoe.InvokeEvent(Delegate d, Object[] args)
Thanks for the help. Now if only I was able to try the next release out. Can't wait until you update for act 4.
[QuestPlugin] UPDATING QUEST [QuestPlugin] UPDATING QUEST COMPLETE [QuestPlugin] We're in Act 1 [QuestPlugin] Is In Correct Area, Proceeding with Primary "Tasks" [QuestPlugin] We're in Act 1, adding tasks for that act only [AddAtFront] Now adding [HandleAct1Progress] This task helps BasicGrindBot stay in the Vaal boss fight area, resetting exploration to keep the bot moving around to trigger different phases.. [HandleAct1Progress] AddAtFront Success. [AddAtFront] Now adding [HandleGlyphWall] This task helps BasicGrindBot stay in the HandleAliraKill boss fight area, resetting exploration to keep the bot moving around to trigger different phases.. [HandleGlyphWall] AddAtFront Success. [HandleMerveilArea] AddAfter ExploreTask Success. [QuestPlugin] Primary Tasks Added, Proceeding [ExampleRoutine] Start [Start] Please configure the ExampleRoutine settings (Settings -> ExampleRoutine) before starting! [Stop] Now requesting the BotThread to stop. [HandleGlyphWall] Task Loaded. [HandleAct1Progress] Task Loaded. [HandleBlockingChestsTask] Now resetting task state. [IdTask] Now resetting task state. [SellTask] Now resetting task state. [WithdrawTask] Now resetting task state. [ReturnToGrindZoneTask] Now resetting task state. [TagWaypointTask] Now resetting task state. [UseLooseCandleTask] Now resetting task state. [UnblockCorruptedAreaTransitionTask] Now resetting task state. [TravelToGrindZoneTask] Now resetting task state. [TravelThroughBossAreasTask] Now resetting task state. [TravelThroughBossAreasTask] Now resetting task state. [HandleMerveilArea] Task Loaded. [Start] The plugin QuestPlugin is enabled. [Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover. [BasicGrindBot] OnStop [QuestPlugin] Stop [RemoveAllTasks] Starting [Remove] Now removing [HandleAct1Progress]. [RemoveAllTasks] HandleAct1Progress Remove Success [Remove] Now removing [HandleGlyphWall]. [RemoveAllTasks] HandleGlyphWall Remove Success [Remove] Now removing [HandleMerveilArea]. [RemoveAllTasks] HandleMerveilArea Remove Success [RemoveAllTasks] Finished i'm new to this i followed everything but still couldn't start the bot.... any ideas on how to fix this?
Heya, hu1205. [Start] Please configure the ExampleRoutine settings (Settings -> ExampleRoutine) before starting!
ok i'll try sorry i'm new to this i'll see if i can figure it out thanks a lot i have a level one character and i'm stuck at the exampleroutine do i need to be higher level in order to set that? sorry about this
hey buddy I used this plugin for a few days now and since the newest patch it will sometimes stops after joining a new area and saying it not within the 10 lvls for grinding (even though I have changed that) in the log you will find (______) so you know where to look
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover. [Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at ExampleRoutine.ExampleRoutine.<Logic>d__54.MoveNext() in c:\Users\zhiliang\Downloads\CDRocks\Routines\ExampleRoutine\ExampleRoutine.cs:line 1509 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Loki.Bot.Logic.Bots.BasicGrindBot.CombatTask..() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Loki.Bot.v3.TaskManager..() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine...() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick() at Loki.Bot.BotManager.(IBot ) i have this error and i can't fix it.....
Hey friends! I'm having a tough time with this plugin, in one specific area. It's FANTASTIC and works as described, but - how can I make it pick up basic white items right after birth? Like, on the Twilight Strand right after waking up, any normal human would pick up the first white items they see: Chest, boots, gloves, etc. This bot seems to ignore those, which would be a huge flag with GGG. Any way I can make him pick up those items?
Whoops! I didn't have the auto-equip enabled! Doh! I'm testing it out now! Is there some other plugin I can use for auto-passive skill assignment?
Working out whether gear is an upgrade would be very difficult to code and currently nobody's done it. Maybe when 1.4 is released someone will.