[Load] An exception occurred: Newtonsoft.Json.JsonSerializationException: Error setting value to 'CurrentGrindZone' on 'QuestPlugin.QuestPluginSettings'. ---> System.NullReferenceException: Object reference not set to an instance of an object. at QuestPlugin.QuestPluginSettings.set_CurrentGrindZone(String value) in c:\temp\d3\ExilebuddyBETA 0.1.2740.914\Plugins\QuestPlugin\QuestPluginSettings.cs:line 310 at SetCurrentGrindZone(Object , Object ) at Newtonsoft.Json.Serialization.DynamicValueProvider.SetValue(Object target, Object value) --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.SetValue(Object target, Object value) at ..(JsonProperty , JsonConverter , JsonContainerContract , JsonProperty , JsonReader , Object ) at ..(Object , JsonReader , JsonObjectContract , JsonProperty , String ) at ..(JsonReader , Object ) at Newtonsoft.Json.JsonSerializer.(JsonReader , Object ) at Newtonsoft.Json.JsonSerializer.Populate(JsonReader reader, Object target) at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target) at Loki.Utilities.JsonSettings.LoadFrom(String file) at Loki.Utilities.JsonSettings.Load() at Loki.Utilities.JsonSettings..ctor(String path) at QuestPlugin.QuestPluginSettings..ctor() in c:\temp\d3\ExilebuddyBETA 0.1.2740.914\Plugins\QuestPlugin\QuestPluginSettings.cs:line 28 at QuestPlugin.QuestPluginSettings.get_Instance() in c:\temp\d3\ExilebuddyBETA 0.1.2740.914\Plugins\QuestPlugin\QuestPluginSettings.cs:line 24 at QuestPlugin.QuestPlugin.get_Settings() in c:\temp\d3\ExilebuddyBETA 0.1.2740.914\Plugins\QuestPlugin\QuestPlugin.cs:line 123 at Loki.Bot.Utility.(Object ) at Loki.Bot.PluginManager.Load().
Go to your Settings, find the profile you are using or just do this. Find QuestPlugin.json, delete it, and run the bot again, should fix it.
In a2 western forest it still doesnt put the seal on the wall, just tries to go out the blocked pass and stays stuck there. Also it doesn't seem to want to kill alira, I have help oak selected. It went to broken bridge and killed krayt but it walks up to alira's tent but doesn't interact with her and just keeps going. edit: tried with 3 bots, gave it like 40 min he doesn't kill her, I did it manually and then he moved on to vaal ruins. edit2: also another weird issue, this didnt happen on all bots but, it killed vaal and then was just walking back and forth close to altar and looping this: [GridExplorer] Area segmentation complete 00:00:00.3635978. [ExploreTask] Now exploring to the location {2346, 437} (125) [5.174644 %]. [HandleGlyphWall] Vaal Dead, waiting for exit to open [HandleDarkAltar] Now resetting the explorer. [GridExplorer] Now segmenting the current area. [GridExplorer] Area segmentation complete 00:00:00.3612252. [ExploreTask] Now exploring to the location {2110, 437} (130) [5.174644 %]. [HandleGlyphWall] Vaal Dead, waiting for exit to open [HandleDarkAltar] Now resetting the explorer. [GridExplorer] Now segmenting the current area. [GridExplorer] Area segmentation complete 00:00:00.3884739. [ExploreTask] Now exploring to the location {2346, 437} (116) [5.174644 %]. [HandleGlyphWall] Vaal Dead, waiting for exit to open [HandleDarkAltar] Now resetting the explorer. edit3: Also another issue in the slums, it find clarissa, moves on and in the slums somewhere it gets stuck in place with a back and forth and spams this, no monsters or objects around either: HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null [HandleTolman] MoveTowards Clarissa: Loki.Game.Objects.Npc. [HandleClarissa] Loki.Game.Objects.Npc != null
Leave it alone to do it's tasks, if you interfere by start/stoping the bot it won't do it right. Most of what it does happens after 90% exploration due to me adding it where it is. For Vaal it suppose to happen as it waits for the exit to open, if it cant find it, it will start vaal again and will go through exit second time. Try a run with it, and leaving it there without touching it. Also use the refresh button as that will update the task.
Could it be, that Alira won't get killed on M? :x Was all the time at over 90% and left her standing there all alone. I have "Help Oak" Selected
Hum, let me check into it. Can you send me a log on next encounter? edit * nm , gimme a bit i'll upload a new version that has some fixes for act 3 sewer keys and whatnot.
Dunno, had him running yesterday through M1 and started again this evening where he stopped at the update. I now manually got him into Vaal Ruins and now he just farms Wetlands :l He has "helped" Oak though
Yes thank you, you are correct, I made a copy paste mistake lol, the name of the npc it's checking for is Kraityn lol and not Alira. It's fixed. Also I just found a nasty bug with Piety where if she Dies, her whole Object is not available anymore, which is weird. Usually when the monster die, they still retain their object so I can check them, Piety just disappear. So I did a temporary check there to leave the instance if you have the tower key.
Okie, 3.3 is Up, should work as Planned now, hopefully no more bug reports. I'll start on map plugin now. Oh, and if you die and the bot resets exploration, it's not my plugin. It will be fixed next version I hear.
It got to the sarn encampment and for some reason it's trying to take the waypoint to the sarn encampment lol, not sure whats causing it restarted the bot and then it started working again