Would it be possible to use the weights for itemstats you select in autoequip to select the best item for your bot when turning in quests with item rewards? Thinking of a new feature here, i am aware you can't do this atm(atleast not as far as i know).
Why is it picking Cloth items for my PROT pally? Is there a way to force mail over leather and cloth?
Tried putting it into Item Type. Can you help me with exactly what I need to put in under which heading (item type or item list)? Much appreciated.
Any chance of adding more classes? I'd love to see a holy priest. I'd also be ok with a rough guide on how to make it myself. Thanks for the plugin!
Hello. Autoequip don't equip any items. Also quest with choose reward don't work - bot can't choose reward. Here is a log: Code: [15:56:11.9794] [Navigator] Loaded new tiled mesh for map "Azeroth". [15:56:14:681] Activity: Moving to complete collect-objective for Milly's Harvest. [15:56:21:346] Activity: Moving to quest turn in at quest giver Marshal McBride. [15:56:28:26] Activity: Turning in quests at quest giver Marshal McBride [15:56:28:218] interact: 0x1C1D5E38 [15:56:28:252] interact done: 0x1C1D5E38 [15:56:31:970] Element o tym samym kluczu zostaĹ‚ juĹĽ dodany. - From: mscorlib w System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) w System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) w Styx.WoWInternals.WoWObjects.ItemInfo.GetItemStats() w Styx.Logic.Inventory.WeightSet.EvaluateItem(ItemInfo info) w QuestBot.Objectives.ActionSelectReward.Run(Object context) w TreeSharp.Action.RunAction(Object context) w TreeSharp.Action..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Sequence..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.DecoratorContinue..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Sequence..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.DecoratorContinue..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Sequence..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Decorator..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w QuestBot.Actions.PerformQuestObjective..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Decorator..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 7725, offset:130 [15:56:31:977] Changed POI to: Type: None, Loc: <0, 0, 0> [15:56:32:224] Activity: Turning in quests at quest giver Marshal McBride [15:56:33:8] interact: 0x1C1D5E38 [15:56:33:41] interact done: 0x1C1D5E38 [15:56:36:327] Changed POI to: Type: None, Loc: <0, 0, 0> [15:56:36:501] Activity: Turning in quests at quest giver Marshal McBride [15:56:37:98] interact: 0x1C1D5E38 [15:56:37:114] interact done: 0x1C1D5E38 [15:56:40:661] Changed POI to: Type: None, Loc: <0, 0, 0> [15:56:43:69] Activity: Turning in quests at quest giver Marshal McBride [15:56:43:840] interact: 0x1C1D5E38 [15:56:43:873] interact done: 0x1C1D5E38 [15:56:44:218] TrwaĹ‚o przerywanie w?…tku. - From: mscorlib w System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout) w QuestBot.Objectives.TurnInQuestObjective.(Object context) w QuestBot.Objectives.TurnInQuestObjective.?€(Object ret) w TreeSharp.Action.RunAction(Object context) w TreeSharp.Action..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Sequence..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Decorator..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w QuestBot.Actions.PerformQuestObjective..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.Decorator..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w TreeSharp.PrioritySelector..MoveNext() w TreeSharp.Composite.Tick(Object context) w Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 5036, offset:143 [15:56:44:223] Changed POI to: Type: None, Loc: <0, 0, 0> [15:56:49:278] Wow exited, Honorbuddy stopped!
Would love to get my hands on that file Anyway i made a weight set for DK Blood Tank Code: <?xml version="1.0" encoding="utf-8"?> <WeightSet Class="DeathKnight" Spec="Blood" Misc="Tank"> <DPS>5</DPS> <Stamina>1</Stamina> <DefenseRating>0.90</DefenseRating> <Agility>0.69</Agility> <DodgeRating>0.5</DodgeRating> <ParryRating>0.43</ParryRating> <ExpertiseRating>0.38</ExpertiseRating> <Strength>0.31</Strength> <ArmorPenetrationRating>0.26</ArmorPenetrationRating> <CriticalStrikeRating>0.22</CriticalStrikeRating> <Armor>0.18</Armor> <HitRating>0.16</HitRating> <HasteRating>0.16</HasteRating> <AttackPower>0.08</AttackPower> </WeightSet>