Yeah I've restarted it a few times, It also does it sometimes when attempting to highlight certain items. EDIT: Yeah I've found the lines in the class file before when checking to see when the flask triggered itself and what conditions it had to use to be triggered just my two cents but I think there should be a cooldown between conditions that the bot is allowed to use the flask to possibly prevent spamming. This again could be an issue on my end though, I'm still new to this botting software so I'm tinkering., however, I hadn't put much looking into it, and was still unsure why it was spamming the flask on zone-in, or when attempting to highlight items I have honestly no idea what could be causing this. There are no mobs nearby and I've ever tried turning the combat radius down so it isn't scanning far away for mobs, It just stands there clicking the flask.
That's weird, you should have the aura active so it should return false when I check the aura, it works like this for other flasks too :s maybe you can dump the player data and give me the aura part?
It happens 4me too, sometimes. Bot just starting spam Atziri flask without reason, without any creeps nearby, just on full hp.
That is probably the best way to handle it IMO Basically it's used with a Shock Immunity flask (quicksilver) and grants a bunch of Life/Mana Leech Instantly while shocking nearby enemies, so the rare+ (maybe even magic) mob would be ideal Sadly I don't have one personally or I would help get the data Also, it would also need to use the immunity flask before VoV, otherwise it will remove the shock from enemies as well. <- EDIT: This is no longer needed as it was fixed in a recent patch
IMO best left alone to be bunched with the regular topaz flasks as you dont need the leech nor the dmg from shock if your not taking dmg. Vinktar is a flask best used for the oh shit I need leech NOW type situations.
New version will come today, with a couple of fixes and 2 new flasks. (ToH and Coruscating) Refill task has been reworked aswell to trigger on a specific amount of flasks unavailable.
Finally got the flask Vessel of Vinktar, but not sure how to find it under ObjectExplorer. Checked skills, but didnt see it there. Under flasks it just showed the normal topaz flask instead of VoV. Would really love the option for that flask to be used on magic + monsters, as my flask refills quite often and I have the damage to attacks roll so it helps my damage out by a lot on my build.
1) prepare the settings window put it on object explorer 2) go to a zone you can use the flask 3) Use it 4) go fast and refresh the stuff in the object explorer window 5) Paste me the "[Aura]" part of your char's data. That's pretty much what I need atm
I believe I got it. I'm sure all of it isn't necessary, but I grabbed everything that comes off the flask just in case. There are different rolls to the flask, and I believe the lightning flask attack damage is the variable on it. Would you need all of the variations or should it be fine with just the one? Code: [Aura] BaseAddress: 0x2EFBD818 SubInfo: 0x4FAE8638 Name: Shocked InternalName: shocked Description: You take 50% increased damage CasterId: 1503 OwnerId: 0 BuffType: 30 TimeLeft: 00:00:03.6040000 MaxTimeLeft: 00:00:06.2070000 Charges: 0 IsInvisible: False IsRemovable: False [Aura] BaseAddress: 0x2EFBF6F0 SubInfo: 0x4FAEA258 Name: Vessel of Vinktar InternalName: lightning_flask Description: You and nearby enemies are Shocked, your Lightning Damage is Leeched as Life and Mana, and you Leech Instantly. CasterId: 1503 OwnerId: 0 BuffType: 30 TimeLeft: 00:00:03.6400000 MaxTimeLeft: 00:00:07.5600000 Charges: 0 IsInvisible: False IsRemovable: False [Aura] BaseAddress: 0x2EFBDF18 SubInfo: 0x4FAEB428 Name: Vessel of Vinktar InternalName: lightning_flask_attack_damage Description: You deal additional Lightning Damage with Attacks. CasterId: 1503 OwnerId: 0 BuffType: 30 TimeLeft: 00:00:03.6400000 MaxTimeLeft: 00:00:07.5600000 Charges: 0 IsInvisible: False IsRemovable: False [Aura] BaseAddress: 0x2EFC10C0 SubInfo: 0x4FAEA8E8 Name: Lightning Resistance InternalName: flask_utility_resist_lightning Description: You have additional Lightning Resistance CasterId: 1503 OwnerId: 0 BuffType: 30 TimeLeft: 00:00:03.6400000 MaxTimeLeft: 00:00:07.5600000 Charges: 0 IsInvisible: False IsRemovable: False
Yup, I just need this Code: lightning_flask_attack_damage I'll set it up with the behavior you mentionned earlier, are you thinking about magic+ or just white & magic mobs?
I think magic+ should do it, as white mobs already die with one barrage with or without it (filling the flask up rather quickly) and using it on the rest should be putting the damage to proper use while still filling the flask back up to use on the important rare and unique. E: Either that, or make it use it on all Magic+ & White Mobs as long as there is 4 or more of them (if that is even possible) That way it's not wasting it on random monsters on accident that are by themselves, and still benefiting on all monsters with the flask as it should recharge fine anyways
Both behaviors added, 1.0.1.5 available to use (WITH 3RD PARTY LOADER AWESOME SHIT SUPPORT DAMMIT THIS THING IS GIVING ME BONER)
E: After using it for a while, the white mobs was probably a bad idea. Everything works 100% how I asked originally, but I didn't account for it opening chests and some of the bad layouts leaves me without a charge for the boss on few occasions. I think the original Magic + would be more beneficial to everyone, rather then the magic mobs which die pretty fast regardless. (no rush on it at all, just think it would be better)
Updated to 1.0.1.6, see changelog in 2nd post (mostly VoV optional behavior for white packs) Lemme know if there's any bugs
Awesome job again. Tried it out a little last night and all seemed to be working fine, but will get more testing into today (passed out early from being sick)