Good to know, thats how i figured it would work Can you tell me what i am doing wrong here? Code: { "Enabled": true, "Name": "Life Flask", "Aura": "flask_effect_life", "Selector": "f.Rarity != Rarity.Unique and f.HealthRecover > 0", "Conditions": [ { "Enabled": true, "Condition": "me.HealthPercent < 70" }, { "Enabled": false, "Condition": "me.Health < 2000" } ] }, { "Enabled": true, "Name": "Life Flask - Instant", "Aura": "", "Selector": "f.IsInstantRecovery or f.Name.Contains(\"Bubbling\") or (f.Name.Contains(\"Panicked\") and me.HealthPercent <= 55", "Conditions": [ { "Enabled": true, "Condition": "me.HealthPercent < 55" }, { "Enabled": false, "Condition": "me.Health < 2000" } ] }, I had been running with 2 instant flasks for awhile, but recently trying out 1 instant heal and 1 heal over time. The issue im having is the normal heal flask will never get used until the instant flask is out of charges, regardless of what HP values i tell each to use. So if im running over degen / fire / etc, the normal heal flask thats set to trigger at 70% simply will not trigger unless my instant flask (which is set to trigger at 55%) is out of charges. Im lost!
I really don't understand this new Flaskhelper ='( Gimme back the old one or expland me in french or easy english
The selector for the instaflask is missing a parenthesis. You have 2 conditions matching the same situation, you should modify the me.Health < 2000 for instaflasks Je ne tiendrais pas les anciennes versions à jour quoi qu'il arrive. En ce qui concerne la nouvelle version, l'idée c'est juste d'ajouter des conditions dans les flasks pour qu'elles soient utilisée. Win a fait un très beau post à ce sujet (regarde le deuxième post du thread). De cette façon il est beaucoup plus facile pour moi de tenir la route rapidement et facilement pour les prochains patchs pourris de GGG à venir.
I tried to get basalt flasks to run with this, but I seem wholly incompetent into doing so =P I even resorted to changing every instant of the word Ruby to Basalt in the hopes that would work. Am I being a moron?
Hello guys, im having a strange issue. My sulphur flask work fine, but when i upgrade him to the unique sulphur flask (The Overflowing Chalice Sulphur Flask), its not working anyomore. I have not change anything on my conditions and stuff, but the bot just dont use the unique one. Anyone can solve this? ty
Tony I think there's an issue with "Using Energy Shield for life threshold." I have -> me.HealthPercent < 60 with that box checked. If I run the error verification at like 20% ES it returns false. If I change it to a static "me.Health < xxx" it returns true (since I have 1 life as CI). Pretty much has halted my leveling in maps as I can't selectively use Vintkar's to leech back ES.
Tiss because Overflowing Chalice isn't built in (plugin wasn't updated with it). Just make a new flask.. Flask Name: The Overflowing Chalice Flask Aura: Overflowing Chalice Selector (after you create it): f.Rarity == Rarity.Unique and f.FullName.Contains("Overflowing Chalice") Works for me.
If you are in a map with "players cursed with something" IsCursed still returns true anyone else experiencing this? Also I cant make work my mana flask idk why.
Definitely doesn't spam and only triggers on what I have put in there. Maybe it's a bug that it works that way, but it works lol. Also tony, do you see anything that may cause issues with CI? Code: public static float GetRessourceToUse => FlaskHelperSettings.Instance.UseEnergyShieldForThreshold ? LokiPoe.Me.EnergyShieldPercent : LokiPoe.Me.HealthPercent; That's the only thing that mentions EnergyShield. I assume how that's written is if you have the box checked it's supposed to use your ES as a direct replacement for health?
Nevermind, I just straight up used me.EnergyShieldPercent instead and it works fine now. Not sure why that CI thing is an option, maybe I'm just dumb. Okay reading first post, yes I'm dumb. Vinktars should really be enabled as a threshold flask, as it's primarily used (i would think) as leech (so.. healing). That's why I could never get it to fire using HealthPercent (even with CI checked). Funny enough though that using EnergyShieldPercent will fire it either way.
IsCursed check for specific affixes in map like this, it'll return false if the map has "Player is cursed with ..." so you don't empty your flasks. for the mana flask, take a look at the selector, remove "&&" and put "and" instead
is there a way so that just this runs while i play the game? i keep trying to start it and it goes to grind bots settings.