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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. warbux

      warbux New Member

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      Giles,

      I am posting my item stats log. For some reason the bot is seeing ilvl 62 and ilvl 63 items but its not picking them all up. If you compare them in the attached log you will see that it seems to have missed some 62 and 63 rares.
       

      Attached Files:

    2. kobru

      kobru New Member

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      serenity adapted
      need to test it out

      but i changed the following

      return new GilesPower(SNOPower.Monk_Serenity, 0f, vNullLocation, iCurrentWorldID, -1, USE_ANY_TIME, USE_SLOWLY);
      to
      return new GilesPower(SNOPower.Monk_Serenity, 0f, vNullLocation, iCurrentWorldID, -1, USE_ANY_TIME, USE_INSTANTLY);

      will restart demonbuddy and check how it works
       
    3. costitza

      costitza New Member

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      Mmmm :-s when arcane sentry or frozen spAWns he stops moving and attacks are very rare like 1 hit per second..thats what i notice so far..in rest is looking good nice job
       
    4. Moose

      Moose New Member

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      hey giles, just wanted to say thanks for the quick up date right after u came home from vacation, i know i dont have that kind of dedication. Im also glad you started to accept donations, gotta keep DB getting better cause we all know the devs havent done as much as you have. I was wondering if this new version you changed the priority of rend to that over revenge? I havent been able to see much of a difference from when i did it myself but when i initially did it there was a drastic change over 5.3.2 or whatever the latest version of combat replacer was. Thanks again!
       
    5. Cracktomte

      Cracktomte Member

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      Either I'm lucky or this just increased my gph alot.
       
    6. kobru

      kobru New Member

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      ok change for serenity seems to work for me it is casting it now might highten the limit a bit. Default it is on 50%

      ok survived with serenity what before was impossible for me

      [22:20:04.945 D] ChampionBase
      [22:20:04.945 D] Health Link
      [22:20:04.945 D] Desecrator
      [22:20:04.945 D] Vortex
      [22:20:04.945 D] Molten

      this worked also for this
      [22:40:36.447 D] Rare
      [22:40:36.447 D] Jailer
      [22:40:36.447 D] ArcaneEnchanted
      [22:40:36.447 D] Extra Health
      [22:40:36.447 D] Frozen

      so for me this solves the serenity issue
       
      Last edited: Sep 6, 2012
    7. frosty

      frosty New Member

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      Sometimes he doesnt recognize the item stats:
      Jewelry - Amulet 'Champion Amulet'. Score = 0
      (no scorable attributes)

      I wonder if some good rares are sold because of that, because he literally does not brin in any usefull rares anymore, been farming for 5,6 hours now and no useful rare to sell...
       
    8. bidder1

      bidder1 New Member

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    9. Narko

      Narko New Member

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      Agreed, IMO, too much rend, way too much. And something's wrong with frenzy with 1.1
       
    10. costitza

      costitza New Member

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      Edit: So i think what is actually doing is not attacking when avoiding range negative spells(arcane,poison pools,frozen balls,etc) and he is trying to avoid alot even if he gets hit (my class barb)and just stands there maybe flipping a coin to attack or not:D...what i`m saying i just double the death counts from 10 to 20 :(
       
      Last edited: Sep 6, 2012
    11. dreams81

      dreams81 Member

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      Giles new version is missing loot again combat looks a lot cleaner.
       
    12. Agro

      Agro New Member

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      Giles, I'm not sure if you understand why we want to spam leap in combat. Most of us use the "Iron Impact" rune which increases your armor by 300% for 4 seconds after you leap. THIS is why we want to use leap ON COOLDOWN in combat. Not for avoidance. I don't want to leap at 75% hp. I don't want to leap out of plague pools. I want to leap ON COOLDOWN while fighting. The skill/rune is the very crux of many of our builds, and it is crucial that it's implemented properly. If you don't want to force everyone to use it on cooldown, maybe at least add a tick box for those of us that do. Thank you.
       
    13. nightwing412

      nightwing412 New Member

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      I had 1/2 of mine running 1.0.1 and the others running your latest one 1.1 and both seemed to be lacking a lot of items, I usually get at least 1 full tab, there was only 1/3 of a stash tab filled, so I'm assuming it's still missing loot :/

      Leap is a little better, but it's still not using it everytime its up, you should make it spam leap 100% of the time, same with warcry/charge.
      Rend is awesome now and working correctly, along with revenge (Aside from the fact it uses revenge regardless if theres enemies near it) but its much better this way, instant spamming.

      The biggest issue is the loot though, It seems to be missing more now :(
       
    14. Gary7

      Gary7 Banned

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      I have found a workaround for the leap issue, if you remove this bit of code from the cs file he will not leap outside of combat.

      find and delete:
      // Leap movement for a barb
      if (GilesTrinity.hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Leap) &&
      DateTime.Now.Subtract(GilesTrinity.dictAbilityLastUse[SNOPower.Barbarian_Leap]).TotalMilliseconds >= GilesTrinity.dictAbilityRepeatDelay[SNOPower.Barbarian_Leap] &&
      fDistanceNeeded >= 25f && fDistanceNeeded <= 35f &&
      PowerManager.CanCast(SNOPower.Barbarian_Leap) && !ShrinesInArea(vMoveToTarget))
      {
      Vector3 vTargetAimPoint = MathEx.CalculatePointFrom(vMoveToTarget, vMyCurrentPosition, fDistanceNeeded - 2f);
      ZetaDia.Me.UsePower(SNOPower.Barbarian_Leap, vTargetAimPoint, GilesTrinity.iCurrentWorldID, -1);
      GilesTrinity.dictAbilityLastUse[SNOPower.Barbarian_Leap] = DateTime.Now;
      return;
      }

      And this will cause him to leap even when at full health.
      Find and change:

      // Leaps used on when off-cooldown, or when out-of-range
      if (!bBuffsOnly && targetCheckTarget != null && !bFindPureRanged && !bAvoidanceEmergency && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Leap) &&
      (playerStatus.dCurrentHealthPct <= 0.75 || fDistanceFromTarget >= 18f) &&
      GilesUseTimer(SNOPower.Barbarian_Leap, true) && PowerManager.CanCast(SNOPower.Barbarian_Leap))

      to:

      // Leaps used on when off-cooldown, or when out-of-range
      if (!bBuffsOnly && targetCheckTarget != null && !bFindPureRanged && !bAvoidanceEmergency && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Leap) &&
      (playerStatus.dCurrentHealthPct <= 1 || fDistanceFromTarget >= 18f) &&
      GilesUseTimer(SNOPower.Barbarian_Leap, true) && PowerManager.CanCast(SNOPower.Barbarian_Leap))

      Thank you Giles for making such clear and to the point notes in your code :D
       
      Last edited: Sep 6, 2012
    15. d3sampan

      d3sampan New Member

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      yup..too much avoidance for me....cuz of that im still using the combat replacer....its much much more better....im not a programmer ....but could u just copy everything from combat replacer and put it in ur trinity..just like that?..

      the only flaw of trinity is the avoidance....
       
    16. jakieb

      jakieb New Member

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      Thanks Giles, your the man!
       
    17. devious21

      devious21 New Member

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      Probably a DB issue.
      You're always going to miss some until DB is improved.
       
    18. Buzzalot

      Buzzalot Member

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      Ok only problem I am seeing right now for WD is it keeps killing Grunts instead of the summoners / elite groups so it is taking forever to kill them and is wasting time by doing so.

      Also thanks so much for fixing Acid Cloud and WD routine in general Giles.
       
    19. ElPaintero

      ElPaintero New Member

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      Mine is looting properly - I haven't seen it miss any loots, at all. As far as the game recognizing an item correctly (and not as an erroneous item), I'm not sure. I suppose I could look at the logs and see what has been sold. 1000% improvement, overall. 1 thing: I noticed that my barb uses sprint out of combat, but in combat (e.g., chasing a fleeing ranged mob), it does not use sprint. The exception is when it is whirlwinding, it uses sprint for fury generation. I am not sure if it uses sprint to chase mobs when WW is on the skill bar, because I do not use this build due to fury conservation issues (it always ends a battle with little to no fury, and thus I can't sprint to the next encounter).
      Important part bolded for TLDR.
       
    20. dreams81

      dreams81 Member

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      hmm interesting when I first installed fresh with 1.1 plugin and ran db it was missing loot. after I restarted db it is now loot properly weird?
       
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