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  • [Plugin] I Want Movement - Use LazyRaider CR's with afk bot bases

    Discussion in 'Movement' started by Millz, Apr 27, 2013.

    1. hellnation13

      hellnation13 New Member

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      What happened to the Warrior Settings they have vanished....
      I think a drop down box for picking the pull spells from or setting a list / order would be awesome. thanks for this great plugin !
       
    2. hellnation13

      hellnation13 New Member

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      so where did the warrior settings go ? I don't get it..I've tried re installing and everything all warrior settings are gone.

      *Can we change the warrior charge to something else since charge is not working now ? Like Throw or Heroic leap / Provoke ? something ? sucks the option for all other classes is showing just not the warrior ones.
       
      Last edited: Jun 16, 2013
    3. Millz

      Millz Well-Known Member Buddy Store Developer

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      The warrior abilities have been hard-coded to allow using multiple different abilities, such as charge, heroic throw, mortal strike, bloodthirst, shield slam etc etc.

      I'm going to change it again though, I don't like how it works at the minute.
       
    4. Moraugh

      Moraugh New Member

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      It doesn't seem like there is an option coded for warlocks to target/pull. Please add one.

      I tested it with targeting enabled on my warlock but it wouldn't target anything.
       
      Last edited: Jun 17, 2013
    5. Millz

      Millz Well-Known Member Buddy Store Developer

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      Warlocks are hard coded. I'll be changing the pull spell setup when I get time.

      You'll need to post a log for the targeting.
       
    6. Millz

      Millz Well-Known Member Buddy Store Developer

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      Rev 42

      Changed the 'Pull' abilities to be 3 custom spells that can be cast in the priority order specified.

      i.e.

      1: Stealth
      2: Cheap Shot
      3: Sinister Strike

      If Stealth IS on cool down, we can't cast ability 1 or 2, but we can cast 3, so it'll cast spell 3.

      Looking at another scenario;

      1: 30_Yard_Range_Spell
      2: 40_Yard_Range_Spell
      3: <blank>

      If we're standing at 35 yards from target, we can't cast #1 - so we wont. #2 can cast, so it'll cast it.

      One more..

      1: 40_Yard_Range_Spell_No_Cooldown
      2: 10_Yard_Range_Spell_No_Cooldown
      3: 10_Yard_Range_Spell_Has_Cooldown

      #2 and #3 will never cast, as #1 will always be okay to cast, as it has a long range and no cooldown.
       
    7. Moraugh

      Moraugh New Member

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      Seems like it might have to do with distance from target possibly when it's trying to pull. It just stands some distance away and doesn't pull until mob comes closer. It continues over and over to pull/attack but doesn't. I get no "out of range" message in game either it doesn't seem to even attempt casting.
      I don't have an option to set distance in plugin but in settings & tools it' set to 40.

      Testing your new version first before I give you a log to see if it's fixed.
       
    8. Moraugh

      Moraugh New Member

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      Problem still there. Here is log. Also not sure why it kept saying stopped movement user controlled movements when I didn't move at all manually.
       

      Attached Files:

    9. Millz

      Millz Well-Known Member Buddy Store Developer

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      Thanks for the log. Not sure what's going wrong there. I'll have to give it a go myself when I get home.

      The suspending movement thing may be bugged. It's basically trying to replicate what Singular does so if you need to move your character out of a bad ground effect then you can.

      *Edit* Log is from revision 41, current version is 42. Probably won't resolve this but just so you're aware.

      Need to setup spells again in the new version.
       
    10. Moraugh

      Moraugh New Member

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      I'm leaving atm myself to go somewhere. I can try and post another log later with more times in a row of it pulling/attacking before mob walks over and it actually then proceeds with rotation.

      Edit: Oops yeah, Didn't update. I'll test again later.
       
      Last edited: Jun 17, 2013
    11. Millz

      Millz Well-Known Member Buddy Store Developer

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      Okay, latest update should be working. It's working for me.
       
    12. Moraugh

      Moraugh New Member

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      Still doesn't work. It does move a small little bit towards target but still doesn't pull/cast/attack with any warlock rotation until mob gets close. New log included.
       

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    13. Millz

      Millz Well-Known Member Buddy Store Developer

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      Edit the settings, its trying to use the defaults i setup as an example (stealth/cheap shot)
       
    14. Moraugh

      Moraugh New Member

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      Edited pull abilities in settings and it's working great now. Thanks alot.
       
    15. USArmy13B

      USArmy13B Member

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      I tried this, and This is what I'm getting

      View attachment 57788 2013-06-17 19.25.txt
       
    16. Millz

      Millz Well-Known Member Buddy Store Developer

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      Update from SVN...

      [IWM]: IWantMovement Initialized [ Rev: 22 ]

      It's up to revision 41... 42? now
       
    17. Millz

      Millz Well-Known Member Buddy Store Developer

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      Rev 44

      Will now only face target when pulling or in combat.
       
    18. Moraugh

      Moraugh New Member

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      [IWM]: [Clearing Silkwing Larva] [Reason: In combat - target isn't targeting us or group member]

      This is on my warlock my pet goes to attack and or gets attacked and it doesn't consider my pet part of my group so I don't do anything to save it. I can post a full log if you need it.

      I believe this is because the mob is neutral, it only does it on neutral/yellow mobs.
       
      Last edited: Jun 21, 2013
    19. Millz

      Millz Well-Known Member Buddy Store Developer

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      Not sure... the code looks correct..

      Code:
      unit.IsTargetingAnyMinion || unit.IsTargetingMeOrPet || unit.IsTargetingMyPartyMember || unit.IsTargetingMyRaidMember
      
      Just disable the setting "Clear target when combat with other unit" if it's causing you problems.
       
    20. UFCFreak89

      UFCFreak89 Banned

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      Healer settings would be nice due to CRs that do not have movement and just dungeonbuddy script does not keep the healer close enough to tanks in combat.
       

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