What happened to the Warrior Settings they have vanished.... I think a drop down box for picking the pull spells from or setting a list / order would be awesome. thanks for this great plugin !
so where did the warrior settings go ? I don't get it..I've tried re installing and everything all warrior settings are gone. *Can we change the warrior charge to something else since charge is not working now ? Like Throw or Heroic leap / Provoke ? something ? sucks the option for all other classes is showing just not the warrior ones.
The warrior abilities have been hard-coded to allow using multiple different abilities, such as charge, heroic throw, mortal strike, bloodthirst, shield slam etc etc. I'm going to change it again though, I don't like how it works at the minute.
It doesn't seem like there is an option coded for warlocks to target/pull. Please add one. I tested it with targeting enabled on my warlock but it wouldn't target anything.
Warlocks are hard coded. I'll be changing the pull spell setup when I get time. You'll need to post a log for the targeting.
Rev 42 Changed the 'Pull' abilities to be 3 custom spells that can be cast in the priority order specified. i.e. 1: Stealth 2: Cheap Shot 3: Sinister Strike If Stealth IS on cool down, we can't cast ability 1 or 2, but we can cast 3, so it'll cast spell 3. Looking at another scenario; 1: 30_Yard_Range_Spell 2: 40_Yard_Range_Spell 3: <blank> If we're standing at 35 yards from target, we can't cast #1 - so we wont. #2 can cast, so it'll cast it. One more.. 1: 40_Yard_Range_Spell_No_Cooldown 2: 10_Yard_Range_Spell_No_Cooldown 3: 10_Yard_Range_Spell_Has_Cooldown #2 and #3 will never cast, as #1 will always be okay to cast, as it has a long range and no cooldown.
Seems like it might have to do with distance from target possibly when it's trying to pull. It just stands some distance away and doesn't pull until mob comes closer. It continues over and over to pull/attack but doesn't. I get no "out of range" message in game either it doesn't seem to even attempt casting. I don't have an option to set distance in plugin but in settings & tools it' set to 40. Testing your new version first before I give you a log to see if it's fixed.
Problem still there. Here is log. Also not sure why it kept saying stopped movement user controlled movements when I didn't move at all manually.
Thanks for the log. Not sure what's going wrong there. I'll have to give it a go myself when I get home. The suspending movement thing may be bugged. It's basically trying to replicate what Singular does so if you need to move your character out of a bad ground effect then you can. *Edit* Log is from revision 41, current version is 42. Probably won't resolve this but just so you're aware. Need to setup spells again in the new version.
I'm leaving atm myself to go somewhere. I can try and post another log later with more times in a row of it pulling/attacking before mob walks over and it actually then proceeds with rotation. Edit: Oops yeah, Didn't update. I'll test again later.
Still doesn't work. It does move a small little bit towards target but still doesn't pull/cast/attack with any warlock rotation until mob gets close. New log included.
[IWM]: [Clearing Silkwing Larva] [Reason: In combat - target isn't targeting us or group member] This is on my warlock my pet goes to attack and or gets attacked and it doesn't consider my pet part of my group so I don't do anything to save it. I can post a full log if you need it. I believe this is because the mob is neutral, it only does it on neutral/yellow mobs.
Not sure... the code looks correct.. Code: unit.IsTargetingAnyMinion || unit.IsTargetingMeOrPet || unit.IsTargetingMyPartyMember || unit.IsTargetingMyRaidMember Just disable the setting "Clear target when combat with other unit" if it's causing you problems.
Healer settings would be nice due to CRs that do not have movement and just dungeonbuddy script does not keep the healer close enough to tanks in combat.