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  • [Plugin] Interact (with objects)

    Discussion in 'Archives' started by baxterboy, Sep 24, 2010.

    1. baxterboy

      baxterboy New Member

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      Currently untested, but here it should have Gossip included for SFK. Let me know if it works correctly, if it does il put it on the main post as a release.
       

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    2. keleshia

      keleshia Member

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      Heya btw I tried this plugin yst while grinding my toon in ungoro. It seems to auto loot yellow crystals blue crystals around as long it is detected. Haha but once I disabled it works fine. Perhaps it wouldn't work on places like that does it? Btw thanks for your plugin it's really helpful!
       
    3. baxterboy

      baxterboy New Member

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      I could do with releasing a new version of this now i know more about how Plugins work. I could add an item/object blacklist so it ignores those. Thanks for the idea, I may have a release soonish. No promises though.
       
      Angully likes this.
    4. xhisanax

      xhisanax New Member

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      Compliments on the work, the newer version works much better on doors such as Herod's.

      However there still seem to be SFK problems,

      the basic log is

      >>Interact with Deathstalker Adamant
      >>Interact with Door.
      >>Interact with Door.
      >>Interact with Switch.
      >>Interact with Door.

      There are no errors in the other logs, but it seems to try and interact in the order of NPC - Door - Switch, without managing to trip any of them.

      Going to mess around with some stuff and see if its my profile.
       
    5. UndiluteD

      UndiluteD New Member

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      So does this addon allow for the capture of a flag in WSG and return to base for example or the capture of points in EOTS and AV?
      ps. Normally would test but down for maintainace :(
       
    6. baxterboy

      baxterboy New Member

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      I really need to release a new version of this Plugin. But try setting the _intCDD timer to something higher such as 5 minutes so hopefully it wont mess around with that Door so much.

      I haven't tried it really, but I dont think it will pickup say a WSG flag.
       
    7. zoktar

      zoktar New Member

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      hows the baron mountrun with reset comming? =)
       
    8. baxterboy

      baxterboy New Member

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      Well the side portal in Strath was giving me issues last i tried, il take another look at it later on. :) Like the issue is the portal would allow the bot to hit the invisible wall before porting in, which made the bot try perform movement actions on the loading screen which crashes wow.
       
    9. zoktar

      zoktar New Member

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      checkout how dungoenbuddy handles it perhaps?. or you mean only strat has this issue?.
       
    10. asdfowkw

      asdfowkw Community Developer

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      This really looks promising :)
       
    11. baxterboy

      baxterboy New Member

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      Stratholme only, due to where the portal is situated. I'll figure it though, had a few successful zoning in/out but sometimes it would make it crash due to the issue i mantioned.
       
    12. ryder1337

      ryder1337 New Member

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      Does this work on battlegrounds in cataclysm?
       
    13. ryder1337

      ryder1337 New Member

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    14. baxterboy

      baxterboy New Member

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      It has always been dicey with pvp, it never had full support. I doubt it will work with new cataclysm objectives, But without trying I don't know. I don't have time to update my Plugins at the moment as I'm leaving the country for a few month.(Still be active on the forum though, and maybe pick up coding again once I settle in.)
       
    15. bloodlust8

      bloodlust8 Member

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      ^____________________^ I love you


      Btw Testing in PvP
       
      Last edited: Jan 29, 2011
    16. wozoki

      wozoki Banned

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      Awesome :) This will really help me out when I'm questing!
       
    17. vickydudexxx

      vickydudexxx New Member

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      It`s very nice for questing and stuff , but i encountered some problems in BG.
      If the base has already been capped by a team-mate , the bot still thinks he needs to cap , and sticks near it and in the log it says he is interacting :p wich he can`t. Else , if the base isn`t capped it caps and all goes well , but , the first situation is encountered vvvv often , and besides that (wich isn`t souch a bad thing because he is "theoreticaly" defending the flag) , the huge problem is that he totaly ignores any enemyes that come arrownd :p.
       

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