What I meant was: how did you know? Have you searched for the exception the previous version has thrown?
No I saw them standing next to him and low grafic mode shuts down, last version stops the bot when he spawns, i mean it was mere luck I was monitoring the bots when it happened cause he is gone in like 20 sec.
Only good thing is, hes a big white shiny ghost and when the low grafics shut down hes ezy to spot, but still only like 20 sec window.
v3.1.47 ꙰ Bug fixed - Fixed possible bug while being a neutral Pandaren - Char wouldn't land while flying before harvesting mob - Pandaren profile for new profile pack will get chosen correctly - Fixed possible bug while turning in quest ꙰ Functionality added - KoM can henceforth prevent HB from flying on Broken Isles - Added npcs for felslate rank 3 - RankHelper: Will in future releases be responsible for handling more complex rank quests - Gather Grey Nodes: Harvesting nodes although they will not increase skill ꙰ Setting added - Disable Flying on Broken Isles - Gather Grey Nodes ꙰ Minor change - Navigation will get cleared before trying to intervene - Added additional information for debugging accepting quest for felslate and leystone rank 3
hello mh66 , after the last update of v3.1.47 , the bot can't gather or go to anywhere at all. it's just getting stuck on mining trainer and trying to pick up the quest , but it's not picking up the quest , so i picked the quest by my self , after i picked the quest , the bot is still getting stuck on mining trainer and not moving at all . and i don't want to do the quest , i just want the bot to go to suramar and start gathering. i was really happy and working good with the last update before v3.1.47 and the bot was not getting stuck at all on mining trainer or anywhere else. can you send me the last update before v3.1.47 ? because i deleted it by mistake. thank you
i want the update v3.1.37 . i was not having any problems with v3.1.37 at all. and i was making 10k gold per hour with v3.1.37
i think all people have mining profession , after the last update of v3.1.47 , they can't use the plugin at all , because it's getting stuck on mining trainer in dalaran and not moving to anywhere at all.
please tell me if you can send me the version v3.1.37 or no? i hope you can help me and send it to me , because things are getting more complicated , it's not just getting stuck on mining trainer , but also going to highmountain. i don't want my character to go to highmountain or do any quests , i just want him to non-stop gathering in suramar. that's what i was doing with version v3.1.37
I am currently checking all rank related quests with a new char - seems like I have found some bugs already. next version will have an option which will let you disable handling ranks if you don't want to have them handled at all
i appreciate your work and thank you for that , but i just want the bot to non-stop gathering in suramar and pick the rank 3 quest from the npc that spawns from mining. just like the version v3.1.37 . it was the best version for me , and i was having no problems at all with v3.1.37. so can you send me the version v3.1.37.? please answer , thank you
i regret because i downloaded the version v3.1.47 , because right now im doing nothing and i can't use any bot without keeponmoving , my character will get stuck after some hours if i started the bot to gather without keeponmoving .
v3.1.53 ꙰ Bug fixed - Preventing disabling addons with new questing pack didn't work for all profiles - Unstuck procedure triggered while Movie or Cinematic visible - Accepting/Turning in rank related quests didn't work properly - Reworked rank database to prevent false positives ꙰ Functionality added - Skilling ranks can henceforth be disabled - Herbalism/Mining trainer in Dalaran added ꙰ Setting added - Skill Ranks ꙰ Minor change - Increased values for evaluating safe nodes so char won't die due to too many mobs around
thank you for the new update ! im not very good in english , so i didn't understand i see on the " Minor charnge " - Increased values for evaluating safe nodes so char won't die due to too many mobs around what this means? it will avoid some minerals and herbs ? or there is no minerals / herbs will be avoided? because i want to make gold as much as i can , and i don't want to avoid herbs / minerals.
I am currently testing on Broken Isles and noticed that without heirlooms, chars tend to die more often when there are too many mobs around a node; so KoM will not gather a mob if there are - more than 3 mobs having at least char's level - 1 being 30 yards around node - more than 2 mobs having at least char's level -1 being 15 yards around node So if you are level 110, KoM will not gather nodes if there are - more than 3 mobs with at least level 109 being 30 yards around node - more than 2 mobs having at least lavel 109 being 15 yards around node As KoM is mainly designed for leveling chars, I think this is a safe setting as dieing too often will slow down progression dramatically. This will not affect GB2 or botbase setting, just the routine within KoM. I may implement a "Suicide" setting or a condition that will take current equipped item level/heirlooms into consideration.