Alright, here's my log with a fresh honorbuddy and logmeout without the custom stuck handler (only default honorbuddy plugins)
this is what i needed ^^ i usually used the shutdown utility from windows...but with this...i can do a clean shutdown of both the game and the 'puter ^^ and leaving the toon at an inn in the process! TYVM!
I updated LogMeOut! to correctly handle the stuck events. @Suxxyduck: Seems to be a very specific issue. I will add it to the ideas of improvement list if other botters also complain about that.
Great, I love your plugin! It is absolutely the most important plugin for me!!!! One suggestion for another trigger. I don`t know if its possible.... How about a "Char not moved for x mins" Especially in questing mode a lot of "stucks" (not the right word, but i don`t know how to call it) happen because the profile has a problem and the toon just stands around or the toon tries to pick up a non existing quest or turning in a quest and klicks on the npc for hours. another suggestion.... the trigger "whispers recived" does not fire up on bnet whispers
Hi Mr_Pibb, Thanks for your feedback. The trigger called Inactivity Timeout should disconnect your character in this case. Make sure you correctly enabled it. I'm going to add your second suggestion to the list in the first post. cheers, ZenLulz
Hi! The inactivity trigger works great when my toon standa around doing nothing. But does it also fire up when my toon tries to turn in a quest? I caught it doing that several times. Thats why my idea was to use the position as a trigger.
Could you post a log when you are encountering the issue ? It would help me to see what's wrong happens.
A radius would be great. Hasn't moved further than x yards in x minutes. This would also solve issues in quest profiles where the bot is perpetually running back and forth the same 25 yard segment.
Sure, I will next time it happens! Maybe i just didn`t wait long enough. But when I come back to the computer and see my char doing something stupid, I didn`t want to wait 20 more minues to see if it logs out. But next time I see it, i will check it out and post a log.
Very neat plugin! Want to test it out ! About the installation ( have one question) Will i install like this : C:\Users\name\Documents\Honorbuddy\Plugins/Logmeout and inside the Logmeoutfolder i will put the things i downloaded from the SVN? Have a wonderful day!
I love this Plugin. Since the update I just have a problem that it seems to fire out of pure randomness on one toon while gathering. [23:58:04.614 D] Node 0 Green Tea Leaf at 4.62 yards (<-368.2344, -3345.724, 48.29284>) [23:58:04.615 D] Node 1 Ghost Iron Deposit at 119.63 yards (<-288.7188, -3252.974, 55.93229>) [23:58:04.708 D] Node 0 Green Tea Leaf at 3.80 yards (<-368.2344, -3345.724, 48.29284>) [23:58:04.734 N] [LogMeOut!]: Using Hearthstone... [23:58:05.745 V] [LogMeOut!]: SpellChecker for Hearthstone (CastTime : 10000ms) [23:58:14.946 N] [LogMeOut!]: Hearthstone has been correctly casted. [23:58:14.946 V] [LogMeOut!]: SpellChecker : Hearthstone casted in 10200.5263ms [23:58:14.947 N] [LogMeOut!]: Log out in 20 secondes... [23:58:44.951 N] [LogMeOut!]: Goodbye [23:59:02.167 N] [LogMeOut!]: Stopping HonorBuddy... Its set to logout on inactivity, time elapsed, stucks, death and gm whisper - but neither trigger occured and the logfile doesnt give a logout reason. any suggestion?
Heyhey, using this plugin for a while and after the newest HB release (and before) the stuck handler often triggers a stuck event. I would like to have a "beep" when trigger fires WITHOUT the stuck beep or only when the 5 stucks are done and HB needs a kill. My head is like "beep beep beep beep beep" oO Im running 10 toons and i would like to hear a "Beep" on inactivity or player targets me to take a look at HB but not with EVERY single stuck (i have 5 stucks entered) Greetings What i mean is maybe a feature that i can set for each trigger. After how many triggers give a BEEP?
Question about the "Spend some time in combat" Is that time per mob? Just asking coz lets say you have it set to 1 minute, most mobs die in 10 seconds or so, but you pull a few adds and you are in combat for over a minute, will it log you out?
With the new HB Version and Framelock it looks that LogMeOut is much more sensitive. In the old HB Version a Stuck count of 10 was enough, if toon cant unstuck. With the new Version it takes some Seconds till HB/LogMeOut say i try 10 times and logout. Is there something you can change? At the moment i have to turn of Stuckcounter in your Plugin.
something i have noticed also is i use buddymanager to randomize my farming profiles, but since patch 5.4.1 and the last update of Logmeout, when buddy manager swaps tasks the logout after xx time resets back to the full duration again, not sure if its something i am doing wrong or maybe a bug but it never did this before and was a great add on because i could go to bed and get up in the morning and be in an inn and nice and safe.