• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

    Thread Status:
    Not open for further replies.
    1. lyvewyre

      lyvewyre Member

      Joined:
      Jan 3, 2013
      Messages:
      418
      Likes Received:
      12
      Trophy Points:
      18
      Thanks for the response, figured that would be the case. I guess whoever does it would have to code in a logic that would be able to detect when maprunner has finished though? Is there a flag that gets set? Otherwise I'm not sure how it would know.
       
    2. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Currently no. But Pushedx said that new act4 version will have some plugin communication stuff.
       
    3. fisuska

      fisuska Member

      Joined:
      Jan 30, 2015
      Messages:
      71
      Likes Received:
      0
      Trophy Points:
      6
      Think found a small loop in the plugin. When you cast a portal up in eternal labs, and there are no other portals up (to map) bot just goes into infinite loop going to town and then back to labs then town again. <- happens since bot uses waypoint rather than existing teleport to go to labs, so the TP will never disappear.
       
      Last edited: Mar 9, 2015
    4. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Plugin will never cast portal in Eternal Lab by itself. And it cannot properly analyze player interference. Just don't do that :)
       
    5. darlack

      darlack Member

      Joined:
      Mar 3, 2015
      Messages:
      252
      Likes Received:
      0
      Trophy Points:
      16
      Any solution for bot use teleport skill?
       
    6. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Lightning Warp? Portal? I don't know a skill called "teleport".
      Anyway - no. Maprunner does not handle character moving or creating portals.
       
    7. darlack

      darlack Member

      Joined:
      Mar 3, 2015
      Messages:
      252
      Likes Received:
      0
      Trophy Points:
      16
      I apologize for not correctly written
      Skill to use the portal, instead of constantly spending teleport scrolls to the city.

      I understand this is Problem main module, but there may be any code for this?
       
    8. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      There's actually no behavior/plugin to perform that kind of action

      // EDIT //

      And no one will actually spend time to code it until a4 comes out
       
    9. dbuddy2

      dbuddy2 New Member

      Joined:
      Mar 6, 2015
      Messages:
      206
      Likes Received:
      0
      Trophy Points:
      0
      i am new to map botting - which "minimum requirements" are important?
      Level/life/damage? How many maps/chisel should i collect before first attempts? Is a hideout a "must have" ?
      I already collected a few lvl 66 maps and chisel, but never tried ;)
       
    10. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      depends on your build, and your ability to take down things fast.

      Basically, Resists > Life > Damage.

      You can run maps without using chisels, but you need to have atleast i would say 20-30 maps before running smoothly.

      Hideout is an option, but it could also avoid some city flags (paranoia).

      Blacklist everything that could "slow down" the clear speed, for a melee-physical build you need to avoid Armored, for example, arc build > no resists lightning etc etc.
      If you can't stand bosses, blacklist "Twinned".

      Always have some transmut/augm/alts orbs to modify affixes, and start running "Magic" maps, if your build/gear is strong enough just go for rares.

      An avg "worth" clear speed could be between 8-12mn.

      The plugin is a 1click2go, set things up, press start, have fun
       
    11. druzil

      druzil Community Developer

      Joined:
      Feb 11, 2015
      Messages:
      49
      Likes Received:
      0
      Trophy Points:
      6
      just 2 Questions :
      - is ist possible to add Explore Percentage to the settings ? (for some Farm stuff (like Vaales Museum maps) i would love to make the bot run immediately to the boss.
      - in this case the Bot ran to the Boss room but made a Portal right in front of the candle that it couldnt interact with it anymore (see Pic). is this a Maprunner Problem or the basicGrindbot ?

      Code:
      2015-03-10 13:51:01,535 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 769
      2015-03-10 13:51:01,495 [14] WARN  Logger (null) - [MapExplorationTask] Explored percent: 91%. Its time to go to the boss room.
      2015-03-10 13:51:02,587 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 751
      2015-03-10 13:51:03,689 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 721
      2015-03-10 13:51:04,848 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 711
      2015-03-10 13:51:05,888 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 649
      2015-03-10 13:51:07,066 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 573
      2015-03-10 13:51:08,207 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 503
      2015-03-10 13:51:09,276 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 441
      2015-03-10 13:51:10,459 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 373
      2015-03-10 13:51:11,647 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 318
      2015-03-10 13:51:12,655 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 250
      2015-03-10 13:51:13,676 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 186
      2015-03-10 13:51:14,754 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 160
      2015-03-10 13:51:15,860 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 109
      2015-03-10 13:51:20,322 [14] DEBUG Logger (null) - Adding location ["Stairs"][19958] = {931, 477} for area [0xBF4C4F2]
      2015-03-10 13:51:20,349 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 86
      2015-03-10 13:51:21,473 [14] DEBUG Logger (null) - [AreaTransitionTask] Moving to area transition at {883, 594} distance: 27
      2015-03-10 13:51:21,669 [14] DEBUG Logger (null) - [InteractWith] Now attempting to highlight 31143.
      2015-03-10 13:51:21,857 [14] ERROR Logger (null) - [InteractWith] The target highlight has been lost.
      2015-03-10 13:51:21,859 [14] ERROR Logger (null) - [AreaTransitionTask] Fail to interact with Loose Candle.
      2015-03-10 13:51:21,863 [14] WARN  Logger (null) - [MapExplorationCompleteTask] Now finishing the map run.
      2015-03-10 13:51:21,873 [14] DEBUG Logger (null) - [CreatePortalToTown] Now opening the inventory panel.
      
      [​IMG]
       
    12. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      druzil
      How can I command a bot to go straight to the boss room if it does not know where it is? Bot should first explore the map to find it.
      About error. Are you using old plugin version? In 1.5.4 I've changed it to do 5 interaction attempts.
       
    13. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      Even if it was "doable" it's not allowed by the buddyproduct dev rules. Anything that don't look like a human behavior is prohibited (like hacks of any sort can do/provide)
       
    14. druzil

      druzil Community Developer

      Joined:
      Feb 11, 2015
      Messages:
      49
      Likes Received:
      0
      Trophy Points:
      6
      i think its not human behavior when you try to completely Clear a map like corrupted museum an only enter the Boss room afterwards.

      when i do that manually i just try to find the boss room as fast as possible.

      currently i tried to set
      private const int PercentToCheck = 10;
      in MapExplorationTask to 10, but it still tries to find the room only after 90% :(
       
    15. druzil

      druzil Community Developer

      Joined:
      Feb 11, 2015
      Messages:
      49
      Likes Received:
      0
      Trophy Points:
      6
      thanks for answering.
      ahh, ok, trying that version now. havent upgraded it because i dont chisel my maps and didnt care about that fix.
       
    16. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Chisel fix was in 1.5.5.
      1.5.4 was a "stability" patch. You can read it in path notes.
       
    17. druzil

      druzil Community Developer

      Joined:
      Feb 11, 2015
      Messages:
      49
      Likes Received:
      0
      Trophy Points:
      6
      oops, missread.
      i was using 1.5.4
       
    18. druzil

      druzil Community Developer

      Joined:
      Feb 11, 2015
      Messages:
      49
      Likes Received:
      0
      Trophy Points:
      6
      ohh, while im on it :
      is it possible to ignore Some Maps when upgrading to higher maps ?
       
    19. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      I didn't get it.
       
    20. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      He meant "Is it possible to skip some maps names when maprunner is combining them?"
       
    Thread Status:
    Not open for further replies.

    Share This Page