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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. lyvewyre

      lyvewyre Member

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      Hey Ex,

      Quick suggestion. Are you able to put conditionals on OldRoutine depending on the map affixes? I'd like to run a lot of alch'd maps, but trying to avoid some of them has left me with a lot of maps, when all I really need to do is stop running auras or changing up which auras are used.

      I'm sure removing and socketing different auras is not possible, but for example, for Blood Magic can we tell the bot to not use any auras? I use the blood magic gem anyway, so I am not affected by it except for auras. There's at least a few maps where it could have run it AFK if it just did not activate (or deactivates) auras/heralds etc.

      Cheers.
       
    2. toNyx

      toNyx Well-Known Member

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      It's possible, I did it for flaskhelper, but maybe exvault is busy with something else atm.
       
    3. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Map mods are not necessarily associated with MapRunner, you can simply check LokiPoe.LocalData.MapMods.ContainsKey(StatTypeGGG.MapPlayerHasBloodMagicKeystone) in OldRoutine and cast/not cast auras based on that.

      Making some gui improvements. New version is near :)
      You need to register and have one post to see spoilers!
       
    4. ArdisX

      ArdisX New Member

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      Hey :) kinda looking forward to the map selling tab since my tab fills up with alot of useless stuff.
      Wanted to write a special Item Filter now so it only picks up the maps I let the bot use.
      Is that feature already available in the new MapRunner version? Havent updated since 2.0 Map Runner release kinda

      Greetings :) thanks for the great work as always
       
    5. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Update
      - Improved map choosing logic. Changed Upgrade To behavior, now it applies only to normal maps and does not serve as "max map rarity to run". Now plugin can reroll existing maps with ignored affixes, run mirrored maps etc, see map choosing algorithm description on the first page for more info.
      - Added option to reroll rare maps, you can choose to reroll with Chaos, Scour+Alchemy or Scour+Transmute.
      - Added option to run unidentified maps.
      - Added Min Map Amount for map selling. Plugin will not sell 3 identical maps if total map amount (in stash tab for maps) is lower than that value.
      - Added option to sell ignored maps regardless of their level.
      - Added golem support for aura precast. Plugin will summon golem before entering map if it is not summoned or has <90% hp.
      - Added unique mob avoid functionality. You can add mob names to the list and plugin will ignore them or chicken on sight.
      - Added partial support for Pit and Malformation maps via new mob avoid functionality.
      - Added death counter to Statistics.
      - Removed static timers from orb using logic (map rerolling is way faster now).
      - Removed static timer after map device activation, now plugin enters a map as soon as portal spawns.
      - Gui improvements.
       
      Last edited: Sep 10, 2015
    6. darkbluefirefly

      darkbluefirefly Community Developer

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      Love u man. No Homo.
       
    7. Sebozz

      Sebozz Banned

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      Hey EX, could you give us an advise how we can change the files like OneStopMMO posted it? Some maps takes super long if the bot explore it 95%+...so it would be a really faster way go with monster remaining to 15 and explore to 60% for example
       
    8. ArdisX

      ArdisX New Member

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      Hey somehow my bot doesnt like to do some already found or upgraded rare maps
      Found 48 maps in current stash tab
      Found 46 maps with proper level range
      Found 42 maps with proper name.
      No normal maps or upgraded with proper affixes were found.
      Even though I only blacklisted the affix: Punishing Monsters reflect x% of Physical Damage
      There are alot of Yellow maps without the punishing mod tho, that are not in any way blacklisted
      Rarity: Rare
      Grim Pit
      Museum Map
      --------
      Map Level: 70
      Item Quantity: +72% (augmented)
      Item Rarity: +37% (augmented)
      --------
      Item Level: 70
      --------
      Area has patches of chilled ground
      27% more Magic Monsters
      16% increased Monster Damage
      Monsters fire 2 additional Projectiles
      Monsters deal 63% extra Damage as Cold
      Magic Monster Packs each have a Bloodline Mod
      --------
      Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.


      Like this one, he still wont run em

      And if it happens that he runs out of proper maps to upgrade, could you just make it that he will change the default to Magic Quality and then to Normal Quality. Would be awesome <3
      Like the same thing that you did when he runs out of materials to upgrade maps
       
    9. OneStopMMO

      OneStopMMO New Member

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      the last part the bot did from before i know because my guy would automatically go from rare to magic cause he ran outta alchs :p
       
    10. Sebozz

      Sebozz Banned

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      Code:
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    11. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Maybe you should download the new plugin version first? Log that you posted is from old one.
       
      Last edited: Sep 12, 2015
    12. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      You can change min monster remaining in MapExplorationTask.cs -> private const int MinMonsterRemaining
       
    13. MATRASUS

      MATRASUS Member

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      Is there any method to set % of exploration? MinMonsterRemaining is fine but if i just want 80% or less there will be much more than 20 monsters
       
    14. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      No.
       
    15. ArdisX

      ArdisX New Member

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      Could you add something that after he has X amount of Alchs / Alterations again that he will automatically set rarity to the appropriate again?
      Like if he is set to Rare Quality but doesnt have any Alchs / Alts in the stash he goes to Normal Quality.
      I dont think there is something currently that he goes back to Rare Quality if he has Alchs / Alts (10 ish) again, or am I wrong?
      Thanks a ton <3 everything working nice now
       
    16. PrinzValium

      PrinzValium New Member

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      Even though you wrote this in the 1st post, my bot prioritizes Vorici for some reason. The probelm is, Vorici is too far away and Haku is not because of the layout of my hideout. In which .cs file can I find the routine which selects the next available master? I'd like to try fixing it for me. I guess making this selectable would be a great feature!

      Thanks!
       
    17. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Selling is handled by default SellTask, in OldGrindBot.
       
    18. replicate

      replicate Member

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      You can move your masters around within your hideout, just leave him near the map device and your stash so your bot doesn't travel across your hideout every time it needs to vendor.
       
    19. bibabaluba

      bibabaluba Member

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      Hi,
      I'm having issues with adding map-names in the "Ignore boss room in:"

      When I try to add "Temple Map" (without the quotes obviously), I get the error: 'Temple Map" is not a valid name for boss room map.
      I can add the map in "Ignore by name:" :confused:

      I checked spaces, copied from wiki, etc, but nothing seems to get me adding this map. Any tips or know what I'm doing wrong?

      Thanks.
       
      Last edited: Sep 25, 2015
    20. thelover

      thelover New Member

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      Temple Map doesn't have a boss room, a boss room example is where you need to go to a room to fight boss such as: Quarry Map, Orchard Map, Graveyard Map...
       
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