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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      2 cases:
      1) Stash tab for maps is full.
      2) You have conflicting stash plugin.
       
    2. darkbluefirefly

      darkbluefirefly Community Developer

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      That's why we ask for Full Logs, always.
       
    3. Shrek_III

      Shrek_III Member

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      Runs like a charm, but there is one major flaw.
      if I can't run Tier 1 maps (except by disabling all the others), just because I got some crypt maps ilvl 69 and other crypt maps ilvl 71.
      I really would like to see an additional selection methode with tiers besides the ilvl selection.

      Thanks
       
    4. toNyx

      toNyx Well-Known Member

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      you know that hm.... tiers is pretty much the same as ilevel right?

      if you take a look a bit closer, your "tiered maps" have an ilevel :)
       
    5. Tormiasz

      Tormiasz Community Developer

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      Every map can have the same tier but different ilvls, for example you can get 69, 70, 71, 72ilvl Tropical Island.
      But still, MapRunner doesn't use ilvl but MapLevel, that thing is working correctly (I think).
       
    6. Shrek_III

      Shrek_III Member

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      @toNyx
      yes, take a closer look - and you will see that I am right on ilvl...

      @Tormiasz
      mapRunner won't run ilvl 71 Tier 1 maps if you set it to ilvl 68, but it will run all the other Tier 1 maps with ilvl 68.
      I don't think this is working correctly.
       
    7. kenjou

      kenjou New Member

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      I noticed the same about mapRunner. It really seems to look at the ilvl of a map instead of its tier.

      ilvl -> dependant on where you find it. If you find the item in an area that shows monster level 70 then the ilvl of each dropped item is 70-72 (70 for white mobs, 71 for magic mobs, 72 for rare/unique mobs)
      tier -> GGG changed from the map monster level to tier because it seems easier to adjust map difficulty accordingly. The tiers currently start at monster level 68 (tier 1 maps) and end at monster level 83 (tier 15).

      Just today, in Necropolis, a dungeon map dropped. Necropolis has Tier 10 so it's monster level 78 and the ilvl of the map was 79 becuase it was from a blue mob. However Dungeon Map is Tier 1, so when opening it, it will have mosnter level 68.

      So, I agree that mapRunner should look at tier and not ilvl.
       
    8. Tormiasz

      Tormiasz Community Developer

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      We already got map.Tier value, pray to ExVault to update it for you :)
       
    9. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      MapRunner uses map level. Not ilvl, not tier... its map level!
      You need to register and have one post to see spoilers!
      Essentially, "map tier" is just a "map level for noobs".
      https://www.pathofexile.com/forum/view-thread/1429674
      Soon or later this thread will be swarmed by noobs who have no idea what map level is. To prevent that, in next version, I will switch to tiers (even though they are just altered map levels) :(
       
    10. darkbluefirefly

      darkbluefirefly Community Developer

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      You calling me a noob Exy, you, me, outside now. ;P.
       
    11. Tormiasz

      Tormiasz Community Developer

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    12. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      You like new tier system? :confused:
      Thats something new.

      Yeap :)
       
      Last edited: Feb 13, 2016
    13. darkbluefirefly

      darkbluefirefly Community Developer

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      Nop, hate it.
       
    14. kenjou

      kenjou New Member

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      The Tier makes it easier for GGG to adjust stuff. Set baseline for Tier 1 and all the other Tiers will follow with according progression. So if GGG added new content (act 5?), then they'll just set the new baseline for Tier 1 and don't need to redo all other maps.
       
    15. darkbluefirefly

      darkbluefirefly Community Developer

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      No, their tier system is bullshit.

      Tier 1 means, in any traditional game the best of the best, lower tiers just means shittier the item.

      But GGG decides to go the easy way and reverse it, making lower tiers the "better" the item. It's reverse logic to how things are ranked.

      For any new player, when you see tier 1, you think, shit top tier. PoE? nop, shittiest item.

      I suppose from an economical stand point, they can easily add more "higher" tiers without re-numbering the previous ones.

      Well, GGG is on the other side of the world, so if their toilets flow counter-clockwise, so will their tier logic, reversed.
       
    16. DontBeAfraid

      DontBeAfraid Active Member

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      haha and that from a canadian :D
       
    17. toNyx

      toNyx Well-Known Member

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      What's is wrong except they have deers in their courtyards? Kappa
       
    18. DontBeAfraid

      DontBeAfraid Active Member

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      nothing is wrong with canada. it's just sometimes hard to take them serious, especially when they make jokes about other countries^^

      and dbf is kind of a parade example for someone that is hard to take serious. even with a lot of competence from his side tho.
       
      Last edited: Feb 14, 2016
    19. dondada

      dondada New Member

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      i have a problem with ignoring maps i added CHANNEL MAP and channel to ignore by name but the bot still do channel maps.
      i want to ignore the map because the bot get stuck there 99% of time.
      hope someone can help me fix that problem.
       
    20. Infinite Monkeys

      Infinite Monkeys Community Developer

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      I mean, yeah, but surely my suggestion would be a better way for the plugin to work? Automatically changing manually set options is a bad 'feature' which I assumed was an accident, so I thought I'd bring it up so that you could fix it.
       
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