Is there an eta on when this might be fixed? Also, is there any alternative that works in the meantime?
Object Gatherer 2.04 just replace your .cs file with mine - Added most timeless isles chests for my own convenience
I will completly recode this addon soon, still really busy at work and waiting for HB to make their next thing official If you ever tried out mine and Wigglez Chameleon (Rogue PP botbase), the new GUI will work similar to the blacklist tab. You will be able to select a object, click one button in the GUI and that object will be added to the list of objects to search for, you will allso be able to type in a specific ID to add that to the list. It will come, you just have to be abit patient
Sorry, not gonna read through 29 pages of replies, but is there any way we can get the looted cooking mats added? Like Lushrooms, Silkfeather Eggs, etc.
Until the new plugin is released (obviously where the dev's priorities are NOT focused, they are on his premium botbase) - use my .cs file up above if you hope to gather things on the timeless isles.
This thread is becoming large indeed.. perhaps it's time to archive and to restart after you updated the plugin Anyway, just a quick question: Why does it "blacklist" so many objects? (using Questbot) For example this one : [ObjectGatherer]: Blacklisting Object : [The Hammer of Folly]: DisplayId:12206 State:Ready ArtKit:0 AnimationProgress:255 Locked:False IsUse:False Triggered:False Entry:213845 SubType:Chest Excellent work, by the way.. this plugin is golden and definitely needs the TLC it deserves
will this also turn in the item? say Dark Soil loot for specific npcs? because if it does it doesn't seem to favor the item that each one likes.. just dumps all of them on whatever npc is around.
Great stuff. The problem with the Dark Soil for me seems to be that it is not waiting long enough to open the soil. It spots it good, lands and starts opening, but then takes off before it has looted it. Not sure if this is what is happening to other people.
Can this plugin be used or slightly modified for objects in battlegrounds, such as flag caps or flag run, or running bombs in Isle of conq bg?
I promise I will recode this plugin one of these days, but to do it like I want I need to start with the GUI, and everytime I google and read up on making datagridview groupings it makes me cry. I want to make a GUI where you can make cathegories and then add itemid's to cathegories and they will be grouped togethere and you can show/hide the groups with a +/- once I figure out how to do that the recode won't be hard.
ehhhh ... Laria ... i have no grouping in my GUI BUUUUUUUT i would do it that way: - have the plugin working - CHECK - add datagridview to the GUI (the control) - have working loading/saving xml/datagridview - this was the "hardest" part, i had to figure out what's working for me (i tried with a databound list ... this is BAD if u want to be able to add/remove entries -> go for an unbound list!!!) - have displaying data in dgv (datagridview) working - add custom class that inherits datagridview class (eh in c# it is done by public class YourCustomRowGroupingClass : DataGridView) - apply the changes to the original datagridview (means u have to edit the designer file to use the custom class for creating the datagridview, and u have to replace all the calls of the datagridview with your custom class and the API of it) -> there are some quite good examples to find on codeproject that should be read this will show u the right way it isn't very hard to add the grouping support once u have a working flat version of the dgv maybe i can put it into KBA too, cause this seems to be a nice idea for handling the different categories / groups of data in my plugin^^