And new ver up again * Ver 1.41 * Tweaked the moveto logic (forgot to add the check for SpecialToFind).
And yet another ver up * Ver 1.43 * Fixed the annoying hb error. * Allso made the logic for SpecialToFind ALOT better
And yet another ver up * Ver 1.45 * Tweaked the skinning/mining/herbing part to only use navigator and not flightor. * Looks more human this way. And now I need more ideas on what to do next
Why the founded items cant loot automatically? I make Netherwing rep, when bot find an egg in the ground don't pick it because he ask for confermation...
I am curious. How is the mining/herbing/skinning different from whats already built into the options of honorbuddy?
Also love the fact you want to add rare spawns. I dont know if you have seen this: Rare Elites of Pandaria - Glorious! + 5.1 / 5.2 - Guides - Wowhead Has all the panda rare spawns. Rock on bro!
Really? I thought what was in HB worked with all bots lol. But honestly never really paid attention when running the quest bot if it would do the mining and such. i know it would do it in the grind bot. But i am all for making things work better and reliable lol
Yeah, I know about that post, what I'm working on isn't a way to find rare spawns, there is a plugin for that (ofcourse it will be added to find and engage rare spawns) but what I'm codeing on is a combat behavior kinda. Alot of pandarian rare spawns use abilities/spells that useing normal CC will get you killed, so it's to explain simple, if mob cast frontal cone spell that will more or less kill you, take over movement and move behind mob. If mob cast fire on the ground where you stand, find a safe spot and move there, etc etc etc. It's a big project but I wanted to challenge myself to see if it could be done
And the thing is, this is mining and herbing CORPSES not picking up plants and mining veins (spelling)
Nope, but it could be easily added but I haven't as there is a bot for that, it was just to harvest corpses
No, but it could easily be added. YOU HAVE TO MONITOR THE BOT, as if it finds the correct one and teleports you then you need to manually attack the mob (no logic for that atm, that's why I haven't added em earlier). Ok, the id's for Mysterious Camel Figurines are added (make sure you have Quest group checked in settings, I just put em there for now, abit sick so didn't want to fiddle with the GUI this time). SVN update if you want the plugin to search for them, enjoy
New ver up * Ver 1.50 * Recoded the interact logic completly to make it act more human. * Added a Lua Event to confirm BOP items so it won't be any issues with it anymore. * Added the ID's for Mysterious Camel Figurine (However, there is no logic to attack the mob * in case you find the correct one, so you need to monitor the bot)
It goes after items that are outside of my grind area but close by distance2d, down or above a cliff. Not really a problem but I added an && System.Math.Abs(Me.Z - LocationId.Z) <= 3 check. great plugin
Doing the lost treasure achivment from the main post and it works really nice, but so far i encounterd this: [ObjectGatherer]: Found Hozen Treasure Cache at <3138.85, 1745.675, 627.7175>, but can't get to it. [ObjectGatherer]: Found Mo-Mo's Treasure Chest at <2551.884, 1842.722, 667.7502>, but can't get to it. [ObjectGatherer]: Found Abandoned Crate of Goods at <3254.976, 3470.631, 484.3255>, but can't get to it. [ObjectGatherer]: Found Bloodsoaked Chitin Fragment at <-376.4427, 4749.769, -29.67629>, but can't get to it. Ill try leave it on for a longer time later and see what happens. but it does collect items and i'm very happy now i know what item to search for that im imssing those it did not pick up atleast! thanks for this awsome thing mister !