When you cast the spell, look under your pet. There are two types of buffs, those on the left side and those on the right side (still talking about your pet, not the enemy). Buffs on the right are team buffs, buffs on the left are self buffs. Open the logic creator and click on self buff or team buff depending on the type of buff it is. Then write: CAST SPELL(2) HASTEAMBUFF(###) EQUALS false or CAST SPELL(2) HASBUFF(###) EQUALS false Obviously you need to change the #2 to whatever spell is being cast (1, 2 or 3) and the ### to the buff you find.
the way i handle this (powerleveling): reorder your logic so the first thing it does is cast something with a cd, then the 2nd option is to swapout when that is cd..unfortunately you can't control who it picks, but i usually power w/ 2 25's so it doesn't matter. logic would be like: castspell 1 when cooldown spell 1 is false swapout when cooldown spell 1 is true can leave all the rest as it is, just get right of those when you're done eh something changed and this doesn't work anymore, what i use now is castspell 1 when cooldown spell 1 is false swapout when health(this pet) lt 100
the hasbuff eq false should work, just play around with putting the number in the reg buff/team buff spot, one should work
Hi maybe, i would like to say thanks for this awesome plugin, thank you man but i have one question, i want to farm pvp pet battle wins due the queue on 2 accounts during night with 1 account is fleeing all the time. how can i set the plugin that it instant queue pvp pet battle and not waiting 1-2 minutes?
Compiler Error: d:\Program Files\Honorbuddy 2.5.6177.417\Plugins\Pokehbuddy\Pokehbuddy_languagefix.cs(10,25) : error CS1012: Too many characters in character literal Compiler Error: d:\Program Files\Honorbuddy 2.5.6177.417\Plugins\Pokehbuddy\Pokehbuddy_languagefix.cs(10,29) : error CS1646: Keyword, identifier, or string expected after verbatim specifier: @ Compiler Error: d:\Program Files\Honorbuddy 2.5.6177.417\Plugins\Pokehbuddy\Pokehbuddy_languagefix.cs(10,30) : error CS1012: Too many characters in character literal Compiler Error: d:\Program Files\Honorbuddy 2.5.6177.417\Plugins\Pokehbuddy\Pokehbuddy_languagefix.cs(10,46) : error CS1646: Keyword, identifier, or string expected after verbatim specifier: @ Compiler Error: d:\Program Files\Honorbuddy 2.5.6177.417\Plugins\Pokehbuddy\Pokehbuddy_languagefix.cs(10,47) : error CS1012: Too many characters in character literal
found one for that one thank you could use some help on this proto-drake whelp PHP: <?xml version="1.0" encoding="utf-8"?><PetBattleSettings> <Logic>SWAPOUT Health(THISPET) ISLESSTHAN 30@PASSTURN HASBUFF(822) EQUALS true@PASSTURN HASBUFF(498) EQUALS true@CASTSPELL(1) COOLDOWN(SKILL(1)) EQUALS false $ COOLDOWN(SKILL(2)) EQUALS true $ COOLDOWN(SKILL(3)) EQUALS true@CASTSPELL(2) COOLDOWN(SKILL(2)) EQUALS false $ HASENEMYBUFF(503) EQUALS false@CASTSPELL(3) COOLDOWN(SKILL(2)) EQUALS true $ COOLDOWN(SKILL(3)) EQUALS false</Logic></PetBattleSettings> it keeps casting the buff 2 not sure how to make it only cast it when the enemy does not have it. any help?
Have downloaded the plugin as directed and in a folder called Pokebuddy but cant choose it in plugins of HB. ?? What am i doing wrong. i donwloaded via SVN
Got it! You said to remove the "?" so i did (pokebuddy) but got to check the xlm and see Pokehbuddy. All working now.
problem solved >.< had it set to spell 1 could not be cast if the 2nd spell wasnt on CD... wich it never would be. >.< EDIT: now ill just need it to use my spell 3 whenever its not on CD and has the buff from spell 2... edit, nvm, was an easy fix when i used my head.
Maybe, I'm working on leveling ALL of my lower level pets up to at least 15, I've run into an issue with them dieing before they get between 30% and 0 to be swapped out, so... I was looking through the code to find where it is hard-coded to swap pets out at 30%, I found two places where it's written in there and changed it to 75%. This works, and it swaps to pet two after the first blow that knocks it down past 75%. Then pet 2 gets hit and goes below 75% and the swap is triggered. AWESOME... but, then it swaps back in pet 1. Who dies, and it swaps back in pet 2, who dies. My question is where is it written in for the logic of who to swap back in. I just want to do this for a short period of time, and then will change it back to the original code for my general leveling up to 25. What I need is to swap out at 75% to pet 2, repeat the swap at 75% but then go to pet 3 (who is my Ringer) and will kill off the enemy pets. Thanks for your help brother, This has to be the most used plug-in I've found on HB. HOURS of my days, every day.
Hi, I have a little problem with Pokebuddy, The PetSettings from the project have all the pat name in the XML-file name. My pokebuddy save all the used pets with a nummber (21087194.xml) I use a german wow client.
Mine does it too, bothered me for a bit, but then I just started saving my Pet combat routines by their PetID. You can find it via WowHead or the pokebuddy plug-in too I think.
Files with a name are species wide. These files are used when there is no file (with numbers) for that pet. So if i have a file called "ugly snake.XML" and id start a New ugly snake, it will use that file as a template. Dont publish the numbers since they are acc specific and might be used to track you.