Git allows for SVN checkouts as far as I'm aware so I don't see a problem there However Git and Windows 8 x64 doesn't want to co-operate, so it's gonna be a while till I solve this shit locally (was doing fine under Vista and 7). You can add this yourself, since it's not a general item but a profession specific item. Just add the itemID in the same list as the borean leather scraps (which don't require leatherworking to do it). Don't forget to add a comma after the itemID of borean leather scraps if you add the sha touched leather underneath. Same as with the leather, it's a profession item, and besides that is not a on-use function but actually requires to cast a spell (create a bolt of xxx). So it's a different ballgame than what this plugin does currently.
Haven't been here for quite some time... I've got a private version working with this feature, even though just for specific items (namely MoP fishing junk from crates ^^). But got to convene with LiqidAtoR before i can post sth "official" as it requires a major do over for this plugin ... --- Regarding the github naysayers ... 1. You CAN checkout via svn from github 2. If you don't have git or svn you can download any version of the code as a zip 3. Github makes developing the plugin easier and more open to collaborators, which would likely result in faster feature implementations. It's actually pretty neat and i don't understand why no one else is using it for their uncompiled plugin code, aside the possible anonymity (which ever way that word is pronounced) issue when already having a github account and using you real-name... Just saying ...
Will/can this have the possibility of deleting gray items as well? Just wondering as I'm trying to minimize my plugin usage. Thank in advance!
For leatherworker, If you want to use 5 Sha-Touched Leather to do one Exotic Leather just edit TidyBags.cs like this (do not forget to add a coma after id 33567) private HashSet<uint> _itemUseOnFive = new HashSet<uint>() { 33567, // Borean Leather Scraps 72162 // Sha-Touched Leather };
Revision 3.6.1.6: Added MoP Archaeology items to be crated and some other stuff I forgot to write down ^^. As Always available from the first post. I'm also happy to inform that a SVN is in the works now. I just need to move some stuff I don't wish to share from that account to a private account and still keep things workable So few more days of mucking around and then a SVN will be made available (GitHub most likely).
I managed to cleanup most of my repo's, so here's the link everyone's been asking for. SVN url: https://github.com/LiquidAtoR/TidyBags You can access GitHub with a regular SVN client. And to prevent anything unwanted about my Repo's (if you decide to browse trough them)... I'm not gonna release the rest unless I feel like or want to, so don't bother asking about it. Most of the plugins I wrote for myself, and not for the masses.
Modified a litle bit, so the plugin removes auto the garbage I fish up. I could write a new plugin, but why not use an existing one that already monitors our bags.
I have noticed when my toon is skining and tidy bags tries to open or combine items they turn gray and you cannot interact with them. I know this is a wow issue not a pluggin or HB issue. Is there any way that if not in combat it pauses what your doing and opens or combines things at that time to prevent this.
It's already integrated in the new mockup of TidyBags, but as we want to expand on it's functionality and use, it's gonna be named differently Look for: Code: //|| Styx.CommonBot.LootTargeting.LootMobs Replace with: Code: || Styx.CommonBot.LootTargeting.SkinMobs And let me know if this works for you please. The 2 forward dashes are indeed removed to activate that line of code I just gave. This is a issue we are well aware off, but so far our attempts have been torpedoed due to functions not working as intended.
Not only removing the first 2 forward slashes, look at the last part too It's changed from LootMobs to SkinMobs
This worked great for about 2 hours, then stopped working after the bot mailed stuff to my bankalt. i restarted tidybags, after that didn't work i restarted hb. no such luck...any ideas? i'm filling up on crystallized stuff from WoTLK!
thank you so much for this. i was scared that you might implement it... which would involve yet another config screen... i love that tidybags doesnt need a config screen, since everything it does falls under the "of course i want you to do that" heading. one minor glitch tho. doesn't crate Pandaren Tea Set. *edit* adding: 79896, // Pandaren Tea Set (Archaeology) as line 256 fixed it for me, and kept the list in numerical order. *edit*
In all honesty I don't have any idea. Maybe delete the compiled TidyBags assembly from the respective folder and try again? Will add this in the next revision, must've missed it in the list. Thanks for reporting it. TidyBags will be merged in the future in a new plugin which we are mocking up at the moment. In this plugin I want to consolidate all the plugins I have to date (as far as I like to release them publicly). There most likely will be a config screen, but essentially it will work as TidyBags out of the box (you just have to configurate if you want the additional plugings). Reason for this is that there's too many plugins in our opinion. Consolidating them into one makes sense to us. Not to worry though, Tidybags will keep existing as I don't want to force people to use something new while the old does what they want Not that I'm aware. Even if it is down, I don't have any influence on it (since it's a external repo).
I did as you said this time, It doesnt even work at all now, doesnt open any bag. I redownloaded a fresh one and the same thing i changed //|| Styx.CommonBot.LootTargeting.LootMobs to || Styx.CommonBot.LootTargeting.SkinMobs
I will have a look for something else in the API to prevent while skinning or looting, but it seems those parts of the API are not working as intended since they Always return true (when I find a moment of time, am in renovation of a room in my house, walls bare to the bricks). I have currently no idea if StyxWoW.Me.IsSkinning is a valid API item but that's the first item that comes to my mind to look for something that tells me I'm skinning, probably not ^^ Meanwhile just restore it in the old state and use the temporary workaround as described below. Another option is to add something to the profile you are running. Botanist posted an example a few pages back how to integrate this.
Thanks for all your help. You and all code writes are appricated for all your work, free at that! If you need help testing anything again I would be glad to give back anyway I can!