It is there.. just hidden. I am actually mid way through implementing it as we speak. It is the last stop in the process today.
Im really excited about this plugin but for some reason I can't get the GUI to show. The name of the plugin appears in my plugin drop down with some ** around it. Maybe that means something? The plugin appears to be loaded and working but not control via a GUI.
GUI would only work if you had the SVN Revision. Since it is permanently under development it will remain SVN only. Only people who donate have access to test builds on the SVN. If you donated then it should be working and feel free to PM me and I will see what I can do to help.
New Code on the SVN: Version 1.12 - Added GUI for BG Power Ups - Made everything Modular. - Changed how Initial Pulse Operates by using Return when true. - Changed to make the addon only kick in when in combat. - Fixed Loot Insignia's. Please go try it out! For the non donors: This will be available to you as soon as it is thoroughly tested. At this point it is running smooth on my system. Waiting to hear reports from others.
When it engages its doing well, problem I am seeing is its standing around alot once it exits combat and sometimes its standing right beside enemies and not targeting them. Any idea how to fix this bro?
You a healer by chance? If you have Force Combat enabled it should try to look for enemies out of combat with in a 55 yard range.
1.12 is working very well so far for me. I haven't experienced the standing around bug leetdemon mentioned yet. So far it does everything I ask it to do!
1.12 seems to be working well. Getting lots of "MoveStop failed for StrafeLeft", as I am using your mage CC and the strafing is built into the CC and I think that and the plugin are fighting over who gets to move.
Yea you might want to comment out the: StrafeLogic.Pulse(); in the "Ultimate PvP Suite.cs" as it is abusing the same strafe logic as I programmed into my fire mage.
If you are out of combat this addon will not work. I am going to probably remove forcing combat just because bgbuddy takes over at that point.
well its wierd because if i use bgbuddy solo it fights fine and always stays on the move etc. With your addon. my dude will dismount go 5 feet mount dismount and repeat sometimes for no reason. sometimes he will ride thru an entire group without attacking other time he fights the whole team and keeps changing targets prematurely. you think its havin a prob with my custom class or something im using bloodymess pvp
Try disabling Force Combat. Technically the Plugin should not run at all when not in combat except clearing blacklists and anti strafing. I did some updates to the svn.. do you have the latest?
ill try disabling it and see if it helps yea im running the latest svn release edit1: ok so I disabled it and it seems to hold its target better but still has the mount/dismount problem its like it finds a target gets barely within range dismounts and if they move it takes two steps and remounts then goes 5 feet and dismounts again. It doesnt happen all the time just every few mins. Its also still standing around doing nothing on occation. I am going to try a diff custom class to see if that may be the issue will report back. Edit2: ok after testing it seems that the problem is with the targeting fuction of bloodymess pvp dk custom class and all is well with your plugin. I have disabled targeting in the custom class and its working alot better. only prob is it still dismounts and remounts alot when it should just walk into the target. not sure whats causing that
Try going into the settings of the bot itself, and changing 'Mount Distance' to a larger number, mine is at 100. mellome
Yes it should be. Before I added the check to see if it is bones it would hover corpses. So I am in assumption it should still work with the exception I made, that is unless of course something is wrong with the bones check with in honorbuddy.