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  • [Plugin] Ultimate PvP Suite

    Discussion in 'Archives' started by Phelon, Apr 25, 2012.

    1. ratrider

      ratrider Member

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      Not to be the whiner here.. but I've watched the fights while using the plugin and I have about 50% more downtime hitting ANYONE. This is ofc more common in a BG like AV. But this just tries to take the flag, changes targets 100 times.. and maybe starts to hit them.
       
    2. oruna

      oruna Member

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      this supports healers as well?
       
    3. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Working fine on my shaman healer using ShamWoW.
       
    4. oruna

      oruna Member

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      k trying pala now :D
       
    5. MaxMuster

      MaxMuster Well-Known Member Buddy Store Developer

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      ...

      and


      "Use Healthstones" is enabled but he dont use it ^^
       
    6. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Not implemented yet my man. The stuff in the combat tab is under construction. I was going to hide it.. but I figured you all might want to see what I had in store.
       
    7. Kloppe

      Kloppe New Member

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      Thanks for the code Phelon!

      I look at the targeting code and I want to add a new check, instead of "castingspell" i want buffs. If a target got my "Curse of the Elements"/"Hand of Gul'dan" the priority is higher. I try to use "buffs", "getbuffs" and "ActiveBuffs" from the Documentation but can't compile.
      Any help?
       
    8. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      You would have to iterate through each player and each buff on that player and compare it to your list. Double nested foreach statement should do it.

      Or you can go this route
      Code:
              private static WoWPlayer EnemyBuff()
              {
                  using (new FrameLock())
                  {
                      return (from Unit in ObjectManager.GetObjectsOfType<WoWPlayer>(false)
                              orderby Unit.Distance
                              where Unit.IsAlive
                              where Unit.IsPlayer
                              where Unit.Distance < UltimatePvPSuite.TargetHealersRange
                              where !Unit.IsFriendly
                              where !Unit.IsPet
                              where Unit.ActiveAuras.Equals("Hand of Guldan")
                              where Unit.ActiveAuras.Equals("Curse of Elements")
                              where Unit.InLineOfSight
                              where Unit.IsCasting
                              select Unit).FirstOrDefault();
                  }
              }
      
      Albeit this is not the preferred method if you are looking for specific buffs or combinations of them.
       
      Last edited: May 2, 2012
    9. Kloppe

      Kloppe New Member

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      Thanks for the help Phelon! Double foreach, totally forgot that I probably need that.
       
    10. Phog

      Phog New Member

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      One issue I have with a melee character is that, in AV, if he is outside or on the ground floor of a tower, and there are bad guys upstairs, he goes nuts. He tries to get to them but ends up falling off the ramps or running around in circles. He can never seem to make it upstairs, although he tries, and tries and tries. In order to break that cycle, I have to set it to combat mode and go upstairs manually. Or just try to get as far away from the tower as possible.
       
      Last edited: May 2, 2012
    11. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      The plugin doesn't actually control movement. Although a Z check is in the works.
       
    12. baj2k

      baj2k New Member

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      10 minutes... okie-dokie... what about testing, debugging, supporting, upgrading, enhancing, etc.. Perhaps we should just uber-tax all the HB'ers 60% - 70% and then give all the "stuff" away for free... Socialized Botting... you'd probably be more familiar with a system like that... Auf Wiedersehen
       
    13. Phog

      Phog New Member

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      Nice to hear about the Z check. I tried with two different CC's and it was doing the same thing, so I'm guessing it's no CC-related. Thanks again for the great plugin.
       
    14. razer

      razer New Member

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      how does this go when you want to heal alot of players? instead of dps..
       
    15. Toxic

      Toxic New Member

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      Thanks will try this out!
       
    16. assassin

      assassin New Member

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      Got a few errors thrown in 1.9 that I THINK caused me to AFK and subsequently get a deserter debuff. I am not sure though so I have attached a log to let the pros look at it. Thanks for your work!
       
    17. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Code:
      [8:55:29 PM:732] Eating Pine Nut Bread
      [9:01:11 PM:079] [BGBuddy]: Waiting for deserter to fade off
      [9:01:11 PM:929] Not in game
      [9:01:14 PM:185] Changed tilemap to Kalimdor, Tiled: True
      [9:01:14 PM:607] System.ApplicationException: Cannot run Tick before running Start first!
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [9:01:14 PM:607] Cleared POI - Reason Exception in Root.Tick()
      [9:01:14 PM:607] Cleared POI
      [9:01:16 PM:688] Updating repair cost for current equipped items. New value: [15g62s65c]
      [9:01:16 PM:692] [BGBuddy]: Waiting for deserter to fade off
      [9:15:37 PM:965] Stopping the bot!
      [9:15:37 PM:965] Stop called!
      
      It appears HB stopped working after you ate food. This is not a plugin related thing. You sat to eat and never got up.
       
    18. assassin

      assassin New Member

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      So I did. Interesting...Dang Pine Nut Bread must have made me sleepy!
       
    19. Tony

      Tony "The Bee" Staff Member Moderator

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      Thread cleared


      on topic plz
       
    20. primo

      primo New Member

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      good work tony
       

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