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  • Pokefarmer - Update Thread

    Discussion in 'Archives' started by HatchingEgg, Jul 30, 2016.

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    1. trolloXD

      trolloXD New Member

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      at me the error was that the setting was set to pokegyms after patch. watch settings.
       
    2. juanova

      juanova New Member

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      fantastic
       
    3. LUCASINO

      LUCASINO Member

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      Nice Feature would be Exp/h and easier search Geo Dates/Places
      And select items to trash
       
    4. P3RK1NZ

      P3RK1NZ Member

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      Please please please please please add the ability to not capture certain Pokemon!

      Thanks! :D
       
    5. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      Updated Pokefarmer because of the recent issues regarding Pokestops.
       
      Gentoo likes this.
    6. jcslim

      jcslim Member

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      How does the Gym setting work in the bot? Does it train there or ...........

      Thanks
       
    7. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Whats really needed is an option to keep Pokemon based on IV and not CP.

      In the long run IV is much more important, cause the bot will lvl up my high IV (and low CP) pokemon to a high IV and high CP pokemon.
       
    8. bracken752

      bracken752 New Member

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      New update has broken it all together :(, no longer showing anything map wise and bot just sits there after the 'Started' section.
       
    9. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      I am already looking into this with a few customers in discord chat. This seems to be a regional issue. So, where are you from?
       
    10. Eksesable

      Eksesable New Member

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      I set my player in a bigger town (more pokestops around). Then he just ran and everything works perfect <3
       
    11. bracken752

      bracken752 New Member

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      From UK (South Yorkshire) but bot currently is sat at Central Park...however the issue has resolved itself now after leaving it for 5 minutes while writing the post.
       
    12. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      And we found the issue. Update #71 is out and this problem is fixed anyways now.
       
    13. bracken752

      bracken752 New Member

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      You're a legend 'HatchingEgg' :), keep up the good work. How long do you think you can keep up the 'feature update every 24 hours' ? :)
       
    14. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      I'll keep that until we have all **basic** features ready and everyone is happy.
       
    15. ski

      ski Well-Known Member

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      Nice job Hatch :)
       
    16. Yakuza16

      Yakuza16 New Member

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      Yeah really nice job Hatch.
      Now a good "xp mod" can be great. Like use a lucky egg, and evolve every Max CP pokemon (or just Pidgey and Ratata ?) . I't take a lot of time to do that in real life.
       
    17. munkafan

      munkafan Member

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      Hiw is the priority looking for discarding items in the bag so that we don't carry around 60something healing potions?

      Keep up the good work, really god damn impressing the rate you are pushing the updates!
       
    18. Jokar

      Jokar Member

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      that would be insane!
       
      Last edited: Aug 1, 2016
    19. Shadowmarkus

      Shadowmarkus New Member

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      Good job on the updates, really solid work.

      I still have a pet-peeve though, with the lack of consistency in options/menus. Sometimes it has .... after the options, other times it doesn't. It doesn't make a difference at all, but it makes it look a bit rushed.

      Loving the "Caught" tab. I hope you add a sort feature for it at some point. Sort by CP/Name/Rarity.
      Also hoping you add the ability to use inventory items automatically, or by click on UI.

      That was all, cheers ;)
       
    20. zardichar

      zardichar New Member

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      looks awesome so far Hatch :) Any priority list? Can we expect things like clearing bags of junk (potions, revives, etc) and possibly prioritizing hovering near lured pokestops?

      Also would be cool be able to make an itinerary of sorts to tell the bot to "travel" from point A (city 1) to point B (city 2).

      Looking forward to evolutions/eggs/and trackers as well!

      Thanks for all your work!

      EDIT: I'm sure it's a week or two away but sorting IVs/IV prioritization would be awesome. Most calculations are publicly available afaik
       
      Last edited: Aug 1, 2016
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