hi, love the thing exc ept for fact it hasn't really changed out the pets it will sit and wait until it can revive them and then it will start again is there something I am missing? I thought after yourt favorites were maxxed he would start leveling rares and so on but that isn't happening is there a bot configuration because when I click on bot config button it does nothing
If he's just sitting there waiting, it's possibly because you have searched or used other filter settings that limits which pets are shown in your battle pet list. That, or all your moths are below 50% hp and your heal is on cooldown. When favorited pets are maxed, it will begin with other pets in the order it is listed in the in-game UI. I recommend setting the sorting to be by rarity. Later, I will push an update that automatically resets search and filter to these settings.
It works fine. I just used the trial for 2 days with no problems. All ou have to do is read the instructions and go to the right place.
Does this botbase support bandages? If it does I will try it out, if it doesn't support it, that should be your next step on improving this botbase <-- This is just my opinion.
I chose not to include bandages, as they are something you probably want to use yourself. They are sort of hard-earned, and personally, I don't want them wasted by the bot. Besides, they're not really needed.. If you are experiencing wait times due to low hp pets, just get one or 2 more moths. I think with 4 moths I never had any downtime.
Im very new to petbattles and the botting part So, do i need some level 25s first to do this? or can i buy the botbase, start it and it will level my pets? And is there any bot that can level 1-25 out there? if u dont have any lvl 25 pets yet
contribution to your safari hat code the pet treats stack, 50% + 25% + Safari hat/savage hat (not yet implemented) = 10% = 85%. the darkmoon top hat also stacks on top, making it 95%, but the hat is consumed like the pet treat(s), and also expires after the faire is gone.
Aura #420 affects pet battles, so any items that generates the Aura (via wowhead) boosts pet xp. The carousel doesn't, the guild banner doesn't. does have an impact. Even if marginal. And time delayed, and it is a consumable that expires after a few days. Etc. Still, Easier than the treats. As for the savage safari hat, the rumour is/was linked to some Garrison purchase using the new menagerie + tokens. Not sure when it comes out. Might also have a LUA block to check for the "good" pets in the journal by ID.
a problem here~ it keeps saying: "Running not in combat behavior Running not in combat behavior Running not in combat behavior Running not in combat behavior Running not in combat behavior Running not in combat behavior Running not in combat behavior" just standing and not entering battle. It works fine onece manually enter a battle
Problems in log: Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.MissingMethodException: Method not found: 'Boolean Styx.CommonBot.SpellManager.Cast(Int32)'. at PokeLevel.PetBattleApi.Battle.<HealPets>d__9.**** * ** *(Int32 ) at PokeLevel.PetBattleApi.Battle.<HealPets>d__9.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at PokeLevel.PetBattleApi.Battle.<HealOrSwap>d__c.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at PokeLevel.CoRoutines.PreChecks.<CheckBoosters>d__4.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at PokeLevel.BotBase.<GetBehavior>d__4.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine...() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) Running not in combat behavior ... and again and again and again I´ve you manually start a fight while the bot is running, it works - sometimes
I am uploading a new version today, and then we have to wait for buddy team to approve it. EDIT: I've uploaded it. Now just waiting for approve. EDIT2: Cancelled the update. It's working on my end. I talked to raphus who says it does not work if you're using a *****... So basicly it's still working, unless you're using a *****.