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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Knockoutpie

      Knockoutpie New Member

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      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"

      Silver Spire level 1 right at entrance. Couldn't get it unstuck for the life of me lol.
       
    2. Frostgeneral

      Frostgeneral New Member

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      So this happened during the Kill diablo bounty, not sure why

      [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
      [Trinity][Performance] Execution of the block NavigateTo took 1509.08ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1524.92ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
      [Trinity][Performance] Execution of the block NavigateTo took 1508.39ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1525.77ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1533.50ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
      [Trinity][Performance] Execution of the block NavigateTo took 1508.64ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1525.24ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
      [Trinity][Performance] Execution of the block NavigateTo took 1507.69ms.
       
    3. Vizmir

      Vizmir New Member

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      Generated these errors. Logging has stopped to the window but bot continues seemingly unaffected.

      Edit: Upon completion of bounty logging is generated again. Seems to be a cosmetic error.

      Act 4 Bounties
      Loaded profile Gardens of Hope 2 Kill 100 and boss
      Using Waypoint. Number:42
      Using Waypoint. Number:42
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Actors.DiaObject.get_Position()
      at Zeta.Bot.InactivityDetector.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
       
    4. Oksehode

      Oksehode Active Member

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      Is there any point in doing bounties above normal difficulty?
       
    5. XmidiXx

      XmidiXx New Member

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      i do torment 1 just as fast as Normal Lol

      XP//GOLD is decent on T1
       
    6. Nightmare13

      Nightmare13 New Member

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      Other than XP/gold, the only reason is for the chance at Set item drops while actually doing the bounties. Makes no difference once you're popping caches.
       
    7. ohman47

      ohman47 New Member

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      As said above, the highest difficulty that your character can handle really quickly will be good, as you get better exp/gold then.
      I've been trying to run at least expert, just because the bloodshards get doubled then. Not much of an improvement, but if you oneshot expert you might as well do it.
       
    8. Sliim

      Sliim New Member

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      add act 5 please
       
    9. phobix

      phobix Member

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      Found a bug. Basically if you have a character that you powerleveled to 70 and it has no quests done but adventure mode unlocked and you try to create an avdventure mode game, it will give you the 316611 error indidcating that you are trying to start a quest that you dont have unlocked. I am going to cross post this into the DB beta thread as well, but I wanted to add it here in the event that its a profile issue.

      Thanks.
       
    10. trolderik

      trolderik Member

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      Having the same problem.

      Im having this same problem as this guy, anyone knows whats wrong? :(
       
    11. Clairissa

      Clairissa New Member

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      Using the newest profile, all I get is this with both act 1 and 4:

      Trinity is .20 and other plugins are updated..
       
    12. Franco

      Franco Member

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      I was getting this same error over and over again.
      After playing around with all the plugins, i updated Ezupdater.
      It ran once and updated everything, now the profiles are working perfect. Its what worked for me, might be worth the try.
       
    13. Refrakt

      Refrakt New Member

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      so the cache issue not solved yet? anyone know which tab from the stash should I empty? Wake up today from sleep and saw bot running to stash the cache whole night. :mad:
       
    14. Clairissa

      Clairissa New Member

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      Well, not sure why I never think to update Ezupdater, but this seems to have worked so far..
      Guess I was just being lazy with that plugin being there.
       
    15. Knockoutpie

      Knockoutpie New Member

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      Silver spire level 1 stuck

      [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
       
    16. sychotix

      sychotix New Member

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      Then learn to clear your 4th page out before going to sleep. People have said the new trinity uses the cache at the start or something like that. These are profiles now, not a plugin.
       
    17. phobix

      phobix Member

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      Yea, the new trinity opens your caches. It needs some logic work as it will open them on a townrun before it empties its bags resulting in spaz out.
       
    18. Kyonkichi

      Kyonkichi New Member

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      Trying to test but its not working at all for me. Getting this:

      [Trinity] New Game - resetting everything
      Loaded profile Act 1 - Loader
      Game joined, Resetting profile caches.
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Blah
      [Trinity] Bounties complete returned null.
      [Trinity] Bounty X1_Bounty_A1_Cathedral_Kill_CaptainCage (361341) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_Wilderness_Kill_MiraEamon (347099) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_Fields_Clear_KhazraDen (347065) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_Highlands_Northern_Event_VendorRescue (350529) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Butcher (347032) unsupported or invalid.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 7.1 seconds before next game...

      and it just keeps repeating it. Any ideas?
       
    19. Knockoutpie

      Knockoutpie New Member

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      Had that too, completely remove everything from bounty profile and reload it using the svn
       
    20. Maix

      Maix New Member

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      I have this problem, how do I check it out? I'm not sure what to put for the URL..
       
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