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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. snakkes

      snakkes New Member

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      Where in Trinity can I take off weapon racks? Cant seem to find the option :S
       
    2. hyguy

      hyguy New Member

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      anyone got a idea how to make it not open the caches?
       
    3. skrhaha

      skrhaha New Member

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      I didn't know they start to open cache? what rev no. you are on?
       
    4. skrhaha

      skrhaha New Member

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      @sychotix

      Looks like you missed the problem many asked that profile choose to stash caches instead of open it. According to the 10 cache per leg ratio, the profile is taking A LOT of stash spaces.

      Will you consider adding opening cache as an option in the future? I believe this is a profile choice.
       
    5. telefony

      telefony New Member

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      cant wait for act1 to work, right now it just goes
      "[BountyProfile] Bounties complete returned null.
      [BountyProfile] Bounty X1_Bounty_A1_Cathedral_Kill_Glidewing (361331) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A1_Cathedral_Event_GhoulSwarm (375191) unsupported or invalid."
      got the newest db beta and newest profile files from the repo.

      Act1 caches is what gives you the -req setitems ring so id LOVE to get that working
       
    6. QQ7

      QQ7 New Member

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      it's work well,but it's STASH STONE,misc,books,in " STASH 4"
      it's full about botting 5 hrs ><
       
    7. azarielrdm

      azarielrdm Member

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      +1.
       
    8. onimoschta

      onimoschta New Member

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      Yeah but this has nothing to do with the profile, its DB. I also would like to tell him where to stash things but its not profile relatet.

      I've been running this profile for about 5 hours and its awesome, really awesome. Thank you very much!
       
    9. iPanda

      iPanda Member

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      1. Yes
      2. Yes 200-300 is fine
       
    10. michaelr8

      michaelr8 Member

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      Act 4 working beautifully! Just need act 1 and were golden!
       
    11. Oksehode

      Oksehode Active Member

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      @sychotix

      After Trinity .20 the bot keeps wandering aimlessly after the bounty is done until the dungeon is fully explored.

      I tried to add the new prefix StayAfterBounty="False" which is in the rev 66 Trinity files, but it does nothing.
       
      Last edited: Apr 13, 2014
    12. Hitori

      Hitori New Member

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      yep, if act 1 was good it would be awesome. So badly want that ring from act1 :D
       
    13. jakelol444

      jakelol444 New Member

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      Profile was running fine for about 4 hours, then it started to randomly disconnect my D3, last time I caught this happening was when it tried to stash items.

      Opening stash
      Opening stash
      Opening stash
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.ItemEvents.TrinityOnItemStashed(Object sender, ItemEventArgs e) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Items\ItemEvents.cs:line 11
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.GameEvents.(Delegate , Object[] )
      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.Execute()
      at ..(Executor , String )
      at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.(ACDItem , InventorySlot )
      at Zeta.Bot.Logic.BrainBehavior.(ACDItem )
      at Zeta.Bot.Logic.BrainBehavior.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.GrabFrame()
      at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      at Zeta.Bot.BotMain.()
       
    14. Vizmir

      Vizmir New Member

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      Ran Act 4 all last night. Very impressed, thank you so much for the hard work putting this together. 1 small suggestion and then something I haven't seen mentioned here.

      The auto open of Cache's is a tad wonky. I would rather have it stash them cause there are times when it opens them and gets stuck trying to loot them because it also has a full bag. Just runs between the chest and the stash.

      Lastly, after checking my bot this morning he was continuously attempting to pick up some Blood Shards. It seems my limit (500) had been reached but he didn't care. I think this could have been solved with the Gold Inactivity timer I just turned on, but next time he tried to pick them up I imagine the same thing would happen. I think this is just a limitation of the small amount of blood shards you can pick up, not with the bot.
       
    15. _Steve_

      _Steve_ New Member

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      You can get the ring from Act 4, that's where I got mine :)
       
    16. Demon727

      Demon727 New Member

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      Does this work on nonbeta version of DB yet?
       
    17. nepubot

      nepubot New Member

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      Yes, please! I thought the whole time that I did something wrong in my settings. I want to collect a full stash and then open everything at once. So much fun!
       
    18. jtf1994

      jtf1994 New Member

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      Ran this for 4 hours earlier and it was fine, shut down D3 and DB for 20 minutes and now when I try to run it I'm getting 'unsupported or invalid' on every bounty on act 4

      I'm on DB beta all updated and everything, what's up?
       
    19. stimulants

      stimulants New Member

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      How do I use trinity? Having a hard time finding how to use trinity or how to set it up
       
    20. stimulants

      stimulants New Member

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      Also my demonbuddy crashes when I click on the combat routine button
       
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