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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Glancey

      Glancey New Member

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      The tag is TrinityTownPortal you need to add the attribute WaitTime to it your self if you want to experiment.
       
    2. nullacc

      nullacc Member

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      afk act 4 last few days. this profile is gold. thanks sych
       
    3. Nightmare13

      Nightmare13 New Member

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      This is probably a DB and/or Trinity issue, but thought I'd mention it anyway. I made a mistake last night and didn't gamble away my almost full supply of blood shards before turning this on and ended up getting only 1 cache over 8 hours. What seems to happen is that when the quest reward gives you a blood shard, but you're already at the cap, it drops on the ground. The bot then tries over and over again to pick it up, but can't, and eventually it leaves the game and restarts.
       
    4. phxcityslick

      phxcityslick Member

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      was running fine last night.. i did an SVN update today and got this Trinity is 1.8.20

      Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.ReplaceTreeHooks() in c:\Users\Downloads\DemonbuddyBETA 1.1.1716.355\Plugins\Trinity\Helpers\BotManager.cs:line 26
      at Trinity.Trinity.TrinityBotStart(IBot bot) in c:\Users\\Downloads\DemonbuddyBETA 1.1.1716.355\Plugins\Trinity\Helpers\GameEvents.cs:line 69
      at Zeta.Bot.BotEvent.Invoke(IBot bot)
      at Zeta.Bot.BotMain.Start()
      at Demonbuddy.MainWindow.HandleStartStopBot()


      NEVERMIND

      did a force update on trinity and it's working
       
      Last edited: Apr 13, 2014
    5. Hue

      Hue Member

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      Why in one of the lastest revisions it was openning the caches (what is great), but now it is just stashing again?

      The same happened to me.
       
    6. interfectio

      interfectio New Member

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      What difficulty are u guys doing it on?
       
    7. stud4fun

      stud4fun New Member

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      how can I add the TrinityTownPortal waitTime? where should I add that?

      What would be correct syntax for it?
       
    8. ShansksKun

      ShansksKun New Member

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      Running Act 4 Mode on T1 with my wizard (Forb Build), it works like a charm, the only thing that annoys me a little tiny bit is, that it automatically opens the horadric caches, yes everything else is even better than I expected!

      Thanks so much for your work!
       
    9. stud4fun

      stud4fun New Member

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      The default value is causing the problem. You are using Trinity default value. How can I change that Trinity default value?

      Which file should I modify in Trinity folder?
       
    10. sychotix

      sychotix New Member

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      I posted it in my previous answer. <TrinityTownPortal waitTimer=5000 /> or something like that should work.
       
    11. stud4fun

      stud4fun New Member

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      Sorry but I don't know where to put that in?
      I am new to writing a script. I assume it should be in act4 loader xml file. but exactly where it should be?

      Could you show me before and after which line if it has to be somewhere here? or other file?



      <ActBountiesComplete act="A4">
      <LogMessage quest="1" step="1" output="Seems like we have 5 complete" />
      <If condition="Me.IsInTown==False">
      <LogMessage quest="1" step="1" output="Going back to town to turn it in." />
      <TrinityTownPortal questId="1" />
      </If>
      <WaitTimer questId="1" stepId="1" waitTime="8000"/>
      <LogMessage quest="1" step="1" output="Lets make sure we are actually in the right town" />
      <While condition="CurrentWorldId != 172909">
      <LogMessage quest="1" step="1" output="Doesn't look like we are! using the waypoint" />
      <UseWaypoint waypointNumber="26" questId="1"/>
      <WaitTimer questId="1" stepId="1" waitTime="7500"/>
      </While>
      <LogMessage quest="1" step="1" output="Attempting to interact with Tyrael" />
      <MoveToActor questId="1" stepId="1" actorId="114622" x="379" y="422" z="0" />
      <LogMessage quest="1" step="1" output="Should have interacted with him by now." />

      </ActBountiesComplete>
       
    12. cibus77

      cibus77 New Member

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      Excellent profile. But I have one problem.
      The bot doesnt use the all the bags in the stash. It stopped after a while when it couldnt add more stuff to the 2nd lowest bag. The top 2 bags were emptied just for those bounties :(
       
    13. Hue

      Hue Member

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      How do you managed to make it open the caches? Mine is back stashing them.
       
    14. ShansksKun

      ShansksKun New Member

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      I just implemented it and started botting, I didn't change anything in my settings ;O
       
    15. Slickdealer

      Slickdealer New Member

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      I don't get it. Have one bot that stashes caches, one bot that opens them. Copy/pasted everything between them (profile & trinity version). I'm stumped.
       
    16. KiLLian

      KiLLian Member

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      There are still some stucks in the act 4 profile. It happens once in a while (not every game).
       
    17. interfectio

      interfectio New Member

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      Mine always stashed the cache. After I updated the plugins and also the bounty profile they bot now open the caches.

      Those "events" and waves you need to kill. Is it intended to skip all the waves? My bot is often just afking the first wave, after the time finish the mobs and move on to the next bounty instead of killing all the waves.
       
    18. sebflex

      sebflex New Member

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      if you have settings that pefect works for wizard in act 4 pls send me a message i will run this as wizard next time :) thx for your help
       
    19. sebflex

      sebflex New Member

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      stashing caches is fine i think, so you can open it by yourself and have the control
       
    20. Hue

      Hue Member

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      Its not fine, when the stash get full bot stuck.
       
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