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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. NoWayLol

      NoWayLol New Member

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      @sychotix I noticed on the Bounty List for "The Matriarch's Bones" the note is how to find out which one is the right one. In my experience from playing as many bounties as I have by hand, it's always been top left Crypt from waypoint, every single time. This could however be extremely high luck, but I doubt it. Figured I'd throw it in there to help you progress on this.
       
    2. sychotix

      sychotix New Member

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      That is actually where it was for me as well. Maybe it isn't random, which would make it much easier to do that quest.
       
    3. Zimble

      Zimble Member

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      I've found a lot of things in adventure are no where near as random as story, so it probably is static.
       
    4. BBD90

      BBD90 New Member

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      Zimble,

      Another one for you buddy.

      Bounty: Kill Pyres the Damned (Silver Spire Level 1): Bot wil port to Silver Spire Level 1 and then TP back to town claiming the bounty is finished.
       
    5. speculoos

      speculoos Member

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    6. jjhuang00

      jjhuang00 New Member

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      My bot is still not collecting on the cache

      It says resetting game because there is no more bounties to complete. The bot will kill the last boss ie: diablo thrn to town where my bot wl be hit with a massive lag attack. Then the game just leaves


      Could it have something to do with db beta collecting too much
      Cache memory?
       
    7. Zimble

      Zimble Member

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      Hmm, are you using beta and trinity .18 etc.? My logs show no hitches doing pyres the damned.

      Try increasing the wait timers in Profile.xml near the end, you might just be lagging through the tag. I used to have that issue sometimes before I started using Beta.
       
    8. BBD90

      BBD90 New Member

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      Ah, yes. I am on Trinity .17 perhaps that's causing problems. Will update it now and let you know.
       
    9. sychotix

      sychotix New Member

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      I pushed out a new update that may fix the "path too long" issue.
       
    10. Franco

      Franco Member

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      Act4 runs perfect. Great work!
       
    11. pootn

      pootn New Member

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      any word on the town run script?
       
    12. Kidrobot

      Kidrobot New Member

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      Amazing work, here's a little feedback from what I've tested so far;

      Act 4 - Kill Izual doesn't start exploring the area automatically when the bot portals in. If I manually move my character to some mobs, the bot will continue running the profile.
       
    13. sychotix

      sychotix New Member

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      Raiding right now. Can work on adding support for that afterwards, but it would have to be added to each script =/
       
    14. NoWayLol

      NoWayLol New Member

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      Town run doesn't work on Act1 because of DB, not these plugins/profiles.
      You can see here that in DB 363 they fixed all Town Runs, Act1 just hasn't worked very well if at all since.
       
    15. BBD90

      BBD90 New Member

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      Yep, Trinity .18 seems to have solved it.
       
    16. Zimble

      Zimble Member

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      That is almost a direct rip of rrrix's act 4 questing profile, and I have no experienced this in any way. Do you mean it doesn't explore Spire lvl 1 till you move?
       
    17. NoWayLol

      NoWayLol New Member

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      @Kidrobot
      @Zimble

      That could be due to Trinity Trash/Elite pull distance, could it not?
       
    18. Zimble

      Zimble Member

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      That's what I was thinking, if your distances are extraordinarily low, but it has no effect on the actual exploration of the zone if he's talking about spire lvl 1 and not the actual boss level.

      The most important thing is that you are using DB Beta .371+ and trinity .18.
       
      Last edited: Apr 5, 2014
    19. pootn

      pootn New Member

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      @ NoWayLol there is a work around for it so it isn't a town run to act 1 just to another act it was posted a few pages back and i understand it is a trinity/db problem not in this script
       
    20. NoWayLol

      NoWayLol New Member

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      Just watched mine do it no problem. So I'm unsure really, I still think pull distance could be in play.
       
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