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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Oksehode

      Oksehode Active Member

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      Yes It's a terrible burden. :p
       
    2. Idontlikecake

      Idontlikecake New Member

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      Mine wont open caches anymore. Why? Have not changed any setting.
       
    3. Viz

      Viz New Member

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      Any demon hunter run this? What build do you use? :rolleyes:
       
    4. Vera

      Vera New Member

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      Make some bank chars :) its all acc bounded
       
    5. taskmanager

      taskmanager New Member

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      act 3 cydia bounty..

      working solo but if you have another bot in the same party. other bot will not click ok boss enter. try replacing with movetoactor pls. rrrix mention that useportal will not work with multi bot party.

      currently this is the code:
      Code:
      <UsePortal questId="349224" stepId="1" actorId="161278" destinationWorldId="119650" interactRange="40" portalMarkerHash="43541885" x="1083" y="1043" z="-70.48186" />
       
    6. Zotan

      Zotan Member

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      thx we know this Problem :) we work on it
       
    7. Shinyknight

      Shinyknight New Member

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      All of the Act 1 bounties (at least the overworld ones that I've watched) seem to be tagged to continue exploring after their respective quests are finished... Is that intentional, or something that I could easily fix myself?
       
    8. sychotix

      sychotix New Member

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      It is a bug with Trinity. Whenever he is done with the current build, it will be fixed.
       
    9. optico89

      optico89 Member

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      yes this was happening with me and as a result i was getting 2-4 TPS making the bot un-usable.

      @ Sychotix - I resolved the TPS problem I was having earlier, at least I think...

      when I loaded the bot, the plugins would be loaded as I'd see them checked off in the plugins tab, however in the log dialog box, there was no mention of them being active, or the version number. I also noticed that my EZUpdater plugin was missing as well, wonder how that happened?

      I installed EZUpdater, and found what was the problem or so I think, QuestTools was on version like .19 or something like that, what ever comes default with the DB-Beta release. Updated the Quest Tools plugin, and trinity didn't need an update as it was already on version .22.

      All seems to be working fine with no TPS issues so far, and hopefully it stays that way.

      For anyone else having FPS drops, and Low TPS, I'd suggest you do a full update on your plugins using EZUpdater and make sure you confirm the version number in the Log dialog box below when you login to your bot.
       
    10. Shinyknight

      Shinyknight New Member

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      Bueno. That works... Thanks. :)
       
    11. spongebobbot

      spongebobbot New Member

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      So much work done. Keep going guys !!!!
       
    12. eric0011

      eric0011 New Member

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      i found 2 problems:

      1\ ACT1 will suck after 2 quests, bot will run to town door and suck.

      2\ ACT4 seem will suck stash panel number 4 is full.

      act1 error1.jpg View attachment Logs.zip
       
    13. sychotix

      sychotix New Member

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      Please update all the things. Go download the latest DemonBuddy beta and download EZUpdater to update all the other things for you. You are using very out of date things.
       
    14. Nightmare13

      Nightmare13 New Member

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      This happened to me as well during a profile that required him to kill a unique + 125 monsters in the Festering Wood. Sorry I don't remember which it was (if there's more than one that fit that criterion).
       
    15. optico89

      optico89 Member

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      The demon buddy beta release comes default with an outdated QuestTools plugin as I explained a few posts up, you need to do as Sychotix stated and use EZUpdater to update QuestTools plugin, and the latest version of Trinity should be up to date with the latest DB-Beta client. After you've done those steps, make sure you update your profiles from the SVN that Sychotix provided in the original post (#1).
       
      Last edited: Apr 16, 2014
    16. quzechen

      quzechen New Member

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      Im just wondering that the Act1 is afkble at the moment?
       
    17. sychotix

      sychotix New Member

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      Depends on what you mean. Act 1 works fairly well, but there are occasionally glitches. Use the gold inactivity setting in Trinity and you should run it just fine overnight.
       
    18. xunwael

      xunwael New Member

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      It is with gold inactivity on, I guess.

      The bot is extremely slow at gathering caches, though. Even if most of the time it compeltes quests just fine, A LOT of the time it will fail to complete at least one quest, then leave the game, which means you won't get a cache for it.

      I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game...

      So it is afkable in the sense that it will kill mobs and do bounties and such, but the chances that it'll encounter an error somewhere along the way from bounty 1 to bounty 5 is very high, so the rate at which it actually gathers caches is very slow. Maybe 1-2 an hour at best.

      Incidentally, this is the error it gave me just now:
      Code:
      Act 1 Bounties
      Loaded profile The Cursed Bellows / Deathfire
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=330960
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:17
      Closing quest reward dialog
      [Trinity] Clicking UI element Bounty Reward Dialog (905592832)
      [Trinity] Active bounty returned null, Assuming done.
      [Trinity] Bounty is done. Tag Finished.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
      [Trinity] Gold inactivity after 123s. Sending abort.
      [Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
      Loaded profile The Cursed Bellows / Deathfire
      [Trinity] New Game - resetting everything
       
    19. sychotix

      sychotix New Member

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      I don't know about you, but mine is completing almost every bounty in Act 1. There are very few that are not supported or glitched. Make sure everything is up to date from their respective SVNs.
       
    20. xunwael

      xunwael New Member

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      Well, I made sure to update everything (beta .391, trinity .22, downloaded the latest files from the OP an hour ago), and I'm clearly still getting glitches. I'm watching it right now, and it just completed "Last Stand of the Ancients" in The Festering Woods, then it proceeded to go exploring, and has so far made it to the Fields of Misery with no apparent goal guiding it (the two remaining bounties are to Kill Queen Aranea, and Clear Cave of the Moon Clan in the Southern Highlands). I decided to stop it again because it's on the 4th bounty and I figure I may as well complete the last 2 myself rather than watch them go to waste.

      I also saw a lot of other glitches earlier today, but I won't comment on them since they occurred before I updated everything, so I don't know how many of them have been fixed.

      I don't want to sound like I'm complaining; I'm reporting what I'm seeing. I'm happy with the profile (anything beats doing more of these act 1 bounties in search of that cursed ring that never drops), but it still has a lot of glitches.
       
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