• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

    Thread Status:
    Not open for further replies.
    1. sychotix

      sychotix New Member

      Joined:
      Dec 13, 2013
      Messages:
      727
      Likes Received:
      5
      Trophy Points:
      0
      I'm not sure you were using the newest version of the profiles, as your modification seems to be different.
       
    2. kyriakos

      kyriakos New Member

      Joined:
      Apr 22, 2014
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      In the current version, "MoveToMapMarker" was being used with variables that are generally used with "MoveToActor". I did update the first set of coordinates to where my most common spawn was.

      I also used questid 1, to match any quest (per Trinity documentation), since the originating quest that got us to this profile was different than the actual questid.
       
    3. XcaninoX

      XcaninoX New Member

      Joined:
      Feb 21, 2013
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      Is there anyway to select a higher difficulty? I know the difficulty doesn't affect the horadric cache drop, but since i'm also after legendaries, the bot would be doing two thing at a time instead of only one. So, is there any to choose the difficulty of which the bot will farm? I tried selecting a different one but it automatically goes back to Normal everytime it starts.

      also wish you were doing act 2.. im after boots of illusion and gloves of warship, so it would be nice to have bounties from Act2. Maybe i can contribute and help out on the development of act 2, those who are in charge of the act 2, please let me know via PM how can i help, i'm all ears, just tell me what to do and i'll do it.
       
    4. michaelr8

      michaelr8 Member

      Joined:
      Jan 27, 2012
      Messages:
      238
      Likes Received:
      1
      Trophy Points:
      16
      i dunno how to modify the profiles etc lol
       
    5. xzjv

      xzjv Community Developer

      Joined:
      Mar 17, 2014
      Messages:
      1,243
      Likes Received:
      46
      Trophy Points:
      48
      You could try reading the demon buddy instructions... its under settings->bot.
       
    6. erxxlu

      erxxlu New Member

      Joined:
      Jan 8, 2013
      Messages:
      177
      Likes Received:
      0
      Trophy Points:
      0
      Is it possible to make the bot rush through the mobs (as soon as he has got the required kills)?
       
    7. Jeof

      Jeof New Member

      Joined:
      Apr 13, 2014
      Messages:
      66
      Likes Received:
      0
      Trophy Points:
      0

      Act 1:

      Bounty Kill Digger O'Dell is going to a wrong portal causing it to restart in a loop.
       
    8. XcaninoX

      XcaninoX New Member

      Joined:
      Feb 21, 2013
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      i've noticed two weird things, don't know if they are bugs, or bad configuration of my bot. I suspect it is a bug, but maybe someone can clear this out for me? If it's bad setting please advise me how to fix it.

      Sometimes when it finishes the bounty by killing X amount of mobs or the boss of the map, it ignores the loot and teleports to the next bounty.. For instance, the bot killed Izual and the material that drops from him dropped, the Angelic Shard. Bot completely ignored all the loot, including the material and teleported to the next bounty.

      i've also noticed that it is always ignoring the loot from those elites that explode when they die, even when it is a legendary. o_O

      Maybe someone knows a quickfix?!
       
    9. finalization

      finalization Member

      Joined:
      Feb 25, 2013
      Messages:
      133
      Likes Received:
      0
      Trophy Points:
      16
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at QuestTools.MoveToMapMarker.RefreshActorInfo()
      at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()



      This is the error I get in Red text everytime it zones into the Defiled Crypt, trying to complete a bounty in Act 1. Character just idles infinitely, inactivity timer won't trip either
       
    10. Silver777

      Silver777 New Member

      Joined:
      Apr 13, 2014
      Messages:
      15
      Likes Received:
      0
      Trophy Points:
      0
      No matter what I do, I cannot get this profile to open the horadic caches... :mad::(:confused::(

      I had an older verison working perfectly, ran for 28 hours STRAIGHT... I must have altered files in that DB directory cus now it won't work.

      It will NOT open caches in .25 and .24, clean install, tried multiple versions, everything and anything. Puts them in the stash and can no longer run overnight... : /
       
    11. kyriakos

      kyriakos New Member

      Joined:
      Apr 22, 2014
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      A1 Fixes - Kyriakos


      The attached zip file fixes (for me and my limited testing) Den of the Fallen and Digger O Dell. I'm on latest SVN of files, DB Beta, and Trinity .25.

      This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite two files.

      [Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .2
      - View attachment kyriakos_a1_fixes_diggerodell_denoffallen.zip

      Changelog:
      -- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
      -- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
       
      Last edited: Apr 22, 2014
    12. Hue

      Hue Member

      Joined:
      Mar 21, 2014
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      6
      Hey, why with the new versions when you start act 4 the profile makes hero go south where there is nothing? The older profiles were not doing this.
       
    13. xzjv

      xzjv Community Developer

      Joined:
      Mar 17, 2014
      Messages:
      1,243
      Likes Received:
      46
      Trophy Points:
      48
      I need trinity event handling to be fixed before i spend any more time on this, since its caused random shit to break all over the place i cant tell what is a profile issue or not.
       
    14. kyriakos

      kyriakos New Member

      Joined:
      Apr 22, 2014
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite three files.

      [Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

      v .3 - View attachment kyriakos_a1_fixes_v3.zip

      Changelog:
      -- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
      -- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
      -- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
       
    15. abc12345

      abc12345 New Member

      Joined:
      Jun 27, 2012
      Messages:
      21
      Likes Received:
      0
      Trophy Points:
      0



      can you fix gharbad xml as well? not attacking the totems.

      thank you =)
       
    16. karolisas

      karolisas New Member

      Joined:
      Aug 27, 2012
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      0
      where can i find .25 trinity?
       
    17. eric0011

      eric0011 New Member

      Joined:
      Jun 29, 2013
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      0
      there are a lots of errors in the DB and suck point in newest version 224.

      DemonbuddyBETA v1.1.1816.394 started
      Logging in...
      T: 5247024227927354967 H: 3953572405
      Attached to Diablo III with pid: 8260
      Flashing window
      [Trinity] Initialized v1.8.25
      [EZUpdater] Enabled
      [EZUpdater] Starting EZUpdater Thread
      [LumberJack] Plugin v1.0.16 Enabled
      [QuestTools] Plugin v1.5.50 Enabled
      [Trinity] OnEnable start
      Setting up Trinity Logging
      [Trinity] Loading BattleTag Settings
      [Trinity] Configuration file loaded
      [Trinity] ENABLED: Trinity v1.8.25 now in action!
      Current bot set to Order Bot
      Loaded profile Act 1 - Loader




      [Trinity] TownRun complete
      Using Waypoint. Number:10
      [SafeMoveTo] Initialized
      [Trinity] Goblin #7 in sight. Distance=80
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 1040.05ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1057.54ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1054.60ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1230.37ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 1227.62ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1238.40ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1238.84ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1282.86ms.
      Closing quest reward dialog
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1909.50ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1922.74ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1923.23ms.
      [Trinity][Performance] Execution of the block HandleTarget took 2223.55ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 4137.07ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4157.09ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4157.81ms.
      [Trinity][Performance] Execution of the block HandleTarget took 4212.15ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 3569.05ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 3592.55ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 3593.11ms.
      [Trinity][Performance] Execution of the block HandleTarget took 3659.14ms.
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Clicking UI element Bounty Reward Dialog (1143140352)
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 6483.79ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 6505.15ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 6505.67ms.
      [Trinity][Performance] Execution of the block HandleTarget took 6538.46ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 4870.70ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4889.60ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4890.03ms.
      [Trinity][Performance] Execution of the block HandleTarget took 5073.06ms.
      [Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=22 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=20 canFullyPath=False
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8337.50ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8356.37ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8356.85ms.
      [Trinity][Performance] Execution of the block HandleTarget took 8399.61ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 10117.40ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 10139.82ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 10140.30ms.
      [Trinity][Performance] Execution of the block HandleTarget took 10187.91ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8065.37ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8082.64ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8083.27ms.
      [Trinity][Performance] Execution of the block HandleTarget took 8120.50ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 9029.76ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 9044.39ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 9044.92ms.
      [Trinity][Performance] Execution of the block HandleTarget took 9090.12ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8136.65ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8150.87ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8151.39ms.
      [Trinity][Performance] Execution of the block HandleTarget took 8196.00ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 7888.98ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 7907.80ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 7908.38ms.
      [Trinity][Performance] Execution of the block HandleTarget took 7950.80ms.
      [SafeMoveTo] ReachedDestination!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=509592
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 4578.44ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4644.66ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4645.22ms.
      [Trinity][Performance] Execution of the block HandleTarget took 4712.05ms.
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Goblin #8 in sight. Distance=73
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 20742.60ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 20756.43ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 20756.97ms.
      [Trinity][Performance] Execution of the block HandleTarget took 20796.49ms.
      [Trinity] Goblin #9 in sight. Distance=29
       
    18. eric0011

      eric0011 New Member

      Joined:
      Jun 29, 2013
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      0
      another issue



      Act 1 Bounties
      Loaded profile The Curse Grove (365381)
      Using Waypoint. Number:8
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=11 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_B SNO=4157 RAGuid=-1982201797 dist=10 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_B SNO=4157 RAGuid=-1955135355 dist=11 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting Console_PowerGlobe SNO=301283 RAGuid=-1936981957 dist=18 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=11 canFullyPath=False
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 90 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 89 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 88 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 87 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 86 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 85 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 84 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 83 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 82 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 81 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 80 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 79 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 78 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 77 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 76 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 75 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 74 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 73 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 72 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 71 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 70 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 69 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 68 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 67 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 66 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 65 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 64 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 63 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 62 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 61 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 60 seconds
      [Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 59 seconds
       
    19. eric0011

      eric0011 New Member

      Joined:
      Jun 29, 2013
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      0
      bot will not fight error


      [Trinity] TownRun complete
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 7896.29ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 7924.38ms.
      [Trinity][Performance] Execution of the block TargetCheck.RefreshCache took 7924.98ms.
      [Trinity][Performance] Execution of the block TargetCheck took 7925.41ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 11079.67ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 11104.04ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 11104.63ms.
      [Trinity][Performance] Execution of the block HandleTarget took 11139.69ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 11578.45ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 11603.49ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 11603.93ms.
      [Trinity][Performance] Execution of the block HandleTarget took 11650.48ms.
       
    20. cohlinyeah

      cohlinyeah New Member

      Joined:
      Feb 8, 2012
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      Well for me the only issue is on event blaze of glory, it always run to the wrong direction and then enter another map, then stuck.
       
    Thread Status:
    Not open for further replies.

    Share This Page