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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. gotteshand

      gotteshand New Member

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      DB 405 is fucked safemoveto does not work! Stay with 404...
       
    2. snakkes

      snakkes New Member

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      Where can we get 404?
       
    3. spaceitout

      spaceitout New Member

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      about 404 ,
      I think it does a backup when you auto-update. Look in DB folder and see , I may be wrong tho m8.
       
    4. Eolas

      Eolas New Member

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      I am having problems with clear hell rift the bot will just walk up to the portal and not go through.
       
    5. Sorty

      Sorty New Member

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      instal previus version of DB Beta and dont update it with todays patch, its working perfect in act4 for me
       
    6. fistbarb

      fistbarb New Member

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      Sorry to the developers of this profile! It was working flawlessly, then DB updated. Jeeze feel bad for you guys.

      Anyways, wont start Chest Quests anymore, I have to Manually hit ever single one.

      Again sorry guys. Finally had a working act1, then this. Yikes.
       
    7. ou7law

      ou7law New Member

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      Thanks for these! Only complaints are as follows

      - Backtracking is horrendous, bot runs through the same discovered areas 3 or more times.
      - Kamikaze Treasure Bandits doesn't work, if another enemy is near by the bot will prioritize it instead
      - Wont click on Chest Quests or reflective pools.

      Thanks again for all the hard work for these!
       
    8. Qetyip

      Qetyip New Member

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      Ya I had found another folder that I use db in with version 404, 1.91 Trinity QT 2.0 and it works flawlessly in a4.
       
    9. Haxxtastic

      Haxxtastic New Member

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      disregard
       
      Last edited: May 7, 2014
    10. supra297

      supra297 New Member

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      Same issues with act 4
      [SafeMoveTo] Move Failed: !
      after zoning into boss fights. If i take over and move the bot there and start the engagement dialog it works after.
       
    11. xzjv

      xzjv Community Developer

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      that was introduced with the latest DB, seems like people are looking into it.
       
    12. xzjv

      xzjv Community Developer

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      Just checked in a major Update to ACT1

      * no longer going to town before using way-points,
      * added a no combat version - to use just run act1_zerg.xml from the root directory.
      * updated all of the profiles, some just for zerg support/way-points, some re-writes, some fixes etc.
       
    13. leov

      leov New Member

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      Can't find those exact lines.

      Rakanoh, bot stands there still 4 ever. And Azmodan, bot gets stuck in the pillars just before entering the fight.
       
    14. erxxlu

      erxxlu New Member

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      well the idea is good but disabling combat completely is a little bit too much.

      on t1 the wallers or large mob groups get me stuck and my guy would simply die.

      maybe get an option like

      if stuck NUKE everything until no more stuck


      edit: map marker is not being used at the moment, right?
       
    15. xzjv

      xzjv Community Developer

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      no markers yet, it requires updates to QuestTools.
       
    16. abc12345

      abc12345 New Member

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      do i need to use trinity 1.9.1?
       
    17. xzjv

      xzjv Community Developer

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      yup, i'm always on latest versions of trinity, questtools and db
       
    18. kerbibble

      kerbibble New Member

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      I'm also having the issue where safemoveto doesn't work, using Gotteshands viking a4 since I couldn't get the community edition to work (thank you both for sharing your hard work). I see he said we had to stay with DB 404 and I checked my DB folder but I couldn't find it, anyone know how to fix that issue or go back to DB 404?
       
    19. MaxDps

      MaxDps New Member

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      DB just got updated to 406 !
       
    20. Fujiyama

      Fujiyama Member

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      406 is out, should be fixed. Tried it?
       
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