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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Fujiyama

      Fujiyama Member

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      I'm trying the alpha right now! So far so good, nice work :)

      Is there something we can do to make the kill radius as small as possible when running towards the target? Almost like zerg only that he will kill mobs that are in the way. Or is that what zerg works like right now? Couple of times he found the marker but he would just run around killing stuff in all directions because the kill radius and density was too large.
       
    2. snakkes

      snakkes New Member

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      +1 from me
       
    3. slexty

      slexty New Member

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      havent tested a lot, but so far this is the best one for me so love it +1
       
    4. Glancey

      Glancey New Member

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      I posted this about 4000 pages back. The actual people working on this need control over the first post.
       
    5. Drdemise

      Drdemise New Member

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      can we please have some direction on how to use this alpha profile? Thank you
       
    6. Fujiyama

      Fujiyama Member

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      Backup your "QuestTools" folder in a folder outside of your plugins folder.
      Put the files from the "QuestTools" folder from the "Alpha" folder in your "QuestTools" folder under plugins (overwrite).
      Run the "act1.xml" from the "Alpha" folder.
       
    7. Drdemise

      Drdemise New Member

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      do i over right the complex folder or do i go the complex folder and bring that file into
       
    8. Fujiyama

      Fujiyama Member

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      It doesn't matter as long as you make sure the file gets inside :)
       
    9. Drdemise

      Drdemise New Member

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      ok thank you. testing it out now
       
    10. Farix

      Farix Member

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      Does anyone ever see 2.18%+ legendaries per hour with these bounty profiles?
       
    11. jf1994

      jf1994 New Member

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      Will EZupdater delete these files when it updates questtools?
       
    12. byobodybag

      byobodybag Member

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      They need to make a new thread and request this be closed.
       
    13. chatbite94

      chatbite94 New Member

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      So my act 1 is working properly now
      I got : trunk 277
      Demonbuddy : 1.1 r1862 Build 359 (yeah not the beta one)
      Trinity 1.9.1
      QuestTools 2.0.0

      My WD spells : poison darts, bears, fetish, spirit walk, soul harvest, gargantua
      settings / bot : check open loot containers / open chests, repair durability 25%, loot radius 150, kill radius 80
      Trinity configs : Item : using "trolling goblin moderate" rules
      Combat : range elie combat : 100
      Minimum trash mob : 5
      Goblin : kamikaze
      unchecked : path around AOE / avoid savage beast
      check all the rest

      (according to "yet another rifter" profiles)

      So well, I try many things, and this mix is actually working to me (tried it for 12 hours non stop)....
      Mostly due to DB NON BETA and those lil changes from the best rift profile

      Hope it could help
       
    14. cinorpx

      cinorpx New Member

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      Where can I download the alpha version?

      EDIT: NVM, found it lol :p
       
      Last edited: May 9, 2014
    15. Fujiyama

      Fujiyama Member

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      Issue with "Kill the butcher" bounty. I know this used to happen before and it also happens in Alpha: Bot would go all the way to like one screen before the entrance, then explore the rest of the map. It seems he is missing the last screen to actually find the entrance. Would the map marker work on this map? This usually wastes a lot of time, so if this could be made better it would matter.
       
    16. Drdemise

      Drdemise New Member

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      is cursed chest broken right now because it seems to bypass them sometime for bounties
       
    17. xzjv

      xzjv Community Developer

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      There is a marker for the door, but the navigation code has issues at the moment in dungeons and in this map in particular demonbuddy is often not finding a valid path to the marker (same thing happens with MiniMapMarker class and TrinityExplore POI investigation so its not my code). I think the only way it can work is to run to the marker until it breaks, then explore to get into a different position then try to run for it again.

      Im aware of something going on with the chest bounties, it seems like something changed in DB/Trinity/QT and now blacklisted items are still being automatically interacted with, that or the blacklist was actually fixed to be localized to the profiles.

      Zerg turns combat off, which means it wont even kill goblins its literally not attacking. The profile are all set to 5 radius until the same point at which the zerg profiles turn combat back on. However, as I've said before trinity just ignores all the stuff. I have a fix pending on assembla if rrrix chooses to merge it, which adds additional combat settings. 1) so you can choose to either use Trinity or DB/ToggleTargetting for TRASH kill radius (trinity still controls everything else). and 2) a checkbox so you can disable the automatic increase of kill radius to 120 for long range monsters.
       
    18. Artwebb1986

      Artwebb1986 New Member

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      on the bounty Clear the Cave of the Moon Clan bot will run just around passing right by the cave thats flashing to go in. Did that for atleast 30 mins. Never going in. If i manually click to go in it will continue on just fine.

      Has been happening for the last few updates for me anyways.

      Thats a fresh install of the newest DB, Trinity, Questtools, and newest SVN updated bounty profiles.
       
    19. Fujiyama

      Fujiyama Member

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      That sounds good, can't wait for it to happen!
       
    20. Shuquico

      Shuquico Member

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      Hello I dont seem to find these alpha thingy xzjv made....and what doe it do? i would be most gratefull if someone could link me up
       
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