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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. chanel420

      chanel420 New Member

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      It goes and kill Diablo without a problem for you guys? I can't seem to AFK this due to this my bot being stuck on Diablo (won't enter + when i manually take it there, it keeps trying to TP out).
       
    2. NoWayLol

      NoWayLol New Member

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      Will do, running first run now, will let ya know for future reference. :)
       
    3. Zimble

      Zimble Member

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      my To-do list:
      Fix cursed dais pathing
      toggle targetting for boss profiles (leaving it on small radius for HC, gonna note it all with comments for easy replace)
      Fix diablo, izual, and Rakanoth pathing speed and reliability
      Add all boss names as alternative actors to the generalized clearing profiles

      I've never had issues with diablo, but the new code I'll be putting in place should be more reliable
       
      Last edited: Apr 7, 2014
    4. Skytel

      Skytel Member

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      im getting this error.. :(

      DemonbuddyBETA v1.1.1760.372 started
      Logging in...
      Attached to Diablo III with pid: 4996
      Flashing window
      [BountyProfile] Initialized.
      Setting up Trinity Logging
      [Trinity] Initialized v1.8.17
      [BountyProfile] Initialized.
      [EZUpdater] Enabled
      [EZUpdater] Starting EZUpdater Thread
      [QuestTools] Plugin v1.5.21 Enabled
      [BountyProfile] Enabled.
      [Trinity] OnEnable start
      [Trinity] ENABLED: Trinity v1.8.17 now in action!
      Current bot set to Order Bot
      Loaded profile Act 1 - Loader
      Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.Internals.DynamicPointer`1.get_Value()
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.Internals.ActorManager.()
      at Zeta.Game.Internals.ActorManager.Update()
      at Demonbuddy.MainWindow.HandleStartStopBot()
       
    5. NoWayLol

      NoWayLol New Member

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      Ironically, the last 3 runs there was no chest, always works that way ey?

      But I just wanted to let you know something before I forgot again. When you use the no combat tag, it literally means no combat. I have Diamond Skin as one of my skills, and even when it's getting worked over running through level 1 it wont cast it ever, but in level 2 it keeps it on CD pretty much. I got the idea of maybe instead of using no combat, you some how turn the minimum mob pull amount to like 300, so it won't attempt to kill anything but still use defensives if you have them.

      Thoughts?
       
    6. CupidsRage

      CupidsRage New Member

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      mine is having issues with diablo as well after the last update.
       
    7. sychotix

      sychotix New Member

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      Because of all the complains people were doing experiencing lag when it forced a refresh of the cache, I went back and looked to see if I could make it any better. I noticed it was caching the bounties, then calling the init soon after and then caching the bounties again. This should no longer happen. Lag should now be reduced during starting a profile.

      Update your plugins! You should be at 0.0.11 now.

      EDIT: Also, no problems with diablo here.
       
    8. NoWayLol

      NoWayLol New Member

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      I noticed when I made the XP/Gold thing, I combined both profiles and the lag nearly disappeared. I take it because both the main profile and sub profiles were refreshing? With the load of profiles changing mixed in, I had kind of figured that's what that was all about.
       
    9. sychotix

      sychotix New Member

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      Sub profiles should not be refreshing the cache. Only act1.xml and act4.xml use the <RefreshBountyCache/> tags. AWTrinityExploreDungeon also does a force cache refresh once when called.
       
    10. NoWayLol

      NoWayLol New Member

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      Ah I get ya, well I will test it here in a bit and see how it goes lag wise. The only time mine lagged was between bounties, when switching profiles, would freeze the game up for a few seconds, other then that it was fine.

      Also, is my profile not good nuff to make the cut, or just to unrelated? =P
       
    11. Nirvana9832

      Nirvana9832 Member

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      Everytime i get to this map, i get a Network client Disconnect. Not sure why... All others work okay...

      http://puu.sh/7Zd5E.jpg

      I doubt it's the timing, it's always on this map. Tested and it's happened within a minute of being on this map 6 times now.
       
    12. sychotix

      sychotix New Member

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      The goal of the profiles included in the SVN is to do all the bounties, not farm specific ones. I think that would be better suited in its own thread ;)

      Also, pushed out another update in an attempt to reduce lag between profiles. TrinityLoadProfile exists, and has a nodelay tag. Switched everything to use that. Let me know what you guys think.

      EDIT: Also, woot, first on page 69.
       
    13. Spazy

      Spazy New Member

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      I was getting this to but then i updated to 0.0.11 and on my 2nd run so far no bugs.
       
    14. sychotix

      sychotix New Member

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      Well first off Bugser, update everything from the SVN, including QuestTools. I recommend using the EZUpdater plugin and adding my plugin using the instructions on the front page. Once you are fully updated (with BountyPlugin 0.0.11 and the newest profiles, including the newest QuestTools), let me know if you still have this problem.
       
    15. NoWayLol

      NoWayLol New Member

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      Ah alrighty. Just figured you were going for a one in all sorta thing. I'll remove it. :p
       
    16. sychotix

      sychotix New Member

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      No need to remove it, I just don't plan on adding it to the SVN =P Feel free to make another thread if you want.

      QuestTools SVN: https://subversion.assembla.com/svn/questtools/
       
    17. Zimble

      Zimble Member

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      I'll be fixing this tonight :)

      Try setting the pull distance in the tag to 0, literally impossible for a mob to get below 3. I'm not sure if it will attack when attacked, I doubt it though.
       
    18. sychotix

      sychotix New Member

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      No, I don't think it included the updated version of QuestTools. That is why using the EZUpdater plugin makes it very easy.
       
    19. Spazy

      Spazy New Member

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      Slight inconvenience i have noticed with the bounty's for cursed chests it likes to stand next to the chest spam clicking it until there is mobs to kill but it also does it with mobs near slowing down the kills. Might be a problem for people with low dps and if you are not completing chest quests losing out a bit of xp/gold.

      Updated Stats:
      Gold: 1.8m p/h
      XP: 400m p/h
      ldg: 1.8 p/h
      games: 4 p/h

      T1 wiz 1.7m dps

      3 Runs so far 0 bugs so i donated :) Great work!!
       
      Last edited: Apr 7, 2014
    20. BuDaZiM

      BuDaZiM Member

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      I am having a bit of a problem, i am using Act 4, everything is OK, but when it "Ends" he gets out of the game, and then he waits like 10 seconds and then he tries to begin a new game, but thats when i have the problem, the game says something like this "Error while trying to create the game (error code that i don't remember), so he sticks on that for ever, but when i click on to begin, it goes fine.
      Someone had this problem? can someone help me with this?
       
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