• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

    Thread Status:
    Not open for further replies.
    1. sychotix

      sychotix New Member

      Joined:
      Dec 13, 2013
      Messages:
      727
      Likes Received:
      5
      Trophy Points:
      0
      This is not in the "newest version." You are using an outdated plugin. This is why I just said that people should do a fresh install.

      @xxfearxx, this should be a very rare issue where the bounty is not reporting that it is complete.
       
    2. ricquire

      ricquire New Member

      Joined:
      Apr 5, 2014
      Messages:
      46
      Likes Received:
      0
      Trophy Points:
      0
      Just did a full reinstall and archived my working one, just to double check.

      Only change I made was gotteshand's to gardens 2. Will report back in 30 min or so.
       
    3. pwnyhofpl0x

      pwnyhofpl0x Member

      Joined:
      Dec 12, 2012
      Messages:
      140
      Likes Received:
      0
      Trophy Points:
      16
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      bei Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      bei Zeta.TreeSharp.Action.RunAction(Object context)
      bei Zeta.TreeSharp.Action..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.Sequence..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.DecoratorContinue..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.Sequence..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.PrioritySelector..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.PrioritySelector..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.Common.HookExecutor.Run(Object context)
      bei Zeta.TreeSharp.Action.RunAction(Object context)
      bei Zeta.TreeSharp.Action..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.PrioritySelector..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.PrioritySelector..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.Common.HookExecutor.Run(Object context)
      bei Zeta.TreeSharp.Action.RunAction(Object context)
      bei Zeta.TreeSharp.Action..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.TreeSharp.PrioritySelector..()
      bei Zeta.TreeSharp.Composite.Tick(Object context)
      bei Zeta.Bot.BotMain.()


      i use newste DB beta 384 version
       
    4. _Steve_

      _Steve_ New Member

      Joined:
      Jan 15, 2010
      Messages:
      154
      Likes Received:
      0
      Trophy Points:
      0
      Testing with latest Trinity 1.8.19 and fresh install now, will edit with issues if they come up.
       
    5. pwnyhofpl0x

      pwnyhofpl0x Member

      Joined:
      Dec 12, 2012
      Messages:
      140
      Likes Received:
      0
      Trophy Points:
      16
      System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000198, Size: 12
      bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
      bei Zeta.Game.Internals.Actors.DiaObject.get_Position()
      bei Zeta.Bot.InactivityDetector.(Object , EventArgs )
      --- Ende der internen Ausnahmestapelüberwachung ---
      bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      bei System.Delegate.DynamicInvokeImpl(Object[] args)
      bei System.Delegate.DynamicInvoke(Object[] args)
      bei Zeta.Bot.Pulsator.(Delegate , Object[] )
       
    6. michaelr8

      michaelr8 Member

      Joined:
      Jan 27, 2012
      Messages:
      238
      Likes Received:
      1
      Trophy Points:
      16
      I cannot wait until this works perfectly !

      I had it running in act 1, didn't end up finding Aranae to kill her for the last bounty :(
       
    7. telefony

      telefony New Member

      Joined:
      Jan 9, 2011
      Messages:
      156
      Likes Received:
      0
      Trophy Points:
      0
      thx alot for this, been runin the act4 profile for awhile now and im getting alot of riftkeys and bounty caches, working damn fine

      gj man keep up the good work
       
    8. Liaomiao

      Liaomiao New Member

      Joined:
      Apr 2, 2014
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      can the next update also include gotteshand's gardens of hope 2 fixes as well as his other suggestions regarding certain stucks?
      this is almost working 100%, now it's just about small optimizations
       
    9. Kevin Spacey

      Kevin Spacey Community Developer

      Joined:
      Aug 31, 2013
      Messages:
      2,830
      Likes Received:
      11
      Trophy Points:
      38
      hey Sychotix i was mistaken
      this is the right spelling

      SceneLeftOrActorFound

      will be useful for TrinityExploreDungeons
       
    10. Bikermice

      Bikermice New Member

      Joined:
      Apr 8, 2014
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      Been running this morning. After updating everything, 2 runs so far on act 4 and it's running flawlessly.

      Will update in an hour
       
    11. pallonaama

      pallonaama Member

      Joined:
      Sep 13, 2010
      Messages:
      142
      Likes Received:
      0
      Trophy Points:
      16
      Received the same issue with gardens of hope 1 than I had with gardens of hope 2 before gotteshand's little fix. U got any solution for this gotteshand ? :)
       
    12. Hassliebe

      Hassliebe Member

      Joined:
      Jan 15, 2010
      Messages:
      270
      Likes Received:
      1
      Trophy Points:
      18
      Act 4 Bounties
      [Trinity] Bounties complete returned null.
      [Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A4_Spire_Kill_Kysindra (349276) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything

      after a fresh install of the latest plugin + latest SVN my bot keeps doing this with all bounties :(


      edit : bountyProfile plugin version : 0.0.16
      trinity 1.8.19
      DemonbuddyBETA v1.1.1786.384 started
      also, profiles are on rev92

      did i miss anything ?
       
      Last edited: Apr 11, 2014
    13. tkon

      tkon New Member

      Joined:
      Apr 3, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0
      Same problem.
       
    14. aaantoqj

      aaantoqj New Member

      Joined:
      Apr 8, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0
      Act 4 is working very very well for me. wouldn't say that the drops are as good as they used to be outside of rifts... but i have gotten many mats, 4-5 legs in 5 hours, and a ton of gold and exp. very pleased.

      ===== Misc Statistics =====
      Total tracking time: 3h 51m 46s
      Total deaths: 4 [1.04 per hour]
      Total games (approx): 9 [2.33 per hour]
      Total XP gained: 30724.11 million [7953.65 million per hour]
      Total Gold gained: 5179.32 Thousand [1340.79 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 344 [89.05 per hour]
      Items dropped by ilvl:

      Items dropped by quality:
      - White: 7 [1.81 per hour] {2.03 %}
      - Magic: 72 [18.64 per hour] {20.93 %}
      - Rare: 260 [67.31 per hour] {75.58 %}
      - Legendary: 5 [1.29 per hour] {1.45 %}

      Gem Drops:
      Total gems: 64 [16.57 per hour]
      - Ruby: 12 [3.11 per hour] {18.75 %}
      - Topaz: 17 [4.4 per hour] {26.56 %}
      - Amethyst: 12 [3.11 per hour] {18.75 %}
      - Emerald: 12 [3.11 per hour] {18.75 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 332 [85.95 per hour]
      Item picked up by ilvl:

      Items picked up by quality:
      - Magic: 70 [18.12 per hour] {21.08 %}
      - Rare: 257 [66.53 per hour] {77.41 %}
      - Legendary: 5 [1.29 per hour] {1.51 %}

      Gem Pickups:
      Total gems: 61 [15.79 per hour]
      - Ruby: 11 [2.85 per hour] {18.03 %}
      - Topaz: 16 [4.14 per hour] {26.23 %}
      - Amethyst: 12 [3.11 per hour] {19.67 %}
      - Emerald: 12 [3.11 per hour] {19.67 %}
      ===== End Of Report =====
       
    15. sychotix

      sychotix New Member

      Joined:
      Dec 13, 2013
      Messages:
      727
      Likes Received:
      5
      Trophy Points:
      0
      Everyone please remove the BountyProfile plugin and update Trinity to the newest version. BountyProfile's tags have now been included with Trinity.

      I also have made many changes to profiles. Let us know if you encounter any bugs. Hopefully the Minimap bug should now be fixed.

      EDIT: Also, if it says any tags are not supported, you either are not on the newest version of the profiles, or not on the newest version of trinity.
       
      Last edited: Apr 11, 2014
    16. xyber

      xyber New Member

      Joined:
      Oct 2, 2012
      Messages:
      244
      Likes Received:
      0
      Trophy Points:
      0
      With or without the BountyProfile plugin the bot just creates and leaves game without doing anything. I'm going to try a fresh install and see if it helps

      edit. Fresh install with removed BountyProfile solved this =)
       
      Last edited: Apr 11, 2014
    17. Petroshek

      Petroshek New Member

      Joined:
      Oct 16, 2012
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      Spamming "Using Waypoint. Number:42" after he TPs to Gardens of Hope 2nd tier. (Spams the same but Number:41 on a different map it seems)
      Bounty: Kill Oah'Tash
       
    18. botheric

      botheric Member

      Joined:
      Mar 5, 2014
      Messages:
      259
      Likes Received:
      4
      Trophy Points:
      18
      Heh after reading the changelog of trinity i was about to ask you the question if bountyprofile.cs was even needed anymore :)
      Anyways sweet, that makes keeping updated and all somewhat easier!

      Code:
      Trinity
      Changelog 1.8.19
      
          Added Sychotix's ActbountiesComplete, HaveBounty and TrinityExploreDungeon additions
      
          Fixed radius distance on gizmos
      
          Monk Sentry turrent should now be used more appropriately when off cooldown
      
          Monk Mantras should work better
      
          Bot should no longer get stuck on large destructibles
      
          Haunt, Locust Swarm and Zombie Charger should all work better
      
          Hero should now attempt to kite/flee into a clearer area after reviving at its corpse
      
          Crusader Shield Bash will now use the best cluster target instead of best pierce target
      
          Wizard Archon Slow Time should now be properly used
      
          Fixed using regular potions
      
          Increased required delay for performance alerts
      
          Profile filename is now also shown in title bar
      
          HaveBounty modified to use questId attribute instead of questSNO
      
          Added caching for Raycasting, World Z heights, and CanStandAt locations - should reduce CPU and increase performance, particularly with Avoidance
      
          Fixed avoidance not working at all with Crusader
      
          Fixed perma freeze when attempting to raycast an invalid position
      
          Barbarian Furious charge no longer throws an error
      
          Barbarian Avalanche should pick a better target now
      
          Trinity now logs all Debug to the main DB log file, but not to the WPF Textbox
       
      Last edited: Apr 11, 2014
    19. altnob

      altnob New Member

      Joined:
      Nov 24, 2012
      Messages:
      183
      Likes Received:
      1
      Trophy Points:
      0
      this profile REALLY hates stairs in act 4. I get this on almost every single staircase

       
    20. D3DB

      D3DB New Member

      Joined:
      Dec 4, 2012
      Messages:
      17
      Likes Received:
      0
      Trophy Points:
      0
      with BountyProfile plugin entered and leaved game.
      without BountyProfile plugin entered game, tp to location and try tp again to this location.
       
    Thread Status:
    Not open for further replies.

    Share This Page